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Diffstat (limited to 'emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp')
-rw-r--r--emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp b/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp
deleted file mode 100644
index f5cbd67..0000000
--- a/emulator/opengl/host/libs/libOpenglRender/RenderContext.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "RenderContext.h"
-#include "FBConfig.h"
-#include "FrameBuffer.h"
-#include "EGLDispatch.h"
-#include "GLDispatch.h"
-
-RenderContext *RenderContext::create(int p_config,
- RenderContextPtr p_shareContext,
- bool p_isGL2)
-{
- const FBConfig *fbconf = FBConfig::get(p_config);
- if (!fbconf) {
- return NULL;
- }
-
- RenderContext *c = new RenderContext();
- if (!c) {
- return NULL;
- }
-
- EGLContext share = EGL_NO_CONTEXT;
- if (p_shareContext.Ptr() != NULL) {
- share = p_shareContext->getEGLContext();
- }
-
- GLint glContextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 1,
- EGL_NONE
- };
-
- if (p_isGL2) {
- glContextAttribs[1] = 2;
- c->m_isGL2 = true;
- }
-
- c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
- fbconf->getEGLConfig(), share,
- glContextAttribs);
-
- if (c->m_ctx == EGL_NO_CONTEXT) {
- delete c;
- return NULL;
- }
-
- c->m_config = p_config;
- return c;
-}
-
-RenderContext::RenderContext() :
- m_ctx(EGL_NO_CONTEXT),
- m_config(0),
- m_isGL2(false)
-{
-}
-
-RenderContext::~RenderContext()
-{
- if (m_ctx != EGL_NO_CONTEXT) {
- s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
- }
-}