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-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp469
1 files changed, 469 insertions, 0 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
new file mode 100644
index 0000000..8504f7f
--- /dev/null
+++ b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -0,0 +1,469 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "GLSharedGroup.h"
+
+/**** BufferData ****/
+
+BufferData::BufferData() : m_size(0) {};
+BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
+{
+ void * buffer = NULL;
+ if (size>0) buffer = m_fixedBuffer.alloc(size);
+ if (data) memcpy(buffer, data, size);
+}
+
+/**** ProgramData ****/
+ProgramData::ProgramData() : m_numIndexes(0),
+ m_initialized(false),
+ m_locShiftWAR(false)
+{
+ m_Indexes = NULL;
+}
+
+void ProgramData::initProgramData(GLuint numIndexes)
+{
+ m_initialized = true;
+ m_numIndexes = numIndexes;
+ delete[] m_Indexes;
+ m_Indexes = new IndexInfo[numIndexes];
+ m_locShiftWAR = false;
+}
+
+bool ProgramData::isInitialized()
+{
+ return m_initialized;
+}
+
+ProgramData::~ProgramData()
+{
+ delete[] m_Indexes;
+ m_Indexes = NULL;
+}
+
+void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
+{
+ if (index>=m_numIndexes)
+ return;
+ m_Indexes[index].base = base;
+ m_Indexes[index].size = size;
+ m_Indexes[index].type = type;
+ if (index > 0) {
+ m_Indexes[index].appBase = m_Indexes[index-1].appBase +
+ m_Indexes[index-1].size;
+ }
+ else {
+ m_Indexes[index].appBase = 0;
+ }
+ m_Indexes[index].hostLocsPerElement = 1;
+ m_Indexes[index].flags = 0;
+ m_Indexes[index].samplerValue = 0;
+}
+
+void ProgramData::setIndexFlags(GLuint index, GLuint flags)
+{
+ if (index >= m_numIndexes)
+ return;
+ m_Indexes[index].flags |= flags;
+}
+
+GLuint ProgramData::getIndexForLocation(GLint location)
+{
+ GLuint index = m_numIndexes;
+ GLint minDist = -1;
+ for (GLuint i=0;i<m_numIndexes;++i)
+ {
+ GLint dist = location - m_Indexes[i].base;
+ if (dist >= 0 &&
+ (minDist < 0 || dist < minDist)) {
+ index = i;
+ minDist = dist;
+ }
+ }
+ return index;
+}
+
+GLenum ProgramData::getTypeForLocation(GLint location)
+{
+ GLuint index = getIndexForLocation(location);
+ if (index<m_numIndexes) {
+ return m_Indexes[index].type;
+ }
+ return 0;
+}
+
+void ProgramData::setupLocationShiftWAR()
+{
+ m_locShiftWAR = false;
+ for (GLuint i=0; i<m_numIndexes; i++) {
+ if (0 != (m_Indexes[i].base & 0xffff)) {
+ return;
+ }
+ }
+ // if we have one uniform at location 0, we do not need the WAR.
+ if (m_numIndexes > 1) {
+ m_locShiftWAR = true;
+ }
+}
+
+GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
+{
+ if (!m_locShiftWAR) return hostLoc;
+
+ GLuint index = getIndexForLocation(hostLoc);
+ if (index<m_numIndexes) {
+ if (arrIndex > 0) {
+ m_Indexes[index].hostLocsPerElement =
+ (hostLoc - m_Indexes[index].base) / arrIndex;
+ }
+ return m_Indexes[index].appBase + arrIndex;
+ }
+ return -1;
+}
+
+GLint ProgramData::locationWARAppToHost(GLint appLoc)
+{
+ if (!m_locShiftWAR) return appLoc;
+
+ for(GLuint i=0; i<m_numIndexes; i++) {
+ GLint elemIndex = appLoc - m_Indexes[i].appBase;
+ if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
+ return m_Indexes[i].base +
+ elemIndex * m_Indexes[i].hostLocsPerElement;
+ }
+ }
+ return -1;
+}
+
+GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
+{
+ for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
+ if (m_Indexes[i].type == GL_SAMPLER_2D) {
+ if (val) *val = m_Indexes[i].samplerValue;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
+{
+ for (GLuint i = 0; i < m_numIndexes; i++) {
+ GLint elemIndex = appLoc - m_Indexes[i].appBase;
+ if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
+ if (m_Indexes[i].type == GL_TEXTURE_2D) {
+ m_Indexes[i].samplerValue = val;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool ProgramData::attachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ return false;
+ }
+ }
+ // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
+ // due to the default parameters. This is the desired insertAt() overload.
