| Commit message (Collapse) | Author | Age | Files | Lines |
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The mask should only be a combination of GL_DEPTH_BUFFER_BIT,
GL_COLOR_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT
Change-Id: Ic448bd33a9bf0dc50db4298a53e96dd128fd110c
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check and return proper error codes when negative
width, height or size or wrong internal texture
format is passed in.
Change-Id: Ic4ddea55042d8e21f8729a7ca675a44a232b7c7c
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* changes:
emulator/opengl/emugen: Add new 'flushOnEncode' entry point flag.
emulator/opengl: Fix glShaderSource() signature.
emulator/opengl: Remove compiler warnings.
emulator/opengl/emugen: Small cleanup of autogenerated sources.
emulator/opengl: Add emugen test suite.
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This adds a new flag that can be applied to entry points for 'emugen',
named 'flushOnEncode'. When used, the generated encoder will call
stream->flush() just after adding bytes to the stream.
This is needed to match the manual change that was performed in
the renderControl encoder in the following patch:
https://android-review.googlesource.com/#/c/95864/
Change-Id: I8cc8fdb0d38ef27e8ba646c83d717166400babfd
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The glShaderSource() function really takes a 'const GLchar* const*' parameter,
not 'const GLchar**'. This creates issues when compiling the auto-generated
encoders created with the latest version of 'emugen' and the GL2 Khronos
headers.
This patch is used to fix the issue. Note that it requires defining a new type
in gl2.types, as well as fixing the signature of misc functions in the
translator.
Change-Id: I750f95f2e33d83b3b5563642ad7f87e4b8a37f35
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This patch ensures that the auto-generated client_context.h
headers do not generate compiler warnings in the setError()
function.
+ Remove tiny warning for NativeLinuxSubWindow.cpp
Change-Id: Ibab92ab3332fd284589435732b52c011ae21c15f
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This patch ensures the generated sources are cleaned up a little
bit, more specifically:
- Add proper end-ifdef-guard comments.
- Use anonymous C++ namespaces to avoid name conflicts in the encoder.
- Remove extra spaces / empty lines / indent.
- Use 'const' when defining constant tables.
Change-Id: Ib11fd06adb9075d472d1dd2fd6defb0760aaa2c2
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This adds a small test suite to check the output of the 'emugen'
program. This serves two purposes:
1) To more easily check that modifications to 'emugen' do not
break stuff liberally.
2) To better document how the changes in the generator actually
modify the output.
To run it, simply call the 'run-tests.sh' script with 'emugen' in
your path, or use --emugen=<program> otherwise. See --help for more
details.
NOTE: The test suite currently doesn't check that the generated
sources compile properly, or that they even work as expected.
See the following external/qemu patch to call run-tests.sh during
each android-rebuild.sh run:
https://android-review.googlesource.com/112541
Change-Id: I9abc3f9ae63b0bb753f0f8e07c1b3f0b11a3252f
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Only GL_STREAM_DRAW, GL_STATIC_DRAW and GL_DYNAMIC_DRAW
usages are allowed.
Change-Id: I2d6a425363c32330d25272d26884d32610d8dd19
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This commit handles empty data parameter in decoder side to avoid
crashing emultor.
Change-Id: I1605c328506d1fa1506023ca7b261d210b944d12
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OpenGL standard allows empty length parameter and we should
handle it properly to avoid crashing emulator.
Change-Id: I3bd5da19461da0c1f84138a197ae770091458b57
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This commit clears m_src of ShaderParser in setSrc()
method before reading new shader source code so that
any previous source code won't be prefixed to new
shader source code.
Change-Id: Iacc98b32aea380d1e4503c37b86f5db55263e667
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Modify the generated decoder to extract paramters from the
stream into local variables, the rules are:
- non-pointer parameters are extracted into local variables
named "var_<name>", where <name> is the parameter name as
it appears in the protocol specification for the entry.
- for input pointers, use "inptr_<name>", as well as
"size_<name>" for the corresponding size in bytes.
