diff options
Diffstat (limited to 'emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp')
-rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp | 352 |
1 files changed, 0 insertions, 352 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp b/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp deleted file mode 100644 index e612294..0000000 --- a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp +++ /dev/null @@ -1,352 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "ColorBuffer.h" -#include "FrameBuffer.h" -#include "EGLDispatch.h" -#include "GLDispatch.h" -#include "ThreadInfo.h" -#include "GLcommon/GLutils.h" -#ifdef WITH_GLES2 -#include "GL2Dispatch.h" -#endif -#include <stdio.h> - -ColorBuffer *ColorBuffer::create(int p_width, int p_height, - GLenum p_internalFormat) -{ - FrameBuffer *fb = FrameBuffer::getFB(); - - GLenum texInternalFormat = 0; - - switch(p_internalFormat) { - case GL_RGB: - case GL_RGB565_OES: - texInternalFormat = GL_RGB; - break; - - case GL_RGBA: - case GL_RGB5_A1_OES: - case GL_RGBA4_OES: - texInternalFormat = GL_RGBA; - break; - - default: - return NULL; - break; - } - - if (!fb->bind_locked()) { - return NULL; - } - - ColorBuffer *cb = new ColorBuffer(); - - - s_gl.glGenTextures(1, &cb->m_tex); - s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); - int nComp = (texInternalFormat == GL_RGB ? 3 : 4); - char *zBuff = new char[nComp*p_width*p_height]; - if (zBuff) { - memset(zBuff, 0, nComp*p_width*p_height); - } - s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, - p_width, p_height, 0, - texInternalFormat, - GL_UNSIGNED_BYTE, zBuff); - delete [] zBuff; - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - // - // create another texture for that colorbuffer for blit - // - s_gl.glGenTextures(1, &cb->m_blitTex); - s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); - s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, - p_width, p_height, 0, - texInternalFormat, - GL_UNSIGNED_BYTE, NULL); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - - cb->m_width = p_width; - cb->m_height = p_height; - cb->m_internalFormat = texInternalFormat; - - if (fb->getCaps().has_eglimage_texture_2d) { - cb->m_eglImage = s_egl.eglCreateImageKHR( - fb->getDisplay(), - s_egl.eglGetCurrentContext(), - EGL_GL_TEXTURE_2D_KHR, - (EGLClientBuffer)SafePointerFromUInt(cb->m_tex), - NULL); - - cb->m_blitEGLImage = s_egl.eglCreateImageKHR( - fb->getDisplay(), - s_egl.eglGetCurrentContext(), - EGL_GL_TEXTURE_2D_KHR, - (EGLClientBuffer)SafePointerFromUInt(cb->m_blitTex), - NULL); - } - - fb->unbind_locked(); - return cb; -} - -ColorBuffer::ColorBuffer() : - m_tex(0), - m_blitTex(0), - m_eglImage(NULL), - m_blitEGLImage(NULL), - m_fbo(0), - m_internalFormat(0) -{ -} - -ColorBuffer::~ColorBuffer() -{ - FrameBuffer *fb = FrameBuffer::getFB(); - fb->bind_locked(); - - if (m_blitEGLImage) { - s_egl.eglDestroyImageKHR(fb->getDisplay(), m_blitEGLImage); - } - if (m_eglImage) { - s_egl.eglDestroyImageKHR(fb->getDisplay(), m_eglImage); - } - - if (m_fbo) { - s_gl.glDeleteFramebuffersOES(1, &m_fbo); - } - - GLuint tex[2] = {m_tex, m_blitTex}; - s_gl.glDeleteTextures(2, tex); - - fb->unbind_locked(); -} - -void ColorBuffer::subUpdate(int x, int y, int width, int height, GLenum p_format, GLenum p_type, void *pixels) -{ - FrameBuffer *fb = FrameBuffer::getFB(); - if (!fb->bind_locked()) return; - s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); - s_gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - s_gl.glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, - width, height, p_format, p_type, pixels); - fb->unbind_locked(); -} - -bool ColorBuffer::blitFromCurrentReadBuffer() -{ - RenderThreadInfo *tInfo = RenderThreadInfo::get(); - if (!tInfo->currContext.Ptr()) { - // no Current context - return false; - } - - // - // Create a temporary texture inside the current context - // from the blit_texture EGLImage and copy the pixels - // from the current read buffer to that texture - // - GLuint tmpTex; - GLint currTexBind; - if (tInfo->currContext->isGL2()) { - s_gl2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); - s_gl2.glGenTextures(1,&tmpTex); - s_gl2.glBindTexture(GL_TEXTURE_2D, tmpTex); - s_gl2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage); - s_gl2.