From d430650793909f763de85847d234903606302b96 Mon Sep 17 00:00:00 2001 From: David 'Digit' Turner Date: Wed, 11 Jun 2014 14:57:38 +0200 Subject: emulator/opengl: Prepare for 64-bit build changes. This patch slightly modifies the build files for the GPU emulation libraries to prepare for future changes in the emulator-specific build system that will be necessary to support Win64 binaries. The main difference is the introduction of 64-bit versions of the emugl-begin-host- macros, named emugl-begin-host64-. Change-Id: Ib40c030fa407b0ed951755dd9b007fda85778e03 --- emulator/opengl/host/libs/Translator/EGL/Android.mk | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'emulator/opengl/host/libs/Translator/EGL/Android.mk') diff --git a/emulator/opengl/host/libs/Translator/EGL/Android.mk b/emulator/opengl/host/libs/Translator/EGL/Android.mk index 40f165a..5d1c9b2 100644 --- a/emulator/opengl/host/libs/Translator/EGL/Android.mk +++ b/emulator/opengl/host/libs/Translator/EGL/Android.mk @@ -48,7 +48,7 @@ $(call emugl-end-module) ### EGL host implementation, 64-bit ######################## ifdef EMUGL_BUILD_64BITS - $(call emugl-begin-host-shared-library,lib64EGL_translator) + $(call emugl-begin-host64-shared-library,lib64EGL_translator) $(call emugl-import,lib64GLcommon) LOCAL_LDLIBS += $(host_common_LDLIBS) -m64 -- cgit v1.1