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Diffstat (limited to 'emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp')
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp294
1 files changed, 128 insertions, 166 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
index c7da37a..59f7b97 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
+++ b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -16,23 +16,22 @@
#include "GLSharedGroup.h"
-/**** KeyedVector utilities ****/
-
-template <typename T>
-static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
- for (size_t i = 0; i < v.size(); i++)
- delete v.valueAt(i);
- v.clear();
-}
+#include <string.h>
/**** BufferData ****/
BufferData::BufferData() : m_size(0) {};
+
BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
{
- void * buffer = NULL;
- if (size>0) buffer = m_fixedBuffer.alloc(size);
- if (data) memcpy(buffer, data, size);
+ void* buffer = NULL;
+
+ if (size > 0) {
+ buffer = m_fixedBuffer.alloc(size);
+ if (data) {
+ memcpy(buffer, data, size);
+ }
+ }
}
/**** ProgramData ****/
@@ -204,9 +203,7 @@ bool ProgramData::attachShader(GLuint shader)
return false;
}
}
- // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
- // due to the default parameters. This is the desired insertAt() overload.
- m_shaders.insertAt(shader, m_shaders.size(), 1);
+ m_shaders.append(shader);
return true;
}
@@ -215,7 +212,7 @@ bool ProgramData::detachShader(GLuint shader)
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
- m_shaders.removeAt(i);
+ m_shaders.remove(i);
return true;
}
}
@@ -225,49 +222,32 @@ bool ProgramData::detachShader(GLuint shader)
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
- m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
- m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
- m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
-{
-}
+ m_buffers(), m_programs(), m_shaders() {}
-GLSharedGroup::~GLSharedGroup()
-{
- m_buffers.clear();
- m_programs.clear();
- clearObjectMap(m_buffers);
- clearObjectMap(m_programs);
- clearObjectMap(m_shaders);
-}
+GLSharedGroup::~GLSharedGroup() {}
BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
{
- android::AutoMutex _lock(m_lock);
- return m_buffers.valueFor(bufferId);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ return m_buffers.get(bufferId);
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
- android::AutoMutex _lock(m_lock);
- m_buffers.add(bufferId, new BufferData(size, data));
+ emugl::Mutex::AutoLock _lock(m_lock);
+ m_buffers.set(bufferId, new BufferData(size, data));
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
- android::AutoMutex _lock(m_lock);
- ssize_t idx = m_buffers.indexOfKey(bufferId);
- if (idx >= 0) {
- delete m_buffers.valueAt(idx);
- m_buffers.editValueAt(idx) = new BufferData(size, data);
- } else {
- m_buffers.add(bufferId, new BufferData(size, data));
- }
+ emugl::Mutex::AutoLock _lock(m_lock);
+ m_buffers.set(bufferId, new BufferData(size, data));
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
{
- android::AutoMutex _lock(m_lock);
- BufferData * buf = m_buffers.valueFor(bufferId);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ BufferData * buf = m_buffers.get(bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
//it's safe to update now
@@ -277,215 +257,197 @@ GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsi
void GLSharedGroup::deleteBufferData(GLuint bufferId)
{
- android::AutoMutex _lock(m_lock);
- ssize_t idx = m_buffers.indexOfKey(bufferId);
- if (idx >= 0) {
- delete m_buffers.valueAt(idx);
- m_buffers.removeItemsAt(idx);
- }
+ emugl::Mutex::AutoLock _lock(m_lock);
+ (void) m_buffers.remove(bufferId);
}
void GLSharedGroup::addProgramData(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- {
- m_programs.removeItem(program);
- delete pData;
- }
-
- m_programs.add(program,new ProgramData());
+ emugl::Mutex::AutoLock _lock(m_lock);
+ m_programs.set(program, new ProgramData());
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
{
- android::AutoMutex _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- {
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData *pData = m_programs.get(program);
+ if (pData) {
pData->initProgramData(numIndexes);
}
}
bool GLSharedGroup::isProgramInitialized(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData)
- {
- return pData->isInitialized();
- }
- return false;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return pData && pData->isInitialized();
}
void GLSharedGroup::deleteProgramData(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData *pData = m_programs.valueFor(program);
- if (pData)
- delete pData;
- m_programs.removeItem(program);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ m_programs.remove(program);
}
void GLSharedGroup::attachShader(GLuint program, GLuint shader)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* programData = m_programs.valueFor(program);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (programData && idx >= 0) {
- if (programData->attachShader(shader)) {
- refShaderDataLocked(idx);
- }
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* programData = m_programs.get(program);
+ if (programData && programData->attachShader(shader)) {
+ refShaderDataLocked(shader);
}
}
void GLSharedGroup::detachShader(GLuint program, GLuint shader)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* programData = m_programs.valueFor(program);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (programData && idx >= 0) {
- if (programData->detachShader(shader)) {
- unrefShaderDataLocked(idx);
- }
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* programData = m_programs.get(program);
+ if (programData && programData->detachShader(shader)) {
+ unrefShaderDataLocked(shader);
}
}
-void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
+void GLSharedGroup::setProgramIndexInfo(GLuint program,
+ GLuint index,
+ GLint base,
+ GLint size,
+ GLenum type,
+ const char* name)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData)
- {
- pData->setIndexInfo(index,base,size,type);
-
- if (type == GL_SAMPLER_2D) {
- size_t n = pData->getNumShaders();
- for (size_t i = 0; i < n; i++) {
- GLuint shaderId = pData->getShader(i);
- ShaderData* shader = m_shaders.valueFor(shaderId);
- if (!shader) continue;
- ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
- ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
- while (nameIter != nameEnd) {
- if (*nameIter == name) {
- pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
- break;
- }
- ++nameIter;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ if (!pData) {
+ return;
+ }
+ pData->setIndexInfo(index,base,size,type);
+
+ if (type == GL_SAMPLER_2D) {
+ size_t n = pData->getNumShaders();
+ for (size_t i = 0; i < n; i++) {
+ GLuint shaderId = pData->getShader(i);
+ ShaderData* shader = m_shaders.get(shaderId);
+ if (!shader) continue;
+#if 0 // TODO(digit): Understand why samplerExternalNames is always empty?
