/* * Copyright 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHADER_PARSER_H #define SHADER_PARSER_H #include "GLESv2Context.h" #include #include #include class ShaderParser:public ObjectData{ public: ShaderParser(); ShaderParser(GLenum type); void setSrc(const Version& ver,GLsizei count,const GLchar** strings,const GLint* length); const char* getOriginalSrc(); const GLchar** parsedLines(); GLenum getType(); ~ShaderParser(); void setInfoLog(GLchar * infoLog); GLchar* getInfoLog(); private: void parseOriginalSrc(); void parseGLSLversion(); void parseBuiltinConstants(); void parseOmitPrecision(); void parseExtendDefaultPrecision(); void parseLineNumbers(); void clearParsedSrc(); GLenum m_type; char* m_originalSrc; std::string m_src; std::string m_parsedSrc; GLchar* m_parsedLines; GLchar* m_infoLog; }; #endif