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-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h51
1 files changed, 0 insertions, 51 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
deleted file mode 100644
index 8910da9..0000000
--- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-* Copyright 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-
-#ifndef _GL2_DECODER_H_
-#define _GL2_DECODER_H_
-
-#define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB"
-#define GLES2_LIBNAME "libGLESv2.so"
-
-#include "gl2_dec.h"
-#include "GLDecoderContextData.h"
-#include "emugl/common/shared_library.h"
-
-class GL2Decoder : public gl2_decoder_context_t
-{
-public:
- typedef void *(*get_proc_func_t)(const char *name, void *userData);
- GL2Decoder();
- ~GL2Decoder();
- int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL);
- void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; }
-private:
- GLDecoderContextData *m_contextData;
- emugl::SharedLibrary* m_GL2library;
-
- static void *s_getProc(const char *name, void *userData);
- static void gl2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats);
- static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
- static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride, GLuint offset);
-
- static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
- static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
- static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
- static int gl2_APIENTRY s_glFinishRoundTrip(void *self);
-};
-#endif