- for output pointers, use "outptr_<name>" and "size_<name>"
This makes the generated code easier to understand, for example
the following:
case OP_glBindAttribLocation: {
size_t tmpPtr2Size = (size_t)*(uint32_t *)(ptr + 8 + 4 + 4);
InputBuffer tmpPtr2(ptr + 8 + 4 + 4 + 4, tmpPtr2Size);
DEBUG("gl2(%p): glBindAttribLocation(%u %u %p(%u) )\n", stream,Unpack<GLuint,uint32_t>(ptr + 8), Unpack<GLuint,uint32_t>(ptr + 8 + 4), (const GLchar*)(tmpPtr2.get()), (uint32_t)tmpPtr2Size);
this->glBindAttribLocation(Unpack<GLuint,uint32_t>(ptr + 8), Unpack<GLuint,uint32_t>(ptr + 8 + 4), (const GLchar*)(tmpPtr2.get()));
SET_LASTCALL("glBindAttribLocation");
break;
}
becomes:
case OP_glBindAttribLocation: {
GLuint var_program = Unpack<GLuint,uint32_t>(ptr + 8);
GLuint var_index = Unpack<GLuint,uint32_t>(ptr + 8 + 4);
uint32_t size_name = Unpack<uint32_t,uint32_t>(ptr + 8 + 4 + 4);
InputBuffer inptr_name(ptr + 8 + 4 + 4 + 4, size_name);
DEBUG("gl2(%p): glBindAttribLocation(%u %u %p(%u) )\n", stream,var_program, var_index, (const GLchar*)(inptr_name.get()), size_name);
this->glBindAttribLocation(var_program, var_index, (const GLchar*)(inptr_name.get()));
SET_LASTCALL("glBindAttribLocation");
break;
}
Change-Id: Ifa8c73eec85b818d6d8b6371587da9fdfa57de8e
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Minor patch that ensures that the pointer/position increment all
happen at one place, instead of being replicated in each case
statement. In other words, the generated code used to look like:
switch (opcode) {
case OP_someOperation1: {
...
ptr += *(uint32_t)(ptr + 4);
pos += *(uint32_t)(ptr + 4);
break;
}
case OP_someOperation2: {
...
ptr += *(uint32_t)(ptr + 4);
pos += *(uint32_t)(ptr + 4);
break;
}
...
default: {
unknownOpcode = true;
}
Now it looks like:
switch (opcode) {
case OP_someOperation1: {
...
break;
}
case OP_someOperation2: {
...
break;
}
...
default: {
unknownOpcode = true;
}
if (!unknownOpcode) {
ptr += packetLen;
pos += packetLen;
}
Which is cleaner. Also change the type of |opcode| and |packetLen|
to uint32_t and size_t respectively. + Minor formatting changes to
indentation.
Change-Id: If0002fe18a24b9ce6691e3e3cd3e102d1e00d4c9
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This patch introduces two helper macros in the generated
decoder to make its source code slightly more readable
(DEBUG and SET_LASCALL).
Change-Id: I6659fe69a5533e5194d8db5f1882abaf1a5daee5
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This patch simplifies the generated encoders and decoders by
getting rid of the accessor functions (e.g. set_glDrawElementsData)
given that all fields are public and can be written to directly.
Change-Id: I15f4caac95e4d5f1e24a1a5838622600c6bc3207
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The decoders generated by emugen pass addresses that come directly
from the stream to EGL/GL functions. Sometimes, these addresses are
not properly padded with regards to the type of data being transfered
and this can crash some implementations (e.g. OSMesa being compiled
with -msse by default, and doesn't build without it).
This patch introduces two helper classes in ProtocolUtils.h, named
InputBuffer and OutputBuffer, which are used to auto-align buffer
pointers, then make the generated decoder code use them.
Change-Id: I345c7eecc230f62310ced5378b6344f419647e06
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When calling printf() with a "%f", the value passed must be a double,
not a float, which means we can't just pass a 32-bit value in the stack
and assume printf() will cast it to a float properly. This results in
bogus values printed whenever a GLfloat is used in a function signature,
due to invalid stack offsets used by the printf().
Fix the problem by using Unpack<>() template.
