aboutsummaryrefslogtreecommitdiffstats
path: root/emulator/opengl/system/renderControl_enc/README
diff options
context:
space:
mode:
Diffstat (limited to 'emulator/opengl/system/renderControl_enc/README')
-rw-r--r--emulator/opengl/system/renderControl_enc/README136
1 files changed, 136 insertions, 0 deletions
diff --git a/emulator/opengl/system/renderControl_enc/README b/emulator/opengl/system/renderControl_enc/README
new file mode 100644
index 0000000..2ee1a57
--- /dev/null
+++ b/emulator/opengl/system/renderControl_enc/README
@@ -0,0 +1,136 @@
+The renderControl.in file in this directory defines an API which is decoded
+on the android guest into a stream and get decoded and executed on the host.
+It is used in order to query the host renderer as well as send the host renderer
+control commands.
+
+The following describes each of the entries defined by this renderControl API.
+
+
+GLint rcGetRendererVersion();
+ This function queries the host renderer version number.
+
+EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
+ This function queries the host renderer for the EGL version
+ it supports. returns EGL_FALSE on failure.
+
+EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
+ This function queries the host for EGL string (.i.e EGL_EXTENSIONS).
+ if buffer is NULL or the bufferSize is not big enough the return value
+ is the negative number of bytes required to store the string value
+ otherwise the string value is copied to buffer and its size is
+ returned.
+
+EGLint rcGetNumConfigs(uint32_t* numAttribs);
+ queries the host for the number of supported EGL configs.
+ The function returns the number of supported configs and returns in
+ numAttribs the number of attributes available for each config.
+
+EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
+ This function queries the host for the all set of supported configs
+ with their attribute values.
+ bufSize is the size of buffer, the size should be at least equal to
+ (numConfigs + 1) * numAttribs * sizeof(GLuint)
+ where numConfigs and numAttribs are the values returned in
+ rcGetNumConfigs. if bufSize is not big enough then the negative number
+ of required bytes is returned otherwise the function returns the number
+ of configs and buffer is filled as follows: The first 'numAttribs'
+ integer values are filled with the EGL enumerant describing a config
+ attribute, next for each config there are 'numAttribs' integer values
+ holding the attribute values for that config, the values are specified
+ in the same order as the attribute vector.
+
+EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
+ This function triggers an eglChooseConfig on the host, to get a list of
+ configs matching the given attribs values.
+ attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE
+ attribs_size - the size of the list
+ configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs)
+ configs_size - the size of the configs buffers
+ returns - the actual number of matching configurations (<= configs_size)
+
+EGLint rcGetFBParam(EGLint param);
+ queries the host for framebuffer parameter, see renderControl_types.h
+ for possible values of 'param'.
+
+uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
+ This function creates a rendering context on the host and returns its
+ handle. config is the config index for the context, share is either zero
+ or a handle to a sharing context. glVersion is either 1 or 2 for GLES1
+ or GLES2 context respectively.
+
+
+void rcDestroyContext(uint32_t context);
+ This function destroys a rendering context on the host.
+ context is a handle returned in rcCreateContext.
+
+uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
+ This function creates a 'window' surface on the host which can be then
+ bind for rendering through rcMakeCurrent.
+ The function returns a handle to the created window surface.
+
+void rcDestroyWindowSurface(uint32_t windowSurface);
+ This function destoys a window surface.
+
+uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
+ This function creates a colorBuffer object on the host which can be then
+ be specified as a render target for a window surface through
+ rcSetWindowColorBuffer or to be displayed on the framebuffer window
+ through rcFBPost.
+ The function returns a handle to the colorBuffer object, with an initial
+ reference count of 1.
+
+void rcOpenColorBuffer(uint32_t colorbuffer);
+ Adds an additional reference to the colorbuffer, typically from a
+ different Android process than the one which created it.
+
+void rcCloseColorBuffer(uint32_t colorbuffer);
+ Removes a reference to the colorbuffer. When the reference count drops
+ to zero the colorbuffer is automatically destroyed.
+
+void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+ This flushes the current window color buffer
+
+void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+ This set the target color buffer for a windowSurface, when set the
+ previous target colorBuffer gets updated before switching to the new
+ colorBuffer.
+
+EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+ Binds a windowSurface(s) and current rendering context for the
+ calling thread.
+
+void rcFBPost(uint32_t colorBuffer);
+ This function causes the content of the colorBuffer object to be
+ displayed on the host framebuffer window. The function returns
+ immediatly, the buffer will be displayed at the next swap interval.
+
+void rcFBSetSwapInterval(EGLint interval);
+ Sets the swap interval for the host framebuffer window.
+
+void rcBindTexture(uint32_t colorBuffer);
+ This function instruct the host to bind the content of the specified
+ colorBuffer to the current binded texture object of the calling thread.
+ This function should be used to implement eglBindTexImage.
+
+EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
+ This function returns only after all rendering requests for the specified
+ colorBuffer rendering target has been processed and after all 'postCount'
+ posts for the buffer requested previously through rcFBPost has been
+ processed.
+ if 'forRead' is not-zero, the function returns positive value in case
+ there was rendering done to the buffer since the last CacheFlush request
+ with non-zero 'forRead' value, otherwise the function returns zero or
+ negative value on failure.
+
+void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y,
+ GLint width, GLint height, GLenum format,
+ GLenum type, void* pixels);
+ This function queries the host for the pixel content of a colorBuffer's
+ subregion. It act the same as OpenGL glReadPixels however pixels
+ are always packed with alignment of 1.
+
+void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y,
+ GLint width, GLint height, GLenum format,
+ GLenum type, void* pixels);
+ Updates the content of a subregion of a colorBuffer object.
+ pixels are always unpacked with alignment of 1.