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This patch fixes the Windows SDK build. A previous patch
apparently broke it even though I could not reproduce this
locally before submitting.
What it does is, when using the platform build to generate
Windows binaries, use the host Linux binary instead of rebuilding
the 'emugen' tool from sources.
Note that the emulator's standalone build supports building
host Linux binaries even when targetting Windows by default.
+ Add a missing module import that got lost in translation
for some odd reason.
Change-Id: I2ccd962d8b3df859b2cba82573225820b69b0d32
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.
Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.
Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58
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This project code is moving to live under development.git/tools/emulator
Change-Id: I3f7673bc17681a0ffa14bb0b4d0880977b77f24d
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Emugen is a tool that can be used to generate code that
deals with marshaling/unmarshaling request to/from a wire-protocol.
Its input is an API defintion files and its output is C++ source
code for the client (caller) and the server (callee) sides.
See README file for more details.
Change-Id: I45beea6657fae0887d2b4d92933213ecc20d2525
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