| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
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On Mac, some of the dynamic libs has name without ".dylib". Like,
"System/Library/Frameworks/OpenGL.framework/OpenGL", we need solution
to handle it in the dlopen() API.
Change-Id: Ie513ace5a0d7d154f73e0f13919005d1498901d7
Signed-off-by: Tina Zhang <tina.zhang@intel.com>
Signed-off-by: Chao Qin <chaox.qin@intel.com>
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automerge: 4e42336
* commit '4e4233679d4ef4e25d13fe3b56bd8cdaa3b822cc':
emulator/opengl: Remove out-of-process handling code.
emulator/opengl: refactor Thread class.
emulator/opengl: refactor shared library handling.
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This removes the last pieces of shared/OpenglOsUtils
which were never used since the code in render_api.cpp always
used thread-based rendering, instead of process-based one.
This feature could be re-implemented in the future, if really
desirable.
Change-Id: I551e0f3d6d5a06ff66cb40b007e2b24c295f1dd8
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+ Add unit test.
Change-Id: I26d84cf590f6bfff3304be3f42dc0196bcc7f6d2
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+ Add a unit test.
Change-Id: I27c993d1dc819e5bd89fc1e9ae266e11e6ef9a76
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automerge: d1dd8ee
* commit 'd1dd8ee1e85f60569ddf6ebc7fe1cbde7ebb6f38':
emulator/opengl: Add global lock to libOpenglRender.
Move SdkVersionInfo from sdk-common to sdklib, part 3.
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This patch ensures that all render threads use the same global
lock to synchronize calls to the underlying GLES/EGL libraries.
Original patch from Thomas Knych (thomaswk@google.com)
BUG=9627179
Change-Id: I8ac9a43bc30bba8a9a06f832cf29e72263d946ce
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automerge: 343a78f
* commit '343a78fae064d666b02416b56039b86c554fa615':
emulator/opengl: Prepare for 64-bit build changes.
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This patch slightly modifies the build files for the GPU emulation
libraries to prepare for future changes in the emulator-specific
build system that will be necessary to support Win64 binaries.
The main difference is the introduction of 64-bit versions of the
emugl-begin-host-<type> macros, named emugl-begin-host64-<type>.
Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03
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automerge: 183aa4f
* commit '183aa4f4213a03aa4081aec487bec101db64b3f7':
emulator/opengl: Fix compilation with Mingw64 toolchain.
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When using the newest Mingw64 toolchain, both the forward declaration
and the definition of functions need to use GLAPI / GLAPIENTRY or the
compiler will complain.
BUG=15402623
Change-Id: Ida9e1cb9b177759e7d6688dc1d883dd856abda04
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idea133
automerge: 3e92426
* commit '3e924260e43a43057196e98976a5c4643eb7a480':
emulator/opengl: Fix GPU emulation library crash on Windows.
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The definitions of two EGL translator functions were missing
EGLAPI / EGLAPIENTRY macros. On Windows, these enforces the
__stdcall procedure call modifier, which changes the way the
stack pointer is modified on function exit.
Without this patch, a call to these function will result in
a corrupted stack pointer in the caller, quickly followed by
a random crash.
BUG=15402623
Change-Id: Ia0f7ebef29e1252086fb59ebf2e6f907c2a69487
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automerge: a509402
* commit 'a509402a6b907a871b62f89ea713ff63286c23ae':
opengl: rcOpenColorBuffer must be synchronous
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The gralloc register_buffer() function, which calls rcOpenColorBuffer,
must actually increment the reference count before returning.
Otherwise the buffer allocator may release its reference before the
client has obtained one, and the buffer will be freed prematurely.
Since rcOpenColorBuffer was just sending a message to the host without
waiting for it to be received/processed, this guarantee was not met.
Adding a return value makes the call synchronous.
Bug: 12988668
Change-Id: I8b2399cfb0f600f99b3387f630343291b59bc9a6
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into idea133
Auto-merge: 66ff424
* commit '66ff42468f7dc836f73cc9507bdf8d6f21e17d7f':
emulator/opengl: A few debugging, stability improvements to emugl
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* Zero output parameters so that errors don't return random
data (even if the target code was careful to zero its output
parameters.) Spec says that we will not modify values in case of
an error, which is not currently possible, but at least this
means we return deterministic values.
