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Diffstat (limited to 'emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp')
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp142
1 files changed, 0 insertions, 142 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
deleted file mode 100644
index 712dcc7..0000000
--- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#include "GL2Decoder.h"
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-static inline void* SafePointerFromUInt(GLuint value) {
- return (void*)(uintptr_t)value;
-}
-
-GL2Decoder::GL2Decoder()
-{
- m_contextData = NULL;
- m_GL2library = NULL;
-}
-
-GL2Decoder::~GL2Decoder()
-{
- delete m_GL2library;
-}
-
-void *GL2Decoder::s_getProc(const char *name, void *userData)
-{
- GL2Decoder *ctx = (GL2Decoder *) userData;
-
- if (ctx == NULL || ctx->m_GL2library == NULL) {
- return NULL;
- }
-
- void *func = NULL;
-#ifdef USE_EGL_GETPROCADDRESS
- func = (void *) eglGetProcAddress(name);
-#endif
- if (func == NULL) {
- func = (void *) ctx->m_GL2library->findSymbol(name);
- }
- return func;
-}
-
-int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
-{
- if (getProcFunc == NULL) {
- const char *libname = GLES2_LIBNAME;
- if (getenv(GLES2_LIBNAME_VAR) != NULL) {
- libname = getenv(GLES2_LIBNAME_VAR);
- }
-
- m_GL2library = emugl::SharedLibrary::open(libname);
- if (m_GL2library == NULL) {
- fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname);
- return -1;
- }
- this->initDispatchByName(s_getProc, this);
- } else {
- this->initDispatchByName(getProcFunc, getProcFuncData);
- }
-
- glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
- glVertexAttribPointerData = s_glVertexAttribPointerData;
- glVertexAttribPointerOffset = s_glVertexAttribPointerOffset;
-
- glDrawElementsOffset = s_glDrawElementsOffset;
- glDrawElementsData = s_glDrawElementsData;
- glShaderString = s_glShaderString;
- glFinishRoundTrip = s_glFinishRoundTrip;
- return 0;
-
-}
-
-int GL2Decoder::s_glFinishRoundTrip(void *self)
-{
- GL2Decoder *ctx = (GL2Decoder *)self;
- ctx->glFinish();
- return 0;
-}
-
-void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
-{
- GL2Decoder *ctx = (GL2Decoder *) self;
-
- int nFormats;
- ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
- if (nFormats > count) {
- fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
- } else {
- ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
- }
-}
-
-void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
-{
- GL2Decoder *ctx = (GL2Decoder *) self;
- if (ctx->m_contextData != NULL) {
- ctx->m_contextData->storePointerData(indx, data, datalen);
- // note - the stride of the data is always zero when it comes out of the codec.
- // See gl2.attrib for the packing function call.
- ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
- }
-}
-
-void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, GLuint data)
-{
- GL2Decoder *ctx = (GL2Decoder *) self;
- ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data));
-}
-
-
-void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
-{
- GL2Decoder *ctx = (GL2Decoder *)self;
- ctx->glDrawElements(mode, count, type, data);
-}
-
-
-void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
- GL2Decoder *ctx = (GL2Decoder *)self;
- ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
-}
-
-void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
-{
- GL2Decoder *ctx = (GL2Decoder *)self;
- ctx->glShaderSource(shader, 1, &string, NULL);
-}