| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: If666053e03e67b49c3337129be869ebe996ec58d
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Change-Id: I081871bbff9c6e714eda3e47ee16e8b486e2355b
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- Paths needed to be updated from find_java to find_java/src/source
- Some projects weren't compiling and needed to include references
to various .cpp files
Change-Id: I495905ef37a693d25cf34410dc395c9ae074b1da
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This fixes ADT so it compiles against the ITestRunListener changes made
to support new JUnit4 states. It does not change ADT to truly support junit4:
eg use the junit4.runtime plugin, pass assumptionfailure and ignored test
states back to eclipse UI, etc
Bug: 16684768
Change-Id: I16ee8d6d863a17fe061446f4ced6ce0ec3780600
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In the code base we have a "find_java" directory
that compiles using mingw32 + an Android.mk; it is
used to create the find_java.dll used by the NSIS
installer, the find_java.exe that is used by android.bat
to locate java before executing the SDK/AVD Manager
and finally also used by the Android Studio WinLauncher.
This reworks find_java to create 2 new MFC apps:
- FindJava2 is a straight replacement for the previous find_java.exe.
- WinLauncher2 will be a replacement for the Studio launcher.
The main change is that the new app has a UI so it lists
all the Java.exe paths and let the user add his/her own.
Then it remembers the selected path using a registry key
and reuses the next time if it's available.
The app is built using VS2013 and MFC and there's no
Android.mk for it. The goal is to just make prebuilts
(that's how find_java.exe/dll and WinLauncher are actually
used right now.)
The FindJava2 part is final.
What's left to do:
- Merge the code of WinLauncher into WinLauncher2 to
actually run Studio (they will be a need for both a
32-bit version and 64-bit version support.)
- Create a new FindJava2.dll for NSIS once we decide how
we want to use this in the new installer (e.g. do we
just want to make sure there is "some" version of Java
or do we want to include the select-and-register functionality
too so that the user doesn't have to be asked again later?)
Change-Id: I814ed46711ac17a66cd63b9e7c7d485632169ff1
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Change-Id: If9c6843f0b9231a2b629e61ab7b8c3a401485f1f
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Manually cherry picked from Change-Id: I16fff6eacb891750346272b0ab56beccf3772289
Change-Id: I008450ccb305ed05c7bbdea2e75094ba1f6ba21c
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Change-Id: I77448d2769d2a15b64987ae7d9e2cb887aef3bc2
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into idea133
automerge: 1687a96
* commit '1687a96922879da90952b9f363380eb923ee700c':
Match language-specific flags before default locale country matches
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into idea133
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Fixes issue 75173.
Change-Id: Ic825a50664e2c6bae47499482ead8f60a3758787
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This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
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automerge: 1d55d41
* commit '1d55d413646dfc6f4d95e4f74a5bfdd7ed1c23cd':
gltrace: Increase launch timeout
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b/17106700
Change-Id: I584d546502535d5390ca7b24029205895ce97550
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automerge: b0e06f6
* commit 'b0e06f6fcfc02a35f086367ccef8294b0f9376e3':
Change Device List to Device Collection.
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sdklib now stores devices as LinkedHashSet. Change the List to a
Collection so that it's agnostic of the underlying representation.
Change-Id: I14a20d7fff6495c0d61c6f250a92cfe9210b50d9
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automerge: 4d05f33
* commit '4d05f33f9ac64d5570e0ae841bcb33101a8f1ba3':
gltrace: Increase TEXTURE_UNIT_COUNT and MAX_VERTEX_ATTRIBS
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This is a short term workaround until the state information can
be updated properly with actual values from the device.
Change-Id: I4387613f320deb9a88d3810a81910f348c9839f6
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On Mac, some of the dynamic libs has name without ".dylib". Like,
"System/Library/Frameworks/OpenGL.framework/OpenGL", we need solution
to handle it in the dlopen() API.
Change-Id: Ie513ace5a0d7d154f73e0f13919005d1498901d7
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
Signed-off-by: Chao Qin <chaox.qin@intel.com>
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automerge: f68260f
* commit 'f68260f91fe2eee6687d6108eaff2d8f9319937d':
monitor: Move from sdk/ to sdk/eclipse
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The monitor Gradle build script assumed that the version of
monitor matches the tools. However, it really matches the version
of the Eclipse plugins. This CL moves monitor into the eclipse
folder so that the version updater script handles the version
encoded inside monitor's build script.
Change-Id: I31e70bfc705af00fbaacde417cf505740701038b
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Conflicts:
monitor/Android.mk
Change-Id: Ibea7e6fba180f1527bcd97576ab4e00cda8625f3
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Change-Id: Ieff81be1ef4ecf73de2c4946e7c21988bcac768d
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automerge: b282ba8
* commit 'b282ba8d3d00ea5cc9df539492f06ced394463f9':
Include JDT as a required dependency
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JDT itself was included, but without this explicit requirement,
the annotations processing (apt) plugins (org.eclipse.jdt.adt.*)
weren't being installed.
https://code.google.com/p/android/issues/detail?id=73798
Change-Id: Id097200c044cb840ea961bd51878a6b21a3026ca
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automerge: d4ce9eb
* commit 'd4ce9eb0eddd3faf21dbcc66c1764113f242d66b':
Add NDK plugin to ADT package feature
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Change-Id: I9fe8bf7cc4e5a744d7e20357e48615fec38a5b19
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automerge: 234cc6a
* commit '234cc6a9237ddd9ad29eaa04a9146051d9edf7f6':
Update Eclipse plugins' version from 23.0.2 -> 23.0.3
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Change-Id: I25f248244c588c36eeb92b4abb802a2877f3407b
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automerge: b6d2791
* commit 'b6d2791f11ce841f4a57f28ce2f411ab3016dc09':
Don't compress apks.
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