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Diffstat (limited to 'emulator/opengl/host/libs/Translator/GLES_CM/GLDispatch.cpp')
-rw-r--r--emulator/opengl/host/libs/Translator/GLES_CM/GLDispatch.cpp178
1 files changed, 0 insertions, 178 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_CM/GLDispatch.cpp b/emulator/opengl/host/libs/Translator/GLES_CM/GLDispatch.cpp
deleted file mode 100644
index 66adefb..0000000
--- a/emulator/opengl/host/libs/Translator/GLES_CM/GLDispatch.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLDispatch.h"
-#include <stdio.h>
-#include <OpenglOsUtils/osDynLibrary.h>
-
-#ifdef __linux__
-#include <GL/glx.h>
-#elif defined(WIN32)
-#include <windows.h>
-#endif
-
-typedef void (*GL_FUNC_PTR)();
-
-static GL_FUNC_PTR getGLFuncAddress(const char *funcName) {
- GL_FUNC_PTR ret = NULL;
-#ifdef __linux__
- static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("libGL.so");
- ret = (GL_FUNC_PTR)glXGetProcAddress((const GLubyte*)funcName);
-#elif defined(WIN32)
- static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("opengl32");
- ret = (GL_FUNC_PTR)wglGetProcAddress(funcName);
-#endif
- if(!ret && libGL){
- ret = libGL->findSymbol(funcName);
- }
- return ret;
-}
-
-#define LOAD_GL_FUNC(name) { void * funcAddrs = NULL; \
- funcAddrs = (void *)getGLFuncAddress(#name); \
- if(funcAddrs) \
- *(void**)(&name) = funcAddrs; \
- else \
- fprintf(stderr,"could not load func %s\n",#name); }
-
-GLDispatch::GLDispatch():m_isLoaded(false){};
-
-
-void GLDispatch::dispatchFuncs() {
- emugl::Mutex::AutoLock mutex(m_lock);
- if(m_isLoaded)
- return;
- LOAD_GL_FUNC(glActiveTexture);
- LOAD_GL_FUNC(glAlphaFunc);
- LOAD_GL_FUNC(glBegin);
- LOAD_GL_FUNC(glBindBuffer);
- LOAD_GL_FUNC(glBindTexture);
- LOAD_GL_FUNC(glBlendFunc);
- LOAD_GL_FUNC(glBufferData);
- LOAD_GL_FUNC(glBufferSubData);
- LOAD_GL_FUNC(glClear);
- LOAD_GL_FUNC(glClearColor);
- LOAD_GL_FUNC(glClearDepth);
- LOAD_GL_FUNC(glClearStencil);
- LOAD_GL_FUNC(glClientActiveTexture);
- LOAD_GL_FUNC(glClipPlane);
- LOAD_GL_FUNC(glColor4d);
- LOAD_GL_FUNC(glColor4f);
- LOAD_GL_FUNC(glColor4fv);
- LOAD_GL_FUNC(glColor4ub);
- LOAD_GL_FUNC(glColor4ubv);
- LOAD_GL_FUNC(glColorMask);
- LOAD_GL_FUNC(glColorPointer);
- LOAD_GL_FUNC(glCompressedTexImage2D);
- LOAD_GL_FUNC(glCompressedTexSubImage2D);
- LOAD_GL_FUNC(glCopyTexImage2D);
- LOAD_GL_FUNC(glCopyTexSubImage2D);
- LOAD_GL_FUNC(glCullFace);
- LOAD_GL_FUNC(glDeleteBuffers);
- LOAD_GL_FUNC(glDeleteTextures);
- LOAD_GL_FUNC(glDepthFunc);
- LOAD_GL_FUNC(glDepthMask);
- LOAD_GL_FUNC(glDepthRange);
- LOAD_GL_FUNC(glDisable);
- LOAD_GL_FUNC(glDisableClientState);