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, - m_width, m_height); - } - else { - s_gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); - s_gl.glGenTextures(1,&tmpTex); - s_gl.glBindTexture(GL_TEXTURE_2D, tmpTex); - s_gl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_blitEGLImage); - s_gl.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, - m_width, m_height); - } - - - // - // Now bind the frame buffer context and blit from - // m_blitTex into m_tex - // - FrameBuffer *fb = FrameBuffer::getFB(); - if (fb->bind_locked()) { - - // - // bind FBO object which has this colorbuffer as render target - // - if (bind_fbo()) { - - // - // save current viewport and match it to the current - // colorbuffer size - // - GLint vport[4] = {}; - s_gl.glGetIntegerv(GL_VIEWPORT, vport); - s_gl.glViewport(0, 0, m_width, m_height); - - // render m_blitTex - s_gl.glBindTexture(GL_TEXTURE_2D, m_blitTex); - s_gl.glEnable(GL_TEXTURE_2D); - s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - drawTexQuad(); // this will render the texture flipped - - // unbind the fbo - s_gl.glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); - - // restrore previous viewport - s_gl.glViewport(vport[0], vport[1], vport[2], vport[3]); - } - - // unbind from the FrameBuffer context - fb->unbind_locked(); - } - - // - // delete the temporary texture and restore the texture binding - // inside the current context - // - if (tInfo->currContext->isGL2()) { - s_gl2.glDeleteTextures(1, &tmpTex); - s_gl2.glBindTexture(GL_TEXTURE_2D, currTexBind); - } - else { - s_gl.glDeleteTextures(1, &tmpTex); - s_gl.glBindTexture(GL_TEXTURE_2D, currTexBind); - } - - return true; -} - -bool ColorBuffer::bindToTexture() -{ - if (m_eglImage) { - RenderThreadInfo *tInfo = RenderThreadInfo::get(); - if (tInfo->currContext.Ptr()) { -#ifdef WITH_GLES2 - if (tInfo->currContext->isGL2()) { - s_gl2.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); - } - else { - s_gl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); - } -#else - s_gl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, m_eglImage); -#endif - return true; - } - } - return false; -} - -bool ColorBuffer::bindToRenderbuffer() -{ - if (m_eglImage) { - RenderThreadInfo *tInfo = RenderThreadInfo::get(); - if (tInfo->currContext.Ptr()) { -#ifdef WITH_GLES2 - if (tInfo->currContext->isGL2()) { - s_gl2.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage); - } - else { - s_gl.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage); - } -#else - s_gl.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER_OES, m_eglImage); -#endif - return true; - } - } - return false; -} - -bool ColorBuffer::bind_fbo() -{ - if (m_fbo) { - // fbo already exist - just bind - s_gl.glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_fbo); - return true; - } - - s_gl.glGenFramebuffersOES(1, &m_fbo); - s_gl.glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_fbo); - s_gl.glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, - GL_COLOR_ATTACHMENT0_OES, - GL_TEXTURE_2D, m_tex, 0); - GLenum status = s_gl.glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); - if (status != GL_FRAMEBUFFER_COMPLETE_OES) { - ERR("ColorBuffer::bind_fbo: FBO not complete: %#x\n", status); - s_gl.glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); - s_gl.glDeleteFramebuffersOES(1, &m_fbo); - m_fbo = 0; - return false; - } - - return true; -} - -bool ColorBuffer::post() -{ - s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); - s_gl.glEnable(GL_TEXTURE_2D); - s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - drawTexQuad(); - - return true; -} - -void ColorBuffer::drawTexQuad() -{ - GLfloat verts[] = { -1.0f, -1.0f, 0.0f, - -1.0f, +1.0f, 0.0f, - +1.0f, -1.0f, 0.0f, - +1.0f, +1.0f, 0.0f }; - - GLfloat tcoords[] = { 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 1.0f, 0.0f }; - - s_gl.glClientActiveTexture(GL_TEXTURE0); - s_gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY); - s_gl.glTexCoordPointer(2, GL_FLOAT, 0, tcoords); - - s_gl.glEnableClientState(GL_VERTEX_ARRAY); - s_gl.glVertexPointer(3, GL_FLOAT, 0, verts); - s_gl.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); -} - -void ColorBuffer::readback(unsigned char* img) -{ - FrameBuffer *fb = FrameBuffer::getFB(); - if (fb->bind_locked()) { - if (bind_fbo()) { - s_gl.glReadPixels(0, 0, m_width, m_height, - GL_RGBA, GL_UNSIGNED_BYTE, img); - } - fb->unbind_locked(); - } -} |