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-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp416
1 files changed, 0 insertions, 416 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
deleted file mode 100644
index b02131c..0000000
--- a/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
+++ /dev/null
@@ -1,416 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLClientState.h"
-#include "ErrorLog.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "glUtils.h"
-
-#ifndef MAX
-#define MAX(a, b) ((a) < (b) ? (b) : (a))
-#endif
-
-GLClientState::GLClientState(int nLocations)
-{
- if (nLocations < LAST_LOCATION) {
- nLocations = LAST_LOCATION;
- }
- m_nLocations = nLocations;
- m_states = new VertexAttribState[m_nLocations];
- for (int i = 0; i < m_nLocations; i++) {
- m_states[i].enabled = 0;
- m_states[i].enableDirty = false;
- }
- m_currentArrayVbo = 0;
- m_currentIndexVbo = 0;
- // init gl constans;
- m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
- m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
- m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
- m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
- m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
- m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
- m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
- m_activeTexture = 0;
- m_currentProgram = 0;
-
- m_pixelStore.unpack_alignment = 4;
- m_pixelStore.pack_alignment = 4;
-
- memset(m_tex.unit, 0, sizeof(m_tex.unit));
- m_tex.activeUnit = &m_tex.unit[0];
- m_tex.textures = NULL;
- m_tex.numTextures = 0;
- m_tex.allocTextures = 0;
-}
-
-GLClientState::~GLClientState()
-{
- delete m_states;
-}
-
-void GLClientState::enable(int location, int state)
-{
- if (!validLocation(location)) {
- return;
- }
-
- m_states[location].enableDirty |= (state != m_states[location].enabled);
- m_states[location].enabled = state;
-}
-
-void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
-{
- if (!validLocation(location)) {
- return;
- }
- m_states[location].size = size;
- m_states[location].type = type;
- m_states[location].stride = stride;
- m_states[location].data = (void*)data;
- m_states[location].bufferObject = m_currentArrayVbo;
- m_states[location].elementSize = glSizeof(type) * size;
- m_states[location].normalized = normalized;
-}
-
-void GLClientState::setBufferObject(int location, GLuint id)
-{
- if (!validLocation(location)) {
- return;
- }
-
- m_states[location].bufferObject = id;
-}
-
-const GLClientState::VertexAttribState * GLClientState::getState(int location)
-{
- if (!validLocation(location)) {
- return NULL;
- }
- return & m_states[location];
-}
-
-const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
-{
- if (!validLocation(location)) {
- return NULL;
- }
-
- if (enableChanged) {
- *enableChanged = m_states[location].enableDirty;
- }
-
- m_states[location].enableDirty = false;
- return & m_states[location];
-}
-
-int GLClientState::getLocation(GLenum loc)
-{
- int retval;
-
- switch(loc) {
- case GL_VERTEX_ARRAY:
- retval = int(VERTEX_LOCATION);
- break;
- case GL_NORMAL_ARRAY:
- retval = int(NORMAL_LOCATION);
- break;
- case GL_COLOR_ARRAY:
- retval = int(COLOR_LOCATION);
- break;
- case GL_POINT_SIZE_ARRAY_OES:
- retval = int(POINTSIZE_LOCATION);
- break;
- case GL_TEXTURE_COORD_ARRAY:
- retval = int (TEXCOORD0_LOCATION + m_activeTexture);
- break;
- case GL_MATRIX_INDEX_ARRAY_OES:
- retval = int (MATRIXINDEX_LOCATION);
- break;
- case GL_WEIGHT_ARRAY_OES:
- retval = int (WEIGHT_LOCATION);
- break;
- default:
- retval = loc;
- }
- return retval;
-}
-
-void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
-{
- const GLClientState::VertexAttribState *state = NULL;
- switch (pname) {
- case GL_VERTEX_ARRAY_POINTER: {
- state = getState(GLClientState::VERTEX_LOCATION);
- break;
- }
- case GL_NORMAL_ARRAY_POINTER: {
- state = getState(GLClientState::NORMAL_LOCATION);
- break;
- }
- case GL_COLOR_ARRAY_POINTER: {
- state = getState(GLClientState::COLOR_LOCATION);
- break;
- }
- case GL_TEXTURE_COORD_ARRAY_POINTER: {
- state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
- break;
- }
- case GL_POINT_SIZE_ARRAY_POINTER_OES: {
- state = getState(GLClientState::POINTSIZE_LOCATION);
- break;
- }
- case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
- state = getState(GLClientState::MATRIXINDEX_LOCATION);
- break;
- }
- case GL_WEIGHT_ARRAY_POINTER_OES: {
- state = getState(GLClientState::WEIGHT_LOCATION);
- break;
- }
- }
- if (state && params)
- *params = state->data;
-}
-
-int GLClientState::setPixelStore(GLenum param, GLint value)
-{
- int retval = 0;
- switch(param) {
- case GL_UNPACK_ALIGNMENT:
- if (value == 1 || value == 2 || value == 4 || value == 8) {
- m_pixelStore.unpack_alignment = value;
- } else {
- retval = GL_INVALID_VALUE;
- }
- break;
- case GL_PACK_ALIGNMENT:
