| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch slightly modifies the build files for the GPU emulation
libraries to prepare for future changes in the emulator-specific
build system that will be necessary to support Win64 binaries.
The main difference is the introduction of 64-bit versions of the
emugl-begin-host-<type> macros, named emugl-begin-host64-<type>.
Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03
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When using the newest Mingw64 toolchain, both the forward declaration
and the definition of functions need to use GLAPI / GLAPIENTRY or the
compiler will complain.
BUG=15402623
Change-Id: Ida9e1cb9b177759e7d6688dc1d883dd856abda04
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The definitions of two EGL translator functions were missing
EGLAPI / EGLAPIENTRY macros. On Windows, these enforces the
__stdcall procedure call modifier, which changes the way the
stack pointer is modified on function exit.
Without this patch, a call to these function will result in
a corrupted stack pointer in the caller, quickly followed by
a random crash.
BUG=15402623
Change-Id: Ia0f7ebef29e1252086fb59ebf2e6f907c2a69487
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* Zero output parameters so that errors don't return random
data (even if the target code was careful to zero its output
parameters.) Spec says that we will not modify values in case of
an error, which is not currently possible, but at least this
means we return deterministic values.
* Similarly, avoid passing uninitialized data if an error occurs
during getting the viewport.
* Fix a bug where glGetError may be called when NULL is decoded in
CHECK_GL_ERROR mode.
* Output more information about the stream in DEBUG_PRINTOUT mode to
help separate from multiple streams.
Change-Id: I31706b92642efe4c7ed38d178b49e72835a9c9a6
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This fixes a few compiler warnings when building the GPU emulation
libraries with GCC 4.8. Note that GLbyte is defined as khronos_int8_t
which is signed!
Change-Id: I52027cd2eb20d6162983319f22d4da150ff514ed
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This back-ports several fixes from aosp/master branch into idea133:
145e25 Fix the Google Maps crash issue
e33909 Support GL_MAX_TEXTURE_SIZE case to glGetIntegerv API
c6dd20 Fix Mac build.
Change-Id: I26a05956c3b926dddeb638c6cff979199075ecbb
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These warnings appear when building the sources through the emulator's
standalone build system, not the platform one.
Change-Id: Ib5d51cf6211f32763be00c7436ae14c06f76b436
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The function uses DescribePixelFormat() which doesn't return a
count, but a maximum index, in a base-1 list of possible formats,
so adjust the code accordingly.
See http://msdn.microsoft.com/en-us/library/windows/desktop/dd318302(v=vs.85).aspx
Change-Id: Id0cc92249348e6c845570adaaf4c280721a194bb
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The eglWaitEGL implementation didn't restore the previous
bound API after calling eglWaitClient. This probably isn't
a big concern for emugl correctness, but fixing this removes
a compiler warning.
See http://www.khronos.org/registry/egl/sdk/docs/man/xhtml/eglWaitGL.html
Change-Id: I143ffeeefa01aff502d27d4e1d6f892f0d1efe5b
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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Final patch to completely remove dependencies on
libcutils/libutils/liblog from the host-side GPU
emulation libraries.
Change-Id: I84a058bbd0ca676b18c0b0a094ac8bae692f9c94
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This patch removes the use of the 'thread_store' class from
<utils/threads.h> by providing its own implementation instead
under shared/emugl/common/thread_store.h, plus appropriate
unit tests.
Note that unlike the Android version, this properly destroys
the thread-local values on thread exit (instead of leaking
them).
+ Provide a LazyInstance class used to perform thread-safe
lazy initialization of static variables without the use
of C++ constructors.
Change-Id: Iabe01fbd713c6872b5fe245d7255c3c03749a88a
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This patch removes the dependency on android::Mutex from
<cutils/threads.h> by providing a custom implementation, which
is a simple wrapper around pthread_mutex_t / CriticalSection,
under shared/emugl/common/mutex.h
+ Provide unit tests.
Change-Id: I379ef0c480c478ab9ba5f2faaf8274267eff37ba
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This gets rid of two copies of SmartPtr.h and replaces them with
a single implementation under shared/emugl/common/smart_ptr.*
Note that this uses a new include path rooted at the shared/
directory for classes that are likely to be built both for
the host and the device (in case we back-port this to
device/generic/goldfish/opengl/ in the future).
+ Add a gtest-based set of unittests, after building, just
call 'emugl_common_host_unittests' to run it.