* Similarly, avoid passing uninitialized data if an error occurs
during getting the viewport.
* Fix a bug where glGetError may be called when NULL is decoded in
CHECK_GL_ERROR mode.
* Output more information about the stream in DEBUG_PRINTOUT mode to
help separate from multiple streams.
Change-Id: I31706b92642efe4c7ed38d178b49e72835a9c9a6
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This patch removes the emulator modules from the Windows SDK build,
as well as the GPU emulation library modules from emulator-specific
platform builds.
Note that these binaries and libraries are now directly built from
sources through the emulator's own standalone build system, i.e.:
cd external/qemu
./android-rebuild.sh
Change-Id: I5fd1f154f5118c3d9eee80c24ffa45068d7cfc33
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This fixes a few compiler warnings when building the GPU emulation
libraries with GCC 4.8. Note that GLbyte is defined as khronos_int8_t
which is signed!
Change-Id: I52027cd2eb20d6162983319f22d4da150ff514ed
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This back-ports several fixes from aosp/master branch into idea133:
145e25 Fix the Google Maps crash issue
e33909 Support GL_MAX_TEXTURE_SIZE case to glGetIntegerv API
c6dd20 Fix Mac build.
Change-Id: I26a05956c3b926dddeb638c6cff979199075ecbb
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x86_64-linux-glibc2.11-4.8" into idea133
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Unlike its 4.6 counterpart, the new
x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/x86_64-linux/bits/gthr-default.h
(line #39) no longer unconditionally include unistd.h which provides getopt prototype
Change-Id: I53310bb0f27e6ed7b4ee732ef301c4868decccb4
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These warnings appear when building the sources through the emulator's
standalone build system, not the platform one.
Change-Id: Ib5d51cf6211f32763be00c7436ae14c06f76b436
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The function uses DescribePixelFormat() which doesn't return a
count, but a maximum index, in a base-1 list of possible formats,
so adjust the code accordingly.
See http://msdn.microsoft.com/en-us/library/windows/desktop/dd318302(v=vs.85).aspx
Change-Id: Id0cc92249348e6c845570adaaf4c280721a194bb
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The eglWaitEGL implementation didn't restore the previous
bound API after calling eglWaitClient. This probably isn't
a big concern for emugl correctness, but fixing this removes
a compiler warning.
See http://www.khronos.org/registry/egl/sdk/docs/man/xhtml/eglWaitGL.html
Change-Id: I143ffeeefa01aff502d27d4e1d6f892f0d1efe5b
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This patch fixes the Windows SDK build. A previous patch
apparently broke it even though I could not reproduce this
locally before submitting.
What it does is, when using the platform build to generate
Windows binaries, use the host Linux binary instead of rebuilding
the 'emugen' tool from sources.
Note that the emulator's standalone build supports building
host Linux binaries even when targetting Windows by default.
+ Add a missing module import that got lost in translation
for some odd reason.
Change-Id: I2ccd962d8b3df859b2cba82573225820b69b0d32
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This patch improves the build files for the GPU emulation
libraries to allow them to be built directly with the emulator's
own standalone build system.
Change-Id: I205392bdfe4223a5c43fa67e24a2beffcbcbc07a
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Final patch to completely remove dependencies on
libcutils/libutils/liblog from the host-side GPU
emulation libraries.
Change-Id: I84a058bbd0ca676b18c0b0a094ac8bae692f9c94
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This removes dependencies on two libutils headers.
Rather than provide alternative data types, simply disable the
corresponding code because it looks like the corresponding fields
are simply never used by the code?
It is likely that this code is only used in the guest portion
of the code, and thus completely un-necessary on the host side.
Change-Id: I22c67f114c2c77381ceba8de23dd631158276596
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Replace it with a custom emugl::IdToObjectMap template
class that owns the objects, simplifying the code.
Change-Id: Id18319e8080211acebed814bc0d702fbaab3b245
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This remove the use of android::Vector<> by providing an
alternative vector implementation (emugl::PodVector<>) which
is heavily based on the emulator version under
external/qemu/android/base/containers/PodVector.h.
Ultimately the GPU emulation libraries will move under
external/qemu/, and the code will be changed to use
android::base::PodVector<> instead of emugl::PodVector<>.
Change-Id: I9836ed961795c0791115c61e731d15d17f036972
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Remove the dependency on <cutils/sockets.h> by providing
"emugl/common/sockets.h" instead, which contains similar
utility wrappers.
