/* * Copyright 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLES_V2_VALIDATE_H #define GLES_V2_VALIDATE_H #include #include #include struct GLESv2Validate:public GLESvalidate{ static bool blendEquationMode(GLenum mode); static bool blendSrc(GLenum s); static bool blendDst(GLenum d); static bool textureParams(GLenum param); static bool hintTargetMode(GLenum target,GLenum mode); static bool capability(GLenum cap); static bool pixelStoreParam(GLenum param); static bool readPixelFrmt(GLenum format); static bool shaderType(GLenum type); static bool precisionType(GLenum type); static bool arrayIndex(GLEScontext * ctx,GLuint index); static bool pixelType(GLEScontext * ctx,GLenum type); static bool pixelFrmt(GLEScontext* ctx,GLenum format); static bool attribName(const GLchar* name); static bool attribIndex(int index); static bool programParam(GLenum pname); }; #endif