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-rw-r--r--emulator/opengl/host/libs/Translator/include/GLcommon/FramebufferData.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/emulator/opengl/host/libs/Translator/include/GLcommon/FramebufferData.h b/emulator/opengl/host/libs/Translator/include/GLcommon/FramebufferData.h
deleted file mode 100644
index 46cb651..0000000
--- a/emulator/opengl/host/libs/Translator/include/GLcommon/FramebufferData.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#ifndef _FRAMEBUFFER_DATA_H
-#define _FRAMEBUFFER_DATA_H
-
-#include "objectNameManager.h"
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-class RenderbufferData : public ObjectData
-{
-public:
- RenderbufferData();
- ~RenderbufferData();
-
- unsigned int sourceEGLImage;
- void (*eglImageDetach)(unsigned int imageId);
- GLuint attachedFB;
- GLenum attachedPoint;
- GLuint eglImageGlobalTexName;
-
-};
-
-const int MAX_ATTACH_POINTS = 3;
-
-class FramebufferData : public ObjectData
-{
-public:
- explicit FramebufferData(GLuint name);
- ~FramebufferData();
-
- void setAttachment(GLenum attachment,
- GLenum target,
- GLuint name,
- ObjectDataPtr obj,
- bool takeOwnership = false);
-
- GLuint getAttachment(GLenum attachment,
- GLenum *outTarget,
- ObjectDataPtr *outObj);
-
- void validate(class GLEScontext* ctx);
-
-private:
- inline int attachmentPointIndex(GLenum attachment);
- void detachObject(int idx);
-
-private:
- GLuint m_fbName;
- struct attachPoint {
- GLenum target; // OGL if owned, GLES otherwise
- GLuint name; // OGL if owned, GLES otherwise
- ObjectDataPtr obj;
- bool owned;
- } m_attachPoints[MAX_ATTACH_POINTS+1];
- bool m_dirty;
-};
-
-#endif