+ ShaderData::StringList::iterator nameIter =
+ shader->samplerExternalNames.begin();
+ ShaderData::StringList::iterator nameEnd =
+ shader->samplerExternalNames.end();
+ while (nameIter != nameEnd) {
+ if (*nameIter == name) {
+ pData->setIndexFlags(
+ index,
+ ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
+ break;
}
+ ++nameIter;
}
+#endif
}
}
}
+
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- GLenum type=0;
- if (pData)
- {
- type = pData->getTypeForLocation(location);
- }
- return type;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->getTypeForLocation(location) : 0;
}
bool GLSharedGroup::isProgram(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- return (pData!=NULL);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return (pData != NULL);
}
void GLSharedGroup::setupLocationShiftWAR(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
if (pData) pData->setupLocationShiftWAR();
}
-GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
+GLint GLSharedGroup::locationWARHostToApp(GLuint program,
+ GLint hostLoc,
+ GLint arrIndex)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
- else return hostLoc;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->locationWARHostToApp(hostLoc, arrIndex) : hostLoc;
}
GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->locationWARAppToHost(appLoc);
- else return appLoc;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->locationWARAppToHost(appLoc) : appLoc;
}
bool GLSharedGroup::needUniformLocationWAR(GLuint program)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
- if (pData) return pData->needUniformLocationWAR();
- return false;
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
+ return pData ? pData->needUniformLocationWAR() : false;
}
-GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
+GLint GLSharedGroup::getNextSamplerUniform(GLuint program,
+ GLint index,
+ GLint* val,
+ GLenum* target) const
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
}
-bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
+bool GLSharedGroup::setSamplerUniform(GLuint program,
+ GLint appLoc,
+ GLint val,
+ GLenum* target)
{
- android::AutoMutex _lock(m_lock);
- ProgramData* pData = m_programs.valueFor(program);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ProgramData* pData = m_programs.get(program);
return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
bool GLSharedGroup::addShaderData(GLuint shader)
{
- android::AutoMutex _lock(m_lock);
+ emugl::Mutex::AutoLock _lock(m_lock);
ShaderData* data = new ShaderData;
- if (data) {
- if (m_shaders.add(shader, data) < 0) {
- delete data;
- data = NULL;
- }
- data->refcount = 1;
- }
- return data != NULL;
+ data->refcount = 1;
+ m_shaders.set(shader, data);
+ return true;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
- android::AutoMutex _lock(m_lock);
- return m_shaders.valueFor(shader);
+ emugl::Mutex::AutoLock _lock(m_lock);
+ ShaderData* data = m_shaders.get(shader);
+ if (data) {
+ data->refcount++;
+ }
+ return data;
}
void GLSharedGroup::unrefShaderData(GLuint shader)
{
- android::AutoMutex _lock(m_lock);
- ssize_t idx = m_shaders.indexOfKey(shader);
- if (idx >= 0) {
- unrefShaderDataLocked(idx);
- }
+ emugl::Mutex::AutoLock _lock(m_lock);
+ unrefShaderDataLocked(shader);
}
-void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
+void GLSharedGroup::refShaderDataLocked(GLuint shader)
{
- assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
- ShaderData* data = m_shaders.valueAt(shaderIdx);
- data->refcount++;
+ ShaderData* data = m_shaders.get(shader);
+ if (data) {
+ data->refcount++;
+ }
}
-void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
+void GLSharedGroup::unrefShaderDataLocked(GLuint shader)
{
- assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
- ShaderData* data = m_shaders.valueAt(shaderIdx);
- if (--data->refcount == 0) {
- delete data;
- m_shaders.removeItemsAt(shaderIdx);
+ ShaderData* data = m_shaders.get(shader);
+ if (data && --data->refcount == 0) {
+ m_shaders.remove(shader);
}
}