Change-Id: I282d9c07af68457f32af477435e5dc1999267d39
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The decoder didn't properly handle GLsizeiptr and GLintptr values, which
are always 32-bit on the wire, but can be 64-bit on the host. I.e. it
did something like that to read them from the stream:
*(GLsizeiptr*)(ptr + offset)
This fixes the issue by using templates to generate host-type-specific
functions that properly read data from the stream and convert it to the
appropriate host type.
Change-Id: I75749bd715456ca143eb1713498f7cf635918801
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Change-Id: If8f42a739dce6d1ac4d737ee50c7d2d569004153
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This patch simplifies VarType.h a bit, since there is no point
in having a specialized class like VarConverter to essentially
hold what is a size in bytes!
Change-Id: Idbba469a8594d1e964bbe79bbbea65934c42c033
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This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
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This removes the last pieces of shared/OpenglOsUtils
which were never used since the code in render_api.cpp always
used thread-based rendering, instead of process-based one.
This feature could be re-implemented in the future, if really
desirable.
Change-Id: I551e0f3d6d5a06ff66cb40b007e2b24c295f1dd8
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+ Add unit test.
Change-Id: I26d84cf590f6bfff3304be3f42dc0196bcc7f6d2
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+ Add a unit test.
Change-Id: I27c993d1dc819e5bd89fc1e9ae266e11e6ef9a76
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This patch ensures that all render threads use the same global
lock to synchronize calls to the underlying GLES/EGL libraries.
Original patch from Thomas Knych (thomaswk@google.com)
BUG=9627179
Change-Id: I8ac9a43bc30bba8a9a06f832cf29e72263d946ce
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This patch slightly modifies the build files for the GPU emulation
libraries to prepare for future changes in the emulator-specific
build system that will be necessary to support Win64 binaries.
The main difference is the introduction of 64-bit versions of the
emugl-begin-host-<type> macros, named emugl-begin-host64-<type>.
Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03
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When using the newest Mingw64 toolchain, both the forward declaration
and the definition of functions need to use GLAPI / GLAPIENTRY or the
compiler will complain.
BUG=15402623
Change-Id: Ida9e1cb9b177759e7d6688dc1d883dd856abda04
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The definitions of two EGL translator functions were missing
EGLAPI / EGLAPIENTRY macros. On Windows, these enforces the
__stdcall procedure call modifier, which changes the way the
stack pointer is modified on function exit.
Without this patch, a call to these function will result in
a corrupted stack pointer in the caller, quickly followed by
a random crash.
BUG=15402623
Change-Id: Ia0f7ebef29e1252086fb59ebf2e6f907c2a69487
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The gralloc register_buffer() function, which calls rcOpenColorBuffer,
must actually increment the reference count before returning.
Otherwise the buffer allocator may release its reference before the
client has obtained one, and the buffer will be freed prematurely.
Since rcOpenColorBuffer was just sending a message to the host without
waiting for it to be received/processed, this guarantee was not met.
Adding a return value makes the call synchronous.
Bug: 12988668
Change-Id: I8b2399cfb0f600f99b3387f630343291b59bc9a6
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* Zero output parameters so that errors don't return random
data (even if the target code was careful to zero its output
parameters.) Spec says that we will not modify values in case of
an error, which is not currently possible, but at least this
means we return deterministic values.
* Similarly, avoid passing uninitialized data if an error occurs
during getting the viewport.
* Fix a bug where glGetError may be called when NULL is decoded in
CHECK_GL_ERROR mode.
* Output more information about the stream in DEBUG_PRINTOUT mode to
help separate from multiple streams.
Change-Id: I31706b92642efe4c7ed38d178b49e72835a9c9a6
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This fixes a few compiler warnings when building the GPU emulation
libraries with GCC 4.8. Note that GLbyte is defined as khronos_int8_t
which is signed!
Change-Id: I52027cd2eb20d6162983319f22d4da150ff514ed
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This back-ports several fixes from aosp/master branch into idea133:
145e25 Fix the Google Maps crash issue
e33909 Support GL_MAX_TEXTURE_SIZE case to glGetIntegerv API
c6dd20 Fix Mac build.
