diff options
Diffstat (limited to 'emulator/opengl/host')
| -rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp b/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp index 567a9f2..c970337 100644 --- a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp @@ -119,16 +119,19 @@ ColorBuffer::ColorBuffer() : m_warYInvertBug(false) { #if __APPLE__ - // On Macs running OS X 10.6 and 10.7 with Intel HD Graphics 3000, some - // screens or parts of the screen are displayed upside down. The exact - // conditions/sequence that triggers this aren't known yet; I haven't - // been able to reproduce it in a standalone test. This way of enabling the + // On Macs running OS X 10.6 and 10.7 with Intel HD Graphics 3000 or 4000, + // some screens or parts of the screen are displayed upside down. The exact + // conditions/sequence that triggers this aren't known yet; I haven't been + // able to reproduce it in a standalone test. This way of enabling the // workaround will break if it is a driver bug (rather than a bug in this - // code which works by accident elsewhere) and Apple/Intel release a fix for - // it. Running a standalone test to detect the problem at runtime would be - // more robust. - if (strstr((const char*)s_gl.glGetString(GL_RENDERER), "Intel HD Graphics 3000")) + // code which works by accident elsewhere) and Apple/Intel release a fix + // for it. Running a standalone test to detect the problem at runtime would + // be more robust. + const char* renderer = (const char*)s_gl.glGetString(GL_RENDERER); + if (strstr(renderer, "Intel HD Graphics 3000") || + strstr(renderer, "Intel HD Graphics 4000")) { m_warYInvertBug = true; + } #endif } |