- if (value == 1 || value == 2 || value == 4 || value == 8) {
- m_pixelStore.pack_alignment = value;
- } else {
- retval = GL_INVALID_VALUE;
- }
- break;
- default:
- retval = GL_INVALID_ENUM;
- }
- return retval;
-}
-
-
-
-
-size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
-{
- int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
-
- int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
-
- if (pixelsize == 0 ) {
- ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
- width, height, format, type, pack, alignment);
- }
- size_t linesize = pixelsize * width;
- size_t aligned_linesize = int(linesize / alignment) * alignment;
- if (aligned_linesize < linesize) {
- aligned_linesize += alignment;
- }
- return aligned_linesize * height;
-}
-
-GLenum GLClientState::setActiveTextureUnit(GLenum texture)
-{
- GLuint unit = texture - GL_TEXTURE0;
- if (unit >= MAX_TEXTURE_UNITS) {
- return GL_INVALID_OPERATION;
- }
- m_tex.activeUnit = &m_tex.unit[unit];
- return GL_NO_ERROR;
-}
-
-GLenum GLClientState::getActiveTextureUnit() const
-{
- return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
-}
-
-void GLClientState::enableTextureTarget(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_2D:
- m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
- break;
- }
-}
-
-void GLClientState::disableTextureTarget(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_2D:
- m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
- break;
- }
-}
-
-GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
-{
- unsigned int enables = m_tex.activeUnit->enables;
- if (enables & (1u << TEXTURE_EXTERNAL)) {
- return GL_TEXTURE_EXTERNAL_OES;
- } else if (enables & (1u << TEXTURE_2D)) {
- return GL_TEXTURE_2D;
- } else {
- return allDisabled;
- }
-}
-
-int GLClientState::compareTexId(const void* pid, const void* prec)
-{
- const GLuint* id = (const GLuint*)pid;
- const TextureRec* rec = (const TextureRec*)prec;
- return (GLint)(*id) - (GLint)rec->id;
-}
-
-GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
- GLboolean* firstUse)
-{
- GLboolean first = GL_FALSE;
- TextureRec* texrec = NULL;
- if (texture != 0) {
- if (m_tex.textures) {
- texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
- m_tex.numTextures, sizeof(TextureRec), compareTexId);
- }
- if (!texrec) {
- if (!(texrec = addTextureRec(texture, target))) {
- return GL_OUT_OF_MEMORY;
- }
- first = GL_TRUE;
- }
- if (target != texrec->target) {
- return GL_INVALID_OPERATION;
- }
- }
-
- switch (target) {
- case GL_TEXTURE_2D:
- m_tex.activeUnit->texture[TEXTURE_2D] = texture;
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
- break;
- }
-
- if (firstUse) {
- *firstUse = first;
- }
-
- return GL_NO_ERROR;
-}
-
-GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
- GLenum target)
-{
- if (m_tex.numTextures == m_tex.allocTextures) {
- const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
-
- GLuint newAlloc;
- if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
- newAlloc = MAX(4, 2 * m_tex.allocTextures);
- } else {
- if (m_tex.allocTextures == MAX_TEXTURES) {
- return NULL;
- }
- newAlloc = MAX_TEXTURES;
- }
-
- TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
- newAlloc * sizeof(TextureRec));
- if (!newTextures) {
- return NULL;
- }
-
- m_tex.textures = newTextures;
- m_tex.allocTextures = newAlloc;
- }
-
- TextureRec* tex = m_tex.textures + m_tex.numTextures;
- TextureRec* prev = tex - 1;
- while (tex != m_tex.textures && id < prev->id) {
- *tex-- = *prev--;
- }
- tex->id = id;
- tex->target = target;
- m_tex.numTextures++;
-
- return tex;
-}
-
-GLuint GLClientState::getBoundTexture(GLenum target) const
-{
- switch (target) {
- case GL_TEXTURE_2D:
- return m_tex.activeUnit->texture[TEXTURE_2D];
- case GL_TEXTURE_EXTERNAL_OES:
- return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
- default:
- return 0;
- }
-}
-
-void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
-{
- // Updating the textures array could be made more efficient when deleting
- // several textures:
- // - compacting the array could be done in a single pass once the deleted
- // textures are marked, or
- // - could swap deleted textures to the end and re-sort.
- TextureRec* texrec;
- for (const GLuint* texture = textures; texture != textures + n; texture++) {
- texrec = (TextureRec*)bsearch(texture, m_tex.textures,
- m_tex.numTextures, sizeof(TextureRec), compareTexId);
- if (texrec) {
- const TextureRec* end = m_tex.textures + m_tex.numTextures;
- memmove(texrec, texrec + 1,
- (end - texrec - 1) * sizeof(TextureRec));
- m_tex.numTextures--;
-
- for (TextureUnit* unit = m_tex.unit;
- unit != m_tex.unit + MAX_TEXTURE_UNITS;
- unit++)
- {
- if (unit->texture[TEXTURE_2D] == *texture) {
- unit->texture[TEXTURE_2D] = 0;
- } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
- unit->texture[TEXTURE_EXTERNAL] = 0;
- }
- }
- }
- }
-}