aboutsummaryrefslogtreecommitdiffstats
path: root/emulator/opengl/shared/OpenglCodecCommon
Commit message (Collapse)AuthorAgeFilesLines
* Use a per-process server address for the GLES serverJesse Hall2012-07-117-33/+39
| | | | | | | | | | | | | | | Previously we used a hardcoded address (tcp port, unix pipe path, etc.) for the OpenGLRender system. Multiple emulators would all try to listen on the same address, with the system non-deterministically (?) choosing which one accepted each new connection. This resulted in frames going to the wrong emulator window, one emulator shutting down another's OpenGL system, etc. Now the OpenGLRender server requests an unused tcp port or derives a path from the pid, and reports the address back to the emulator client to use for future connections from the guest. Change-Id: I6af2eac0c7f27670a3b6595772eebc7aa2b24688
* Move emugl system code to development.gitJesse Hall2012-06-061-12/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Because of the way the SDK and Android system images are branched, host code that goes into the SDK tools can't live in the same repository as code that goes into the system image. This change keeps the emugl host code in sdk.git/emulator/opengl while moving the emugl system code to development.git/tools/emulator/opengl. A few changes were made beyond simply cloning the directories: (a) Makefiles were modified to only build the relevant components. Not doing so would break the build due to having multiple rule definitions. (b) Protocol spec files were moved from the guest encoder directories to the host decoder directories. The decoder must support older versions of the protocol, but not newer versions, so it makes sense to keep the latest version of the protocol spec with the decoder. (c) Along with that, the encoder is now built from checked in generated encoder source rather than directly from the protocol spec. The generated code must be updated manually. This makes it possible to freeze the system encoder version without freezing the host decoder version, and also makes it very obvious when a protocol changes is happening that will require special backwards-compatibility support in the decoder/renderer. (d) Host-only and system-only code were removed from the repository where they aren't used. (e) README and DESIGN documents were updated to reflect this split. No actual source code was changed due to the above. Change-Id: I70b576a70ac3dc94155f931508b152178f1e8cd5
* Move emulator GLES from development.git to sdk.gitJesse Hall2012-04-1625-0/+3428
The emulator GLES support has two interfaces: a host shared library interface used by QEMU, and a protocol between the platform and the host. The host library interface is not versioned; QEMU and the GLES renderer must match. The protocol on the other hand must be backwards compatible: a new GLES renderer must support an older platform image. Thus for branching purposes it makes more sense to put the GLES renderer in sdk.git, which is branched along with qemu.git for SDK releases. Platform images will be built against the protocol version in the platform branch of sdk.git. Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58