Note that this probably needs a 64-bit version as well,
will come later once I find a way to build GTest for 64-bits
without breaking the platform build :-)
Also note that this moves the class to the 'emugl' namespace,
in order to make the code easier to build out of the platform
tree, and embed it in other projects. More classes will be
transitioned / refactored in future patches.
AOSP_BUG=64806
Change-Id: Ieb326c5f3f002a21537b8a391a82ce2ef9925073
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A small patch to prepare for the out-of-platform-tree build.
This ones places SDL-related definitions in a new build file
(sdl.mk) and provide a way for the emulator's build system
to provide its own SDL compiler and linker flags.
+ Add missing KHR/khrplatform.h file.
Change-Id: I496f1a49730ffbfae80a074e09611bd07777cf1a
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This patch gets rid of all compiler warnings for the
GPU emulation libraries when building on a Linux host.
Note that GLcommon/GLutils.h now provides two new functions
to perform 'safe' type casts between unsigned integers and
pointers: SafePointerFromUInt() and SafeUIntFromPointer().
Change-Id: I01c48bbd72f925d70eb9831f57e15815e687121f
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This is what the pixel format attribute lists in
MacPixelFormatsAttribs.m try to achieve, but despite this, alpha
is nonzero in every returned configuration on certain (all?)
machines (at least on 10.8.5 on a nvidia gpu). This means that
EGL won't return any configs at all with alpha == 0.
The default config chooser in GLSurfaceView requires a config with
alpha == 0. This means that previously, this view failed to start up
on the emulator on OS X, unless set up with a non-default config
chooser.
Change-Id: I2bf3e92a026c525a97d6746e491d920ce127787f
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* changes:
Ignore empty ranges
Fix rangeUnion return value in the successful case
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Change-Id: I0cccba6795e3b9709cc646f6fa55bb60e6446ea1
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Even if the ranges can be merge rangeUnion was returning false.
Most probably this was a typo.
Change-Id: I4cf8a19bd701a8501c2d49cf0bfa996f9e12c02f
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The target and format parameters are in the EGL parameter range
(and are stored in EGLints), while nsCreatePBuffer (which calls
NSOpenGLPixelBuffer initWithTextureTarget) takes GLenums.
This is pretty much similar to the same function in EglWindowsApi.cpp,
but contrary to that function, there's nothing similar to
WGL_NO_TEXTURE_ARB in initWithTextureTarget, so something has to be
specified in all cases.
Previously, the default EGL_NO_TEXTURE (0x305C) was passed through.
While this mostly worked just fine, it had the surprising hidden
side effect of using a vertically flipped coordinate system in
glReadPixels (with the origin being the top left corner instead
of the bottom left one, which is default in OpenGL).
This makes the EncodeDecodeTest media CTS test pass with surface
output on the emulator on Mac OS X. (This test renders the decoded
video to a pbuffer and checks individual pixel values using
glReadPixels.)
Change-Id: I21a2430ce6334a5e82ea3203c4d157f5bad1558d
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- lack of tlsDestruct causes resource leakage in linux
Change-Id: I6f5308fd00da06dbecd9246393021e3d72aa40c3
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- setting int should be OK even without lock as there is no synchronization in reader side
- dead-lock can happen inside constructor if the same error handler is already
set and if error happens inside constructor in place like XSync
Change-Id: I2f401067e0555ae092df23f57cc9ab054a1555d7
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EglOS::getDefaultDisplay() can return an invalid display, e.g. on X11
if $DISPLAY is not set. This is called from the EglGlobalInfo
constructor, which doesn't have a good way to indicate failure. So
instead EglGlobalInfo::addDisplay() checks that the display is valid
before wrapping it in a EglDisplay.
Bug: 7020498
Change-Id: Id18fc568dae5bff4b45b706f3322ae5e4785d95d
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See b/5680952 "Compilation warnings in etc1.cpp" for discussion.
This is a manual merge of an update that was made to
frameworks/native/opengl/libs/ETC1/etc1.cpp.
sdk/emulator/opengl/host/libs/Translator/GLcommon/etc1.cpp is an exact
copy of frameworks/native/opengl/libs/ETC1/etc1.cpp, so we might as well
keep the two versions in synch.
Bug: 5680952
Change-Id: Icf5d5ed2e7c5c79eb9677d210b1ff5fee507271d
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This also changes the strings reported by the default OpenGL ES
1.1/2.0 to OpenGL translators so they include the strings from the
underlying OpenGL implementation. This will give more useful bug
reports and SDK deployment statistics.
Change-Id: Id2d231a4fe3c40157c24a63ec19785826e037fd3
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The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.
Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.
Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58
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