From fb098496a1460ed7b4bab997bc2acd96934236e7 Mon Sep 17 00:00:00 2001 From: Raphael Date: Fri, 16 Sep 2011 09:18:08 -0700 Subject: AVD Launcher.exe for the Windows SDK. In Tools R14, the Windows SDK will have 2 icons in the root of the SDK: one to launch the AVD window, and a different one to launche the SDK Manager window. I'll need to change the icon in a later CL. I don't have any ICO editor at hand right now. Change-Id: Ic651e3c3d71c2eac5fe851fba8ea2782eca5e594 --- avdlauncher/Android.mk | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 avdlauncher/Android.mk (limited to 'avdlauncher/Android.mk') diff --git a/avdlauncher/Android.mk b/avdlauncher/Android.mk new file mode 100644 index 0000000..fb48e15 --- /dev/null +++ b/avdlauncher/Android.mk @@ -0,0 +1,56 @@ +# Copyright 2011 The Android Open Source Project +# +# Android.mk for avdlauncher +# +# The "AVD Launcher" is for Windows only. +# This simple .exe will sit at the root of the Windows SDK +# and currently simply executes tools\android.bat. +# Eventually it should simply replace the batch file. + + +#----- The current C++ avdlauncher ----- + +LOCAL_PATH := $(call my-dir) +include $(CLEAR_VARS) + +ifeq ($(HOST_OS),windows) + +LOCAL_SRC_FILES := \ + avdlauncher.c + +LOCAL_CFLAGS += -Wall -Wno-unused-parameter +LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY +LOCAL_MODULE := avdlauncher + +LOCAL_MODULE_TAGS := optional + +# Locate windres executable +WINDRES := windres +ifneq ($(USE_MINGW),) + # When building the resources under Linux, use the MinGW one + WINDRES := i586-mingw32msvc-windres +endif + +# Link the Windows icon file as well into the executable, based on the technique +# used in external/qemu/Makefile.android. The variables need to have different +# names to not interfere with the ones from qemu/Makefile.android. +# +INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) +AVDLAUNCHER_ICON_OBJ := avdlauncher_icon.o +AVDLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images +$(AVDLAUNCHER_ICON_PATH)/$(AVDLAUNCHER_ICON_OBJ): $(AVDLAUNCHER_ICON_PATH)/android_icon.rc + $(WINDRES) $< -I $(AVDLAUNCHER_ICON_PATH) -o $@ + +# seems to be the only way to add an object file that was not generated from +# a C/C++/Java source file to our build system. and very unfortunately, +# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces +# us to put the object file in the source directory... +# +LOCAL_PREBUILT_OBJ_FILES += images/$(AVDLAUNCHER_ICON_OBJ) + +include $(BUILD_HOST_EXECUTABLE) + +$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) + +endif + -- cgit v1.1