Change-Id: Ifd48abeb208b004c801c9447a4141881f6fa8f44
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This patch removes the use of the 'thread_store' class from
<utils/threads.h> by providing its own implementation instead
under shared/emugl/common/thread_store.h, plus appropriate
unit tests.
Note that unlike the Android version, this properly destroys
the thread-local values on thread exit (instead of leaking
them).
+ Provide a LazyInstance class used to perform thread-safe
lazy initialization of static variables without the use
of C++ constructors.
Change-Id: Iabe01fbd713c6872b5fe245d7255c3c03749a88a
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This patch removes the dependency on android::Mutex from
<cutils/threads.h> by providing a custom implementation, which
is a simple wrapper around pthread_mutex_t / CriticalSection,
under shared/emugl/common/mutex.h
+ Provide unit tests.
Change-Id: I379ef0c480c478ab9ba5f2faaf8274267eff37ba
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This is done by building a special version of GoogleTest
specially for the GPU emulation libraries.
Change-Id: Ie27c75d9a85836f392375e110a5152031af586bc
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Change-Id: I35d0650f2d69b3616167ee03decdc96b7ec09b2a
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This patch removes a few minor compiler warnings related
to unused local variables.
Change-Id: Icd4b3b478dce0c38cc1dd04419db7350dcbdb8f6
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Change-Id: I020a56c0a762c4df9c0c7cabc17c862e05699c18
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This gets rid of two copies of SmartPtr.h and replaces them with
a single implementation under shared/emugl/common/smart_ptr.*
Note that this uses a new include path rooted at the shared/
directory for classes that are likely to be built both for
the host and the device (in case we back-port this to
device/generic/goldfish/opengl/ in the future).
+ Add a gtest-based set of unittests, after building, just
call 'emugl_common_host_unittests' to run it.
Note that this probably needs a 64-bit version as well,
will come later once I find a way to build GTest for 64-bits
without breaking the platform build :-)
Also note that this moves the class to the 'emugl' namespace,
in order to make the code easier to build out of the platform
tree, and embed it in other projects. More classes will be
transitioned / refactored in future patches.
AOSP_BUG=64806
Change-Id: Ieb326c5f3f002a21537b8a391a82ce2ef9925073
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A small patch to prepare for the out-of-platform-tree build.
This ones places SDL-related definitions in a new build file
(sdl.mk) and provide a way for the emulator's build system
to provide its own SDL compiler and linker flags.
+ Add missing KHR/khrplatform.h file.
Change-Id: I496f1a49730ffbfae80a074e09611bd07777cf1a
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This patch gets rid of all compiler warnings for the
GPU emulation libraries when building on a Linux host.
Note that GLcommon/GLutils.h now provides two new functions
to perform 'safe' type casts between unsigned integers and
pointers: SafePointerFromUInt() and SafeUIntFromPointer().
Change-Id: I01c48bbd72f925d70eb9831f57e15815e687121f
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bug: 10456411
Fix for internal bug
Change-Id: I85181d358f1844b25cc85fbaf5f64842d5ed6f22
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The pointer returned by glGetString is owned by the GL context, so
when the GL context is destroyed it may become invalid. This happens
on Mesa, for example. Make/manage our own copy of the extension string
to use after destroying the context.
Bug: 9627179
Change-Id: I605536151ee64f50403546d0d38c5b5f1f27dd73
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This is what the pixel format attribute lists in
MacPixelFormatsAttribs.m try to achieve, but despite this, alpha
is nonzero in every returned configuration on certain (all?)
machines (at least on 10.8.5 on a nvidia gpu). This means that
EGL won't return any configs at all with alpha == 0.
The default config chooser in GLSurfaceView requires a config with
alpha == 0. This means that previously, this view failed to start up
on the emulator on OS X, unless set up with a non-default config
chooser.
Change-Id: I2bf3e92a026c525a97d6746e491d920ce127787f
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Updating or deleting data associated with a buffer object was clearing
the name->data association, but not actually deallocating the data.
Thanks to manjian2006 for finding the bug and proposing the fix.
Bug: 60468
Change-Id: Ibabfb1bace8acdeb1a4bbe5bf922845d096a8d22
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* changes:
Ignore empty ranges
Fix rangeUnion return value in the successful case
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