/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PROGRAM_DATA_H #define PROGRAM_DATA_H class ProgramData:public ObjectData{ public: ProgramData(); virtual ~ProgramData(); GLuint getAttachedVertexShader(); GLuint getAttachedFragmentShader(); GLuint getAttachedShader(GLenum type); bool attachShader(GLuint shader,GLenum type); bool isAttached(GLuint shader); bool detachShader(GLuint shader); void setLinkStatus(GLint status); GLint getLinkStatus(); void setInfoLog(GLchar *log); GLchar* getInfoLog(); private: GLuint AttachedVertexShader; GLuint AttachedFragmentShader; GLint LinkStatus; GLchar* infoLog; }; #endif