diff options
Diffstat (limited to 'emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp')
-rw-r--r-- | emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp b/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp deleted file mode 100644 index b008e91..0000000 --- a/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <GLES2/gl2.h> -#include <GLcommon/objectNameManager.h> -#include "ProgramData.h" - -ProgramData::ProgramData() : ObjectData(PROGRAM_DATA), - AttachedVertexShader(0), - AttachedFragmentShader(0), - LinkStatus(GL_FALSE), - IsInUse(false), - DeleteStatus(false) { - infoLog = new GLchar[1]; - infoLog[0] = '\0'; -} - -ProgramData::~ProgramData () { - delete[] infoLog; -}; - -void ProgramData::setInfoLog(GLchar* log) { - delete[] infoLog; - infoLog = log; -} - -GLchar* ProgramData::getInfoLog() { - return infoLog; -} - -GLuint ProgramData::getAttachedVertexShader() { - return AttachedVertexShader; -} - -GLuint ProgramData::getAttachedFragmentShader() { - return AttachedFragmentShader; -} - -GLuint ProgramData::getAttachedShader(GLenum type) { - GLuint shader = 0; - switch (type) { - case GL_VERTEX_SHADER: - shader = AttachedVertexShader; - break; - case GL_FRAGMENT_SHADER: - shader = AttachedFragmentShader; - break; - } - return shader; -} - -bool ProgramData::attachShader(GLuint shader,GLenum type) { - if (type==GL_VERTEX_SHADER && AttachedVertexShader==0) { - AttachedVertexShader=shader; - return true; - } - else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) { - AttachedFragmentShader=shader; - return true; - } - return false; -} - -bool ProgramData::isAttached(GLuint shader) { - return (AttachedFragmentShader==shader || AttachedVertexShader==shader); -} - -bool ProgramData::detachShader(GLuint shader) { - if (AttachedVertexShader==shader) { - AttachedVertexShader = 0; - return true; - } - else if (AttachedFragmentShader==shader) { - AttachedFragmentShader = 0; - return true; - } - return false; -} - -void ProgramData::setLinkStatus(GLint status) { - LinkStatus = status; -} - -GLint ProgramData::getLinkStatus() { - return LinkStatus; -} |