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Change-Id: I1c2ac6ddcabe1faeffe3753735b9f87fde683fd3
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Also added some new SceneStatus enums.
Change-Id: I225c58201d81cb1109d1d533fea48b6eacb2e286
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We now create a custom BufferedImage that also includes a reusable
ImageData to generate SWT images. While there is still the AWT to
SWT conversion, at least most buffers aren't re-allocated every
time during animation. The only new allocation is the one done
in the Image constructor to pass the ImageData content to the native
image object.
This also fixes the tearing issue introduced in the previous
commit by calling ImageOverlay.setImage from the animation
listener callback. This should not be done in the UI thread
runnable as each rendering reuse the same bitmap.
When the animation listener callback returns, the image
will be reused for a new rendering so it's content will
change.
Also fixes the windows rendering by computing the proper
band offset based on the SWT palette Data.
Change-Id: Id57a3696bd92441271f6bee9681edefd12140b02
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Change-Id: Id0e539be1873904245f50b3bcd861f171360a990
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Move it to the refactoring package.
Split action code from refactoring code.
No change in functionality nor invocation (via
context menu project > Android Tools.)
Change-Id: Ieec945b37fdd33d497bf745d207eb5d6b5445d9f
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This allows us to use a bitmap more compatible with SWT.
In ADT's case, because the bitmap needs to be converted to SWT
before being displayed, we create a BufferedImage using a byte[]
instead of a int[] so that we can simply do an array copy.
Also, we reuse the generated BufferedImage unless the size changed,
which lets us see less GC during animation playback.
Change-Id: I0062a4f4442ff6469cf0ad4f501c1fbe8c719400
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Change-Id: I53d7838b557da43a9194ddb13ec1bcd0f1119a36
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When doing an extract string either from Java or XML:
- can scan/replace in all other Java files.
- can scan/replace in all other XML files.
- in Java, also replace in assignements.
- in XML, also replace existing string name if already defined.
Change-Id: Ifeef5fd444c2c18b9c071955b8e8567d6515ea95
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Replace reflection-based invocation of IPath.makeRelativeTo
(which is not available in Eclipse 3.4) with usage of
Sdk.makeRelativeTo, our own copy of the equivalent code.
Change-Id: If67d985b96b845d85cf7fc13d47e9adeee49e8a8
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This changeset fixes the bug where the rendering target is not
preserved across IDE sessions the way the other configuration settings
seem to be.
Change-Id: I56fc82b1de18c162f62e80d1ba96b54d697b2607
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Change-Id: I020342a4fe205161328f22e9dabb0b03343677b5
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This changeset contains only renaming of some classes (and a couple
of >100 column adjustments), no semantic changes.
The name changes are:
BaseView => BaseViewRule
BaseLayout => BaseLayoutRule
ScaleInfo => CanvasTransform
CanvasSelection => SelectionItem
PropertySheetPage2 => PropertySheetPage
OutlinePage2 => OutlinePage
Change-Id: I14d8c711b12154f4fcb2169129fd553e31fdab84
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This updates the code that inserts new <string> elements
in a <resources> XML, replacing my micro-XML stream-oriented
parser by one based on the WST SSE region model.
Also added a mini doc to explain the WST region model, since
there's no doc anywhere as far as I can see. I choose to place
this ad-hoc doc where I need it rather than in a generic place
-- it's not a generic doc, more a reminder of the API.
Change-Id: Icd39390c4124ce0ec21322ff223390ac4a06f431
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Change-Id: I7553de468542889488ac4dba53a23ae876ff5526
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MERGE." into tools_r8
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[Merge Change Ic94d261b from master_open into tools_r8 to fix broken SDK build.]
The main makefile+scripts to build the Windows SDK is still
in development/build/tools. However it defers to a new
matching set of files here in sdk/build to build and
package things that depend on the sdk.git or external/qemu.git.
This will make it easier for us to prepare SDKs based on
a tools_rN branch that isn't cut at the same time than the
platform branch.
This is a multi-part changeset. The other part is in
development.git.
Change-Id: I8072bf59ee1af57826a8bafa0103afd6fe3fc858
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Update layoutlib API to work better with the new scene
locking mechanism (for concurrent renderings), new error
types in SceneResult, and updated Animation listener.
ADT changes to record the view object in CanvasViewInfo,
and the current LayoutScene in ViewHierarchy.
Added a test menu item to start an animation. This
is temporary and will be fixed later.
