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This changeset adds a new @NonNull annotation, to match our existing
@Nullable annotation, and it adds configuration settings for Eclipse
3.8 / Eclipse 4.2 which configures the new null analysis there to use
our own annotations. Note that the annotations only have source
retention so there is no extra size or class-loading overhead. (To use
findbugs you'll need to temporarily change retention to class-level.)
In upcoming CL's I'll use these annotations to clarify the Lint API
and other APIs.
Change-Id: I99096d8b8a7e25ef002624d592da7700195a5872
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This changeset makes the SDK codebase compile with source=1.6 (which
means it also requires JDK 6). This means that methods implementing an
interface requires @Override's. It also means we can start using APIs
like the ArrayDeque class and methods like String#isEmpty().
This changeset looks big but the change is trivial: it's basically
adding @Override in all the places that need it, along with some other
automatic Eclipse cleanup in certain files (such as reordering imports
where they were incorrectly ordered (because older versions of Eclipse
didn't always handle inner classes right)), as well as cleaning up
trailing whitespace and removing some $NON-NLS-1$ markers on lines
where there aren't any string literals anymore.
This changeset also sets the source and target JDK level to 6 in the
Eclipse compiler .settings file, and synchronizes this file to all the
other Eclipse SDK projects.
Change-Id: I6a9585aa44c3dee9a5c00739ab22fbdbcb9f8275
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This is an initial integration of the Android Asset Studio into
Eclipse, as a New Asset wizard. It uses the Java port of the Android
Asset Studio to generate the assets:
https://code.google.com/a/google.com/p/android-asset-studio-java/
It only supports launcher icons, and some of the configurable
parameters (file, shape, crop).
To run it, put the AssetStudioLib.jar file into the the adt libs
directory.
There's a new "Asset Set" wizard in the New wizard, which will open up
a two page wizard; the first page lets you select the project (which
it attempts to pick up from context), as well as the type of asset to
create, and the asset output name.
In the second page there are the various widgets to tweak the code
generator, and a preview area on the right which updates as you tweak
the various controls.
The main remaining work is to support additional asset types as
they are added to the assetstudio generator library.
Change-Id: I2e556337f8e5c3bc09e84b35a342ba05110abebc
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