+ m_shaders.insertAt(shader, m_shaders.size(), 1);
+ return true;
+}
+
+bool ProgramData::detachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ m_shaders.removeAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+/***** GLSharedGroup ****/
+
+GLSharedGroup::GLSharedGroup() :
+ m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
+ m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
+ m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
+{
+}
+
+GLSharedGroup::~GLSharedGroup()
+{
+ m_buffers.clear();
+ m_programs.clear();
+}
+
+BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
+{
+ android::AutoMutex _lock(m_lock);
+ return m_buffers.valueFor(bufferId);
+}
+
+void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.add(bufferId, new BufferData(size, data));
+}
+
+void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
+}
+
+GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ BufferData * buf = m_buffers.valueFor(bufferId);
+ if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
+
+ //it's safe to update now
+ memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
+ return GL_NO_ERROR;
+}
+
+void GLSharedGroup::deleteBufferData(GLuint bufferId)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.removeItem(bufferId);
+}
+
+void GLSharedGroup::addProgramData(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ m_programs.removeItem(program);
+ delete pData;
+ }
+
+ m_programs.add(program,new ProgramData());
+}
+
+void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ pData->initProgramData(numIndexes);
+ }
+}
+
+bool GLSharedGroup::isProgramInitialized(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ return pData->isInitialized();
+ }
+ return false;
+}
+
+void GLSharedGroup::deleteProgramData(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ delete pData;
+ m_programs.removeItem(program);
+}
+
+void GLSharedGroup::attachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->attachShader(shader)) {
+ refShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::detachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->detachShader(shader)) {
+ unrefShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ pData->setIndexInfo(index,base,size,type);
+
+ if (type == GL_SAMPLER_2D) {
+ size_t n = pData->getNumShaders();
+ for (size_t i = 0; i < n; i++) {
+ GLuint shaderId = pData->getShader(i);
+ ShaderData* shader = m_shaders.valueFor(shaderId);
+ if (!shader) continue;
+ ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
+ ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
+ while (nameIter != nameEnd) {
+ if (*nameIter == name) {
+ pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
+ break;
+ }
+ ++nameIter;
+ }
+ }
+ }
+ }
+}
+
+GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ GLenum type=0;
+ if (pData)
+ {
+ type = pData->getTypeForLocation(location);
+ }
+ return type;
+}
+
+bool GLSharedGroup::isProgram(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return (pData!=NULL);
+}
+
+void GLSharedGroup::setupLocationShiftWAR(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) pData->setupLocationShiftWAR();
+}
+
+GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
+ else return hostLoc;
+}
+
+GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->locationWARAppToHost(appLoc);
+ else return appLoc;
+}
+
+bool GLSharedGroup::needUniformLocationWAR(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->needUniformLocationWAR();
+ return false;
+}
+
+GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
+}
+
+bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
+}
+
+bool GLSharedGroup::addShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ShaderData* data = new ShaderData;
+ if (data) {
+ if (m_shaders.add(shader, data) < 0) {
+ delete data;
+ data = NULL;
+ }
+ data->refcount = 1;
+ }
+ return data != NULL;
+}
+
+ShaderData* GLSharedGroup::getShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ return m_shaders.valueFor(shader);
+}
+
+void GLSharedGroup::unrefShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (idx >= 0) {
+ unrefShaderDataLocked(idx);
+ }
+}
+
+void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ data->refcount++;
+}
+
+void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ if (--data->refcount == 0) {
+ delete data;
+ m_shaders.removeItemsAt(shaderIdx);
+ }
+}