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-rw-r--r--emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp b/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp
deleted file mode 100644
index b008e91..0000000
--- a/emulator/opengl/host/libs/Translator/GLES_V2/ProgramData.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <GLES2/gl2.h>
-#include <GLcommon/objectNameManager.h>
-#include "ProgramData.h"
-
-ProgramData::ProgramData() : ObjectData(PROGRAM_DATA),
- AttachedVertexShader(0),
- AttachedFragmentShader(0),
- LinkStatus(GL_FALSE),
- IsInUse(false),
- DeleteStatus(false) {
- infoLog = new GLchar[1];
- infoLog[0] = '\0';
-}
-
-ProgramData::~ProgramData () {
- delete[] infoLog;
-};
-
-void ProgramData::setInfoLog(GLchar* log) {
- delete[] infoLog;
- infoLog = log;
-}
-
-GLchar* ProgramData::getInfoLog() {
- return infoLog;
-}
-
-GLuint ProgramData::getAttachedVertexShader() {
- return AttachedVertexShader;
-}
-
-GLuint ProgramData::getAttachedFragmentShader() {
- return AttachedFragmentShader;
-}
-
-GLuint ProgramData::getAttachedShader(GLenum type) {
- GLuint shader = 0;
- switch (type) {
- case GL_VERTEX_SHADER:
- shader = AttachedVertexShader;
- break;
- case GL_FRAGMENT_SHADER:
- shader = AttachedFragmentShader;
- break;
- }
- return shader;
-}
-
-bool ProgramData::attachShader(GLuint shader,GLenum type) {
- if (type==GL_VERTEX_SHADER && AttachedVertexShader==0) {
- AttachedVertexShader=shader;
- return true;
- }
- else if (type==GL_FRAGMENT_SHADER && AttachedFragmentShader==0) {
- AttachedFragmentShader=shader;
- return true;
- }
- return false;
-}
-
-bool ProgramData::isAttached(GLuint shader) {
- return (AttachedFragmentShader==shader || AttachedVertexShader==shader);
-}
-
-bool ProgramData::detachShader(GLuint shader) {
- if (AttachedVertexShader==shader) {
- AttachedVertexShader = 0;
- return true;
- }
- else if (AttachedFragmentShader==shader) {
- AttachedFragmentShader = 0;
- return true;
- }
- return false;
-}
-
-void ProgramData::setLinkStatus(GLint status) {
- LinkStatus = status;
-}
-
-GLint ProgramData::getLinkStatus() {
- return LinkStatus;
-}