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diff --git a/emulator/opengl/host/include/libOpenglRender/render_api.h b/emulator/opengl/host/include/libOpenglRender/render_api.h
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--- a/emulator/opengl/host/include/libOpenglRender/render_api.h
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _OPENGL_RENDERER_RENDER_API_H
-#define _OPENGL_RENDERER_RENDER_API_H
-
-/* This header and its declarations must be usable from C code.
- *
- * If RENDER_API_NO_PROTOTYPES is #defined before including this header, only
- * the interface function pointer types will be declared, not the prototypes.
- * This allows the client to use those names for its function pointer variables.
- *
- * All interfaces which can fail return an int, with zero indicating failure
- * and anything else indicating success.
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdlib.h>
-#include "render_api_platform_types.h"
-
-#if defined(RENDER_API_NO_PROTOTYPES)
-#define DECL(ret, name, args) \
- typedef ret (* name##Fn) args
-#else
-#define DECL(ret, name, args) \
- typedef ret (* name##Fn) args ; \
- ret name args
-#endif
-
-/* initLibrary - initialize the library and tries to load the corresponding
- * GLES translator libraries. This function must be called before anything
- * else to ensure that everything works. If it returns an error, then
- * you cannot use the library at all (this can happen under certain
- * environments where the desktop GL libraries are not available)
- */
-DECL(int, initLibrary, (void));
-
-/* list of constants to be passed to setStreamMode */
-#define STREAM_MODE_DEFAULT 0
-#define STREAM_MODE_TCP 1
-#define STREAM_MODE_UNIX 2
-#define STREAM_MODE_PIPE 3
-
-/* Change the stream mode. This must be called before initOpenGLRenderer */
-DECL(int, setStreamMode, (int mode));
-
-/* initOpenGLRenderer - initialize the OpenGL renderer process.
- *
- * width and height are the framebuffer dimensions that will be reported to the
- * guest display driver.
- *
- * addr is a buffer of addrLen bytes that will receive the address that clients
- * should connect to. The interpretation depends on the transport:
- * - TCP: The buffer contains the port number as a string. The server is
- * listening only on the loopback address.
- * - Win32 and UNIX named pipes: The buffer contains the full path clients
- * should connect to.
- *
- * This function is *NOT* thread safe and should be called first
- * to initialize the renderer after initLibrary().
- */
-DECL(int, initOpenGLRenderer, (int width, int height, char* addr, size_t addrLen));
-
-/* getHardwareStrings - describe the GPU hardware and driver.
- * The underlying GL's vendor/renderer/version strings are returned to the
- * caller. The pointers become invalid after a call to stopOpenGLRenderer().
- */
-DECL(void, getHardwareStrings, (const char** vendor, const char** renderer,
- const char** version));
-
-/* A per-frame callback can be registered with setPostCallback(); to remove it
- * pass NULL for both parameters. While a callback is registered, the renderer
- * will call it just before each new frame is displayed, providing a copy of
- * the framebuffer contents.
- *
- * The callback will be called from one of the renderer's threads, so will
- * probably need synchronization on any data structures it modifies. The
- * pixels buffer may be overwritten as soon as the callback returns; if it
- * needs the pixels afterwards it must copy them.
- *
- * The pixels buffer is intentionally not const: the callback may modify the
- * data without copying to another buffer if it wants, e.g. in-place RGBA to
- * RGB conversion, or in-place y-inversion.
- *
- * Parameters are:
- * context The pointer optionally provided when the callback was
- * registered. The client can use this to pass whatever
- * information it wants to the callback.
- * width, height Dimensions of the image, in pixels. Rows are tightly
- * packed; there is no inter-row padding.
- * ydir Indicates row order: 1 means top-to-bottom order, -1 means
- * bottom-to-top order.
- * format, type Format and type GL enums, as used in glTexImage2D() or
- * glReadPixels(), describing the pixel format.
- * pixels The framebuffer image.
- *
- * In the first implementation, ydir is always -1 (bottom to top), format and
- * type are always GL_RGBA and GL_UNSIGNED_BYTE, and the width and height will
- * always be the same as the ones passed to initOpenGLRenderer().
- */
-typedef void (*OnPostFn)(void* context, int width, int height, int ydir,
- int format, int type, unsigned char* pixels);
-DECL(void, setPostCallback, (OnPostFn onPost, void* onPostContext));
-
-/* createOpenGLSubwindow -
- * Create a native subwindow which is a child of 'window'
- * to be used for framebuffer display.
- * Framebuffer will not get displayed if a subwindow is not
- * created.
- * x,y,width,height are the dimensions of the rendering subwindow.
- * zRot is the rotation to apply on the framebuffer display image.
- */
-DECL(int, createOpenGLSubwindow, (FBNativeWindowType window,
- int x, int y, int width, int height, float zRot));
-
-/* destroyOpenGLSubwindow -
- * destroys the created native subwindow. Once destroyed,
- * Framebuffer content will not be visible until a new
- * subwindow will be created.
- */
-DECL(int, destroyOpenGLSubwindow, (void));
-
-/* setOpenGLDisplayRotation -
- * set the framebuffer display image rotation in units
- * of degrees around the z axis
- */
-DECL(void, setOpenGLDisplayRotation, (float zRot));
-
-/* repaintOpenGLDisplay -
- * causes the OpenGL subwindow to get repainted with the
- * latest framebuffer content.
- */
-DECL(void, repaintOpenGLDisplay, (void));
-
-/* stopOpenGLRenderer - stops the OpenGL renderer process.
- * This functions is *NOT* thread safe and should be called
- * only if previous initOpenGLRenderer has returned true.
- */
-DECL(int, stopOpenGLRenderer, (void));
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif