| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Idf12b9f222ad862bf5b8f0cc51b602eaf0924054
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Change-Id: I0421e319ec529feb0b6bcbfc3fe41350295afe5d
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Change-Id: I35126be74bfbbafb3c7acb047b8dc0076bd3b669
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Change-Id: I23d62d1778b798711d1ad666db3bead193f90ef2
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Change-Id: I77448d2769d2a15b64987ae7d9e2cb887aef3bc2
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Change-Id: I25f248244c588c36eeb92b4abb802a2877f3407b
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Change-Id: Ieceeae72231107ea4d49aa9dcb4a4c33220f5ffd
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Change-Id: Icb5be47b688808488811411a5f45a23a49f774d2
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Change-Id: I354930bdc6304908e447b4eb8b66f6f09b0ffb4c
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Similar to change I1913711556c17fe1799a963b52214f338768fffd
this is only provisional till the final versio number gets decided.
Change-Id: I976cd490a7dee07d4a6b0eaf98972bcd89620f80
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We tried the approach of replacing bundled jars with OSGI
jars. However, this eventually ended up resulting in
ClassCircularityError thrown at runtime when running on
Java 7. As far as we could diagnose, the issue seems to
be that:
- LayoutLibrary attempts to load layoutlib.jar (which is
a regular jar present inside the android sdk data folder).
- The class loader passed to layoutlib is the LayoutLibrary's
class loader.
- The classes inside the layout library then attempt to
load classes from a different OSGI jar (layoutlib-api)
- At this time, we receive a ClassCircularityError
Most of our other jars depend on layoutlib-api, so it is
not possible to just bundle layoutlib-api. So for now, we
are back to bundling jars.
Change-Id: Ic8c838a1a7e90e1bc6b8c5251341b1ded46053ba
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This CL removes all the jars bundled in inside the libs
folder and adds explicit dependencies on OSGI bundles
for each of the dependencies.
See eec615b94b504de6d87702b830a6fc85fc7d5108 for more
info on how the dependency jars are converted into
OSGI bundles.
Change-Id: I5356edc2ca857ea961392c599fa0e985b16b4b2d
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Change-Id: Ia548e9c61a6d2d1ec121a86002af8810ba2f4340
(cherry picked from commit 81e48b1ba10e38ae10db1dbdefcba99758e9ffd2)
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Change-Id: I4ca7e5c5ab3d44cd2ccfc5ef26d0382c633d308a
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Change-Id: I596991ceef33ed2b09a2e18013e671cc2e2b26c5
(cherry picked from commit 17f167fdbc0c08b301a0f2debca1afc05aa6406e)
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Change-Id: I388397dde0f465409e7cede32ce38cc91a8f94c3
(cherry picked from commit fc5197e3e4de338b895c2fb8c15faea60024dfb7)
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Change-Id: I14e95b886f39ffc73f14fbe201e7936e4fe57778
(cherry picked from commit 6598a14ec6f0bd983d22aef0c7bc1cfed66efb40)
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Change-Id: I85c92266998677c8f47b61ac539b32f7bb420afa
(cherry picked from commit 7e7b15172c324693555bb3657c28a26fc3129b32)
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Change-Id: I4c0fc9be7b64606d109dd636066f856d618465a0
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Change-Id: I3cff176281b4949f814023f0c7ecda897bc1354b
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Change-Id: I3eff6c3710a7bb642619876a8f3f728e08fead6f
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Change-Id: Idde24b6b893d1029d48ba32766110a6a3cdf73c6
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Change-Id: I466e06ce0e6263f1f6f84da8b7f21c467ad97234
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Change-Id: I3877a7418da193cbe3759f25daafa3309bb8c05a
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Change-Id: I8335bf7d72af4184d505826dc1024a3dde3b67b6
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Add a plugin that is contains libraries and other utilities
common to both ADT/Eclipse plugins and RCP applications like
monitor.
Currently, it contains:
- libraries: common, sdkstats, androidprefs & sdklib.
- prebuilts: guava
Change-Id: I982a6897fa73c5ba8c282bc2fba4b1e66b4e2ecd
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Change-Id: I3906416a7b5a4bf7b7e2f86ee3155c22d93a3c2b
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This patch adds a Eclipse Message Console for GLTrace View.
Errors that occur during creation of state transformations,
and during application of these transformations are displayed
in this console.
Change-Id: If8686217f7809efeea39d088d70ab665af674930
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Change-Id: I4989ce98d4c6a600ca075ee919e5a0e1a40a4497
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Texture Data is provided via glTexImage2D. Parts of a created
texture may then be updated using glTexSubImage2D. This patch
adds a GL state variable that maintains a path to the current
texture image for each texture.
This patch also includes a few other misc. changes:
- Duration minimap: do not create back buffer image of size 0.
In such a case, just don't draw anything.
- In the function trace view, selecting a particular item in
the table doesn't also scroll it into view on Mac. Add
a setTopIndex to fix this.
- add Guava is a dependency
- Apply the state transformations in a separate Eclipse job.
Change-Id: I53f5a0438217d9d086b844f7d333306f7c9fbccd
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- move all formatting code to separate package
- show return values where applicable
- better formatting for pointers
- add unit tests
Change-Id: Iaba124c9190ebc36d059bf6312a474fd73632958
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This initial implementation provides two basic features:
1. Connect to the device and retrieve a trace.
2. Open a trace file and display the list of GL calls in a table.
Change-Id: Ib594f0606b1276f6fbdcc0d7a1dae9034617cfab
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Change-Id: I79ae1bff5086146cc60b4496f4b0464ffd642651
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Change-Id: I0f1d353c3d5cbd3c21c529472a42d9e8123f909d
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Change-Id: Id9030afeb13eac4fd725c27f19593cd9218fb369
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Move common code from ddms & hierarchy viewer scripts into
common_setup.sh, and reuse the same code in
create_gldebugger_symlinks.
The script copies/soft-links all required dependencies
into the libs folder. Update gldebugger project meta data
to pick up dependencies from the libs folder.
Change-Id: I0c9ccaf01ee43168f6b94bf85b2f42b5fc08ffec
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Also remove GLFunction enum, since the enums already exist in
DebuggerMessage.Function
Signed-off-by: David Li <davidxli@google.com>
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Use TreeView and Reflection to display the states per GL call.
Need to implement more state cloning and tacking.
Prepare to group calls by frame, and clone the context for each frame.
Signed-off-by: David Li <davidxli@google.com>
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liblzf is in external/liblzf
Signed-off-by: David Li <davidxli@google.com>
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This change is just a chmod -x of some files that shouldn't aren't
executable.
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Displays GL call parameters, textures, screen captures and shader source.
Server code is in frameworks/base/opengl/libs/GLES2_dbg.
Protobuf code is generated using generate_debugger_message_proto.py in server code.
Change-Id: Idf86af2b4087497ff723953a3fd0889f79c2e116
Signed-off-by: David Li <davidxli@google.com>
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