/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GLDISPATCHH #define GLDISPATCHH #include #include #include "emugl/common/mutex.h" #include "gldefs.h" #include "GLutils.h" #define GLAPIENTRY GL_APIENTRY typedef void(*FUNCPTR)(); class GLDispatch { public: GLDispatch(); void dispatchFuncs(GLESVersion version); /* OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/ static void (GLAPIENTRY *glActiveTexture) ( GLenum texture ); static void (GLAPIENTRY *glBindBuffer) (GLenum target, GLuint buffer); static void (GLAPIENTRY *glBindTexture) (GLenum target, GLuint texture); static void (GLAPIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor); static void (GLAPIENTRY *glBlendEquation