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-rw-r--r--emulator/opengl/tests/ut_renderer/ut_renderer.cpp63
1 files changed, 0 insertions, 63 deletions
diff --git a/emulator/opengl/tests/ut_renderer/ut_renderer.cpp b/emulator/opengl/tests/ut_renderer/ut_renderer.cpp
deleted file mode 100644
index f2b2bc3..0000000
--- a/emulator/opengl/tests/ut_renderer/ut_renderer.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-#include "codec_defs.h"
-#include "RenderingThread.h"
-#include "TcpStream.h"
-#ifndef _WIN32
-#include "UnixStream.h"
-#endif
-
-
-int main(int argc, char **argv)
-{
-#ifdef _WIN32
- TcpStream *socket = new TcpStream();
-
- if (socket->listen(CODEC_SERVER_PORT) < 0) {
- perror("listen");
- exit(1);
- }
-#else
- UnixStream *socket = new UnixStream();
-
- if (socket->listen(CODEC_SERVER_PORT) < 0) {
- perror("listen");
- exit(1);
- }
-#endif
-
- printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT);
- while (1) {
- // wait for client connection
- SocketStream *glStream = socket->accept();
- if (glStream == NULL) {
- printf("failed to get client.. aborting\n");
- exit(3);
- }
- printf("Got client connection, creating a rendering thread;\n");
- // create a thread to handle this connection
- RenderingThread *rt = new RenderingThread(glStream);
- rt->start();
- }
-
- return 0;
-}
-
-