Change-Id: I26a05956c3b926dddeb638c6cff979199075ecbb
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x86_64-linux-glibc2.11-4.8" into idea133
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Unlike its 4.6 counterpart, the new
x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/x86_64-linux/bits/gthr-default.h
(line #39) no longer unconditionally include unistd.h which provides getopt prototype
Change-Id: I53310bb0f27e6ed7b4ee732ef301c4868decccb4
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These warnings appear when building the sources through the emulator's
standalone build system, not the platform one.
Change-Id: Ib5d51cf6211f32763be00c7436ae14c06f76b436
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The function uses DescribePixelFormat() which doesn't return a
count, but a maximum index, in a base-1 list of possible formats,
so adjust the code accordingly.
See http://msdn.microsoft.com/en-us/library/windows/desktop/dd318302(v=vs.85).aspx
Change-Id: Id0cc92249348e6c845570adaaf4c280721a194bb
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The eglWaitEGL implementation didn't restore the previous
bound API after calling eglWaitClient. This probably isn't
a big concern for emugl correctness, but fixing this removes
a compiler warning.
See http://www.khronos.org/registry/egl/sdk/docs/man/xhtml/eglWaitGL.html
Change-Id: I143ffeeefa01aff502d27d4e1d6f892f0d1efe5b
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This patch fixes the Windows SDK build. A previous patch
apparently broke it even though I could not reproduce this
locally before submitting.
What it does is, when using the platform build to generate
Windows binaries, use the host Linux binary instead of rebuilding
the 'emugen' tool from sources.
Note that the emulator's standalone build supports building
host Linux binaries even when targetting Windows by default.
+ Add a missing module import that got lost in translation
for some odd reason.
Change-Id: I2ccd962d8b3df859b2cba82573225820b69b0d32
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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Final patch to completely remove dependencies on
libcutils/libutils/liblog from the host-side GPU
emulation libraries.
Change-Id: I84a058bbd0ca676b18c0b0a094ac8bae692f9c94
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This patch removes the use of the 'thread_store' class from
<utils/threads.h> by providing its own implementation instead
under shared/emugl/common/thread_store.h, plus appropriate
unit tests.
Note that unlike the Android version, this properly destroys
the thread-local values on thread exit (instead of leaking
them).
+ Provide a LazyInstance class used to perform thread-safe
lazy initialization of static variables without the use
of C++ constructors.
Change-Id: Iabe01fbd713c6872b5fe245d7255c3c03749a88a
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This patch removes the dependency on android::Mutex from
<cutils/threads.h> by providing a custom implementation, which
is a simple wrapper around pthread_mutex_t / CriticalSection,
under shared/emugl/common/mutex.h
+ Provide unit tests.
Change-Id: I379ef0c480c478ab9ba5f2faaf8274267eff37ba
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This patch removes a few minor compiler warnings related
to unused local variables.
Change-Id: Icd4b3b478dce0c38cc1dd04419db7350dcbdb8f6
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This gets rid of two copies of SmartPtr.h and replaces them with
a single implementation under shared/emugl/common/smart_ptr.*
Note that this uses a new include path rooted at the shared/
directory for classes that are likely to be built both for
the host and the device (in case we back-port this to
device/generic/goldfish/opengl/ in the future).
+ Add a gtest-based set of unittests, after building, just
call 'emugl_common_host_unittests' to run it.
Note that this probably needs a 64-bit version as well,
will come later once I find a way to build GTest for 64-bits
without breaking the platform build :-)
Also note that this moves the class to the 'emugl' namespace,
in order to make the code easier to build out of the platform
tree, and embed it in other projects. More classes will be
transitioned / refactored in future patches.
AOSP_BUG=64806
Change-Id: Ieb326c5f3f002a21537b8a391a82ce2ef9925073
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A small patch to prepare for the out-of-platform-tree build.
This ones places SDL-related definitions in a new build file
(sdl.mk) and provide a way for the emulator's build system
to provide its own SDL compiler and linker flags.
+ Add missing KHR/khrplatform.h file.
Change-Id: I496f1a49730ffbfae80a074e09611bd07777cf1a
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