LOCAL_PATH := $(call my-dir) host_common_debug_CFLAGS := #For gl debbuging #host_common_debug_CFLAGS += -DCHECK_GL_ERROR #host_common_debug_CFLAGS += -DDEBUG_PRINTOUT ### host library ########################################## $(call emugl-begin-host-static-library,libGLESv2_dec) $(call emugl-import, libOpenglCodecCommon libOpenglOsUtils) $(call emugl-gen-decoder,$(LOCAL_PATH),gl2) # For gl2_types.h ! $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) $(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS)) LOCAL_SRC_FILES := GL2Decoder.cpp $(call emugl-end-module) ### host library, 64-bit #################################### ifdef EMUGL_BUILD_64BITS $(call emugl-begin-host-static-library,lib64GLESv2_dec) $(call emugl-import, lib64OpenglCodecCommon lib64OpenglOsUtils) $(call emugl-gen-decoder,$(LOCAL_PATH),gl2) # For gl2_types.h ! $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) $(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS) -m64) LOCAL_SRC_FILES := GL2Decoder.cpp $(call emugl-end-module) endif