| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
Update Asset Studio launcher icon stencils per UX spec
Per discussion with the Android UX team, we've decided to update the
spec for launcher icons. In a future update we will change some of
the underlying behavior to provide more shapes and allow freeform
shapes.
Change-Id: I8dcdd5884d093fd4a7713c5796dd2dc83784be83
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This changeset makes the icon generator consider the project's minimum
SDK version, to only create necessary icons. For example, by default
the tab icon generator will generate different icons for v5 and newer
and folder older icons. With this CL, if the minimum SDK is 5 or
higher, then only the newer style icons are created (and they are
placed in the default drawable folder instead of a -v5 version of the
folder). Similarly, notification icons for v11, v9 and older are also
created conditionally.
Change-Id: Id96d572d4b8f23cd59d0f1b983c6aea85683eb0f
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This changeset ports the remaining graphic generators from the HTML5
version (notifications, tabs, action bar), and hooks up wizard support
for them.
It also adds unit tests for the generators which generates images and
compares them to known good versions. I ran these tests comparing them
to the output from the HTML5 version of Asset Studio and all but 3 of
the images varied less than 5% (and I verified the remaining manually
and they're all fine and the difference is due to the images being
aligned slightly differently.)
The icon wizard is now also hooked up to the "New" button in the
Resource Chooser for drawable resources, and this changeset also fixes
a few related issues ("New" didn't work for file-based resources, and
newly created resources weren't showing up in the selection list.)
Change-Id: I48c49f1d5de452aa5b78e491d9b07e7156397fa9
|
|
|
|
|
|
|
|
|
|
|
| |
This changeset adds clipart support to the asset set wizard. There is
only one placeholder clipart image now but the code reads the
available images from the jar dynamically.
This changeset also adds "file exists - replace yes, no, always,
never" handling for the generated icons.
Change-Id: I38d0c40957eff4a9e844e29d61f2c57493bd10f0
|
|
|
|
|
|
|
|
|
| |
Add a text rendering utility class to the Asset Studio library. Also
fix a tiny edge-case bug in image scaling. The text rendering class
allows rendering a String with some options to a BufferedImage, for
input as the sourceImage to a GraphicGenerator.
Change-Id: I8e17e9a25ac2e48fa55e2994706aeb572da54223
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is an initial integration of the Android Asset Studio into
Eclipse, as a New Asset wizard. It uses the Java port of the Android
Asset Studio to generate the assets:
https://code.google.com/a/google.com/p/android-asset-studio-java/
It only supports launcher icons, and some of the configurable
parameters (file, shape, crop).
To run it, put the AssetStudioLib.jar file into the the adt libs
directory.
There's a new "Asset Set" wizard in the New wizard, which will open up
a two page wizard; the first page lets you select the project (which
it attempts to pick up from context), as well as the type of asset to
create, and the asset output name.
In the second page there are the various widgets to tweak the code
generator, and a preview area on the right which updates as you tweak
the various controls.
The main remaining work is to support additional asset types as
they are added to the assetstudio generator library.
Change-Id: I2e556337f8e5c3bc09e84b35a342ba05110abebc
|
|
Change-Id: I8f0aa6283af03c64c3563530defcf57ee2238bd8
|