Change-Id: I67df2d116afdfd23c093e4645d4a0f99695c5d95
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Combine the constants in BaseView and a LayoutConstants class over in
the internal packages into a new LayoutConstants class, and reference
these constants elsewhere (statically imported). This was suggested by
in the feedback to review #18971.
Change-Id: I40b76f8f6045c34a98f7a2363f96d2942360d1f3
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Eclipse doesn't have a builtin mechanism to jump between a class and
its test, as well as a way to run tests associated with a given
class. There is however a plugin for this, "moreUnit".
Our projects have split off our unit tests in a separate project,
which requires some per-project configuration to tell moreUnit where
to look for tests. This information has to live with the project
rather than in my workspace, so I'm checking in the configuration file
- it is harmless if you don't have moreUnit but useful if you do.
Change-Id: Id29c46e2eaa89f2ad530c2b24700db28cc823b3b
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Fix build. Wrong import package!
Change-Id: Id96450a7f5553c88d0d5c0996ff5c378ea03bbc3
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When you drag in the canvas, show a drag image for the view being
dragged. The drag image is using 30% translucency such that it does
not obscure the drag feedback below it.
We're grabbing the image data right out of the rendered scene and just
copying out the rectangles for the bounds of each selected item. This
has to take the canvas zoom into effect too.
While in the zoom code I modified the Zoom In and Zoom Out buttons to
only zoom by a factor of 20% rather than 100%.
I cleaned up the Pair class slightly; in an earlier version of this
fix I was using it to pass back two results from the rectangle
painting function; I don't do that anymore but the Pair might as well
be cleaned up.
(By the way, as suggested in review #19035 I rewrote the FIXME comment
related to resource lookup and put it in this CL rather than revising
the other one.)
Change-Id: Iabe6e29c4073252f5046e3c26b56f4e7674a3f3a
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First, the AddonsListFetcherTest#testLoadSample_1 was failing on the
Mac, because the source code contained non-ASCII unicode characters,
and the encoding differs between Windows, Linux and Mac -- and on the
Mac the characters were garbage (not the intended Japanese
characters). Fixed by using unicode escape sequences to define the
expected output instead.
Second, rename the AbstractLayoutTest to LayoutTestBase; the test
runner (for plugins, not unit tests) was assuming this was a test case
(even though it's an abstract class!) so it was emitting a warning
about the class containing no test cases. This is simply a base class
for all the individual layout tests defining a bunch of useful
inherited shared behavior, so rename to avoid the warning.
Change-Id: I6e29316c5644db35051218aef8b99ac41ab0cda4
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I broke the build because on Eclipse 3.4 there is no makeRelativeTo
method on IPath. This replaces that call with reflection. This won't
work on 3.4, but it's a quick fix for the broken build.
Change-Id: Ia917cf5a745f76bbb96f59fae93e2a4fc4f5f900
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On double click, if the clicked area originates from an <include>'ed
XML file, open the included layout in the editor. Also opens
files in the @android: namespace if available, for example if you
inculde @android:layout/select_dialog_multichoice.
Change-Id: I215c411257717f7b97e7b0ee1d5498c318cdb04d
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Since we moved the 9-patch chunk out of the NinePatch, the image
content portion is not in our control (it's owned by the default
implementation of NinePatchDrawable through an Android Bitmap),
and therefore should not include the control outer line.
This changeset makes the bitmap contains only the extracted
content and makes the computation of the patches take into account that
the draw method will be applied on a bitmap that is only
the content without the control line.
Basically the computation of the patches/fixed rectangle exclude the
outer control line.
Change-Id: I29c2224ee2311962b30d1fb155b85d5731d4e6ec
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Change-Id: I8458dc9237506c542c766e6119261ae4e13b453b
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ADT descriptors have no notion of XML ordering.
We modify the concept of "mandatory" descriptor to
have normal mandatory descriptors versus "mandatory last" ones.
("mandatory" elements are virtual reserved slots that are
always present in the UiModel even if they have no real
counterpart in the XML model. These elements ensure they can
be manipulated in the UI even before their XML is created.)
Then we try our best to ensure the "last" ones remain at the
end of the UiNode model. There are 2 cases:
- in UiElementNode, when constructing the UINode model when
parsing an existing XML model, we try to reorder the nodes
at the end if possible.
- in UiActions, when adding a new element to the UiModel, we
try to place it before the first "mandatory last" element.
SDK Bug 3197310
Change-Id: I6a7d9502a95ebe92ff82e07f3f3249a0d25c2154
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