- LOAD_GL_FUNC(glDrawArrays);
- LOAD_GL_FUNC(glDrawElements);
- LOAD_GL_FUNC(glEnable);
- LOAD_GL_FUNC(glEnableClientState);
- LOAD_GL_FUNC(glEnd);
- LOAD_GL_FUNC(glFinish);
- LOAD_GL_FUNC(glFlush);
- LOAD_GL_FUNC(glFogf);
- LOAD_GL_FUNC(glFogfv);
- LOAD_GL_FUNC(glFrontFace);
- LOAD_GL_FUNC(glFrustum);
- LOAD_GL_FUNC(glGenBuffers);
- LOAD_GL_FUNC(glGenTextures);
- LOAD_GL_FUNC(glGetBooleanv);
- LOAD_GL_FUNC(glGetBufferParameteriv);
- LOAD_GL_FUNC(glGetClipPlane);
- LOAD_GL_FUNC(glGetDoublev);
- LOAD_GL_FUNC(glGetError);
- LOAD_GL_FUNC(glGetFloatv);
- LOAD_GL_FUNC(glGetIntegerv);
- LOAD_GL_FUNC(glGetLightfv);
- LOAD_GL_FUNC(glGetMaterialfv);
- LOAD_GL_FUNC(glGetPointerv);
- LOAD_GL_FUNC(glGetString);
- LOAD_GL_FUNC(glGetTexEnvfv);
- LOAD_GL_FUNC(glGetTexEnviv);
- LOAD_GL_FUNC(glGetTexParameterfv);
- LOAD_GL_FUNC(glGetTexParameteriv);
- LOAD_GL_FUNC(glHint);
- LOAD_GL_FUNC(glIsBuffer);
- LOAD_GL_FUNC(glIsEnabled);
- LOAD_GL_FUNC(glIsTexture);
- LOAD_GL_FUNC(glLightf);
- LOAD_GL_FUNC(glLightfv);
- LOAD_GL_FUNC(glLightModelf);
- LOAD_GL_FUNC(glLightModelfv);
- LOAD_GL_FUNC(glLineWidth);
- LOAD_GL_FUNC(glLoadIdentity);
- LOAD_GL_FUNC(glLoadMatrixf);
- LOAD_GL_FUNC(glLogicOp);
- LOAD_GL_FUNC(glMaterialf);
- LOAD_GL_FUNC(glMaterialfv);
- LOAD_GL_FUNC(glMultiTexCoord2fv);
- LOAD_GL_FUNC(glMultiTexCoord2sv);
- LOAD_GL_FUNC(glMultiTexCoord3fv);
- LOAD_GL_FUNC(glMultiTexCoord3sv);
- LOAD_GL_FUNC(glMultiTexCoord4fv);
- LOAD_GL_FUNC(glMultiTexCoord4sv);
- LOAD_GL_FUNC(glMultiTexCoord4f);
- LOAD_GL_FUNC(glMultMatrixf);
- LOAD_GL_FUNC(glNormal3f);
- LOAD_GL_FUNC(glNormal3fv);
- LOAD_GL_FUNC(glNormal3sv);
- LOAD_GL_FUNC(glOrtho);
- LOAD_GL_FUNC(glPointParameterf);
- LOAD_GL_FUNC(glPointParameterfv);
- LOAD_GL_FUNC(glPointSize);
- LOAD_GL_FUNC(glPolygonOffset);
- LOAD_GL_FUNC(glRotatef);
- LOAD_GL_FUNC(glScalef);
- LOAD_GL_FUNC(glTexEnvf);
- LOAD_GL_FUNC(glTexEnvfv);
- LOAD_GL_FUNC(glTexParameterf);
- LOAD_GL_FUNC(glTexParameterfv);
- LOAD_GL_FUNC(glMatrixMode);
- LOAD_GL_FUNC(glNormalPointer);
- LOAD_GL_FUNC(glPixelStorei);
- LOAD_GL_FUNC(glPopMatrix);
- LOAD_GL_FUNC(glPushMatrix);
- LOAD_GL_FUNC(glReadPixels);
- LOAD_GL_FUNC(glSampleCoverage);
- LOAD_GL_FUNC(glScissor);
- LOAD_GL_FUNC(glShadeModel);
- LOAD_GL_FUNC(glStencilFunc);
- LOAD_GL_FUNC(glStencilMask);
- LOAD_GL_FUNC(glStencilOp);
- LOAD_GL_FUNC(glTexCoordPointer);
- LOAD_GL_FUNC(glTexEnvi);
- LOAD_GL_FUNC(glTexEnviv);
- LOAD_GL_FUNC(glTexImage2D);
- LOAD_GL_FUNC(glTexParameteri);
- LOAD_GL_FUNC(glTexParameteriv);
- LOAD_GL_FUNC(glTexSubImage2D);
- LOAD_GL_FUNC(glTranslatef);
- LOAD_GL_FUNC(glVertexPointer);
- LOAD_GL_FUNC(glViewport);
-
- m_isLoaded = true;
-}