diff options
Diffstat (limited to 'emulator/opengl/host/include/libOpenglRender/render_api.h')
-rw-r--r-- | emulator/opengl/host/include/libOpenglRender/render_api.h | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/emulator/opengl/host/include/libOpenglRender/render_api.h b/emulator/opengl/host/include/libOpenglRender/render_api.h deleted file mode 100644 index 990903e..0000000 --- a/emulator/opengl/host/include/libOpenglRender/render_api.h +++ /dev/null @@ -1,160 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _OPENGL_RENDERER_RENDER_API_H -#define _OPENGL_RENDERER_RENDER_API_H - -/* This header and its declarations must be usable from C code. - * - * If RENDER_API_NO_PROTOTYPES is #defined before including this header, only - * the interface function pointer types will be declared, not the prototypes. - * This allows the client to use those names for its function pointer variables. - * - * All interfaces which can fail return an int, with zero indicating failure - * and anything else indicating success. - */ - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdlib.h> -#include "render_api_platform_types.h" - -#if defined(RENDER_API_NO_PROTOTYPES) -#define DECL(ret, name, args) \ - typedef ret (* name##Fn) args -#else -#define DECL(ret, name, args) \ - typedef ret (* name##Fn) args ; \ - ret name args -#endif - -/* initLibrary - initialize the library and tries to load the corresponding - * GLES translator libraries. This function must be called before anything - * else to ensure that everything works. If it returns an error, then - * you cannot use the library at all (this can happen under certain - * environments where the desktop GL libraries are not available) - */ -DECL(int, initLibrary, (void)); - -/* list of constants to be passed to setStreamMode */ -#define STREAM_MODE_DEFAULT 0 -#define STREAM_MODE_TCP 1 -#define STREAM_MODE_UNIX 2 -#define STREAM_MODE_PIPE 3 - -/* Change the stream mode. This must be called before initOpenGLRenderer */ -DECL(int, setStreamMode, (int mode)); - -/* initOpenGLRenderer - initialize the OpenGL renderer process. - * - * width and height are the framebuffer dimensions that will be reported to the - * guest display driver. - * - * addr is a buffer of addrLen bytes that will receive the address that clients - * should connect to. The interpretation depends on the transport: - * - TCP: The buffer contains the port number as a string. The server is - * listening only on the loopback address. - * - Win32 and UNIX named pipes: The buffer contains the full path clients - * should connect to. - * - * This function is *NOT* thread safe and should be called first - * to initialize the renderer after initLibrary(). - */ -DECL(int, initOpenGLRenderer, (int width, int height, char* addr, size_t addrLen)); - -/* getHardwareStrings - describe the GPU hardware and driver. - * The underlying GL's vendor/renderer/version strings are returned to the - * caller. The pointers become invalid after a call to stopOpenGLRenderer(). - */ -DECL(void, getHardwareStrings, (const char** vendor, const char** renderer, - const char** version)); - -/* A per-frame callback can be registered with setPostCallback(); to remove it - * pass NULL for both parameters. While a callback is registered, the renderer - * will call it just before each new frame is displayed, providing a copy of - * the framebuffer contents. - * - * The callback will be called from one of the renderer's threads, so will - * probably need synchronization on any data structures it modifies. The - * pixels buffer may be overwritten as soon as the callback returns; if it - * needs the pixels afterwards it must copy them. - * - * The pixels buffer is intentionally not const: the callback may modify the - * data without copying to another buffer if it wants, e.g. in-place RGBA to - * RGB conversion, or in-place y-inversion. - * - * Parameters are: - * context The pointer optionally provided when the callback was - * registered. The client can use this to pass whatever - * information it wants to the callback. - * width, height Dimensions of the image, in pixels. Rows are tightly - * packed; there is no inter-row padding. - * ydir Indicates row order: 1 means top-to-bottom order, -1 means - * bottom-to-top order. - * format, type Format and type GL enums, as used in glTexImage2D() or - * glReadPixels(), describing the pixel format. - * pixels The framebuffer image. - * - * In the first implementation, ydir is always -1 (bottom to top), format and - * type are always GL_RGBA and GL_UNSIGNED_BYTE, and the width and height will - * always be the same as the ones passed to initOpenGLRenderer(). - */ -typedef void (*OnPostFn)(void* context, int width, int height, int ydir, - int format, int type, unsigned char* pixels); -DECL(void, setPostCallback, (OnPostFn onPost, void* onPostContext)); - -/* createOpenGLSubwindow - - * Create a native subwindow which is a child of 'window' - * to be used for framebuffer display. - * Framebuffer will not get displayed if a subwindow is not - * created. - * x,y,width,height are the dimensions of the rendering subwindow. - * zRot is the rotation to apply on the framebuffer display image. - */ -DECL(int, createOpenGLSubwindow, (FBNativeWindowType window, - int x, int y, int width, int height, float zRot)); - -/* destroyOpenGLSubwindow - - * destroys the created native subwindow. Once destroyed, - * Framebuffer content will not be visible until a new - * subwindow will be created. - */ -DECL(int, destroyOpenGLSubwindow, (void)); - -/* setOpenGLDisplayRotation - - * set the framebuffer display image rotation in units - * of degrees around the z axis - */ -DECL(void, setOpenGLDisplayRotation, (float zRot)); - -/* repaintOpenGLDisplay - - * causes the OpenGL subwindow to get repainted with the - * latest framebuffer content. - */ -DECL(void, repaintOpenGLDisplay, (void)); - -/* stopOpenGLRenderer - stops the OpenGL renderer process. - * This functions is *NOT* thread safe and should be called - * only if previous initOpenGLRenderer has returned true. - */ -DECL(int, stopOpenGLRenderer, (void)); - -#ifdef __cplusplus -} -#endif - -#endif |