diff options
Diffstat (limited to 'emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp')
-rw-r--r-- | emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp deleted file mode 100644 index 712dcc7..0000000 --- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp +++ /dev/null @@ -1,142 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "GL2Decoder.h" -#include <EGL/egl.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -static inline void* SafePointerFromUInt(GLuint value) { - return (void*)(uintptr_t)value; -} - -GL2Decoder::GL2Decoder() -{ - m_contextData = NULL; - m_GL2library = NULL; -} - -GL2Decoder::~GL2Decoder() -{ - delete m_GL2library; -} - -void *GL2Decoder::s_getProc(const char *name, void *userData) -{ - GL2Decoder *ctx = (GL2Decoder *) userData; - - if (ctx == NULL || ctx->m_GL2library == NULL) { - return NULL; - } - - void *func = NULL; -#ifdef USE_EGL_GETPROCADDRESS - func = (void *) eglGetProcAddress(name); -#endif - if (func == NULL) { - func = (void *) ctx->m_GL2library->findSymbol(name); - } - return func; -} - -int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData) -{ - if (getProcFunc == NULL) { - const char *libname = GLES2_LIBNAME; - if (getenv(GLES2_LIBNAME_VAR) != NULL) { - libname = getenv(GLES2_LIBNAME_VAR); - } - - m_GL2library = emugl::SharedLibrary::open(libname); - if (m_GL2library == NULL) { - fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname); - return -1; - } - this->initDispatchByName(s_getProc, this); - } else { - this->initDispatchByName(getProcFunc, getProcFuncData); - } - - glGetCompressedTextureFormats = s_glGetCompressedTextureFormats; - glVertexAttribPointerData = s_glVertexAttribPointerData; - glVertexAttribPointerOffset = s_glVertexAttribPointerOffset; - - glDrawElementsOffset = s_glDrawElementsOffset; - glDrawElementsData = s_glDrawElementsData; - glShaderString = s_glShaderString; - glFinishRoundTrip = s_glFinishRoundTrip; - return 0; - -} - -int GL2Decoder::s_glFinishRoundTrip(void *self) -{ - GL2Decoder *ctx = (GL2Decoder *)self; - ctx->glFinish(); - return 0; -} - -void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats) -{ - GL2Decoder *ctx = (GL2Decoder *) self; - - int nFormats; - ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); - if (nFormats > count) { - fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__); - } else { - ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); - } -} - -void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, void * data, GLuint datalen) -{ - GL2Decoder *ctx = (GL2Decoder *) self; - if (ctx->m_contextData != NULL) { - ctx->m_contextData->storePointerData(indx, data, datalen); - // note - the stride of the data is always zero when it comes out of the codec. - // See gl2.attrib for the packing function call. - ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx)); - } -} - -void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, GLuint data) -{ - GL2Decoder *ctx = (GL2Decoder *) self; - ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data)); -} - - -void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen) -{ - GL2Decoder *ctx = (GL2Decoder *)self; - ctx->glDrawElements(mode, count, type, data); -} - - -void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - GL2Decoder *ctx = (GL2Decoder *)self; - ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset)); -} - -void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) -{ - GL2Decoder *ctx = (GL2Decoder *)self; - ctx->glShaderSource(shader, 1, &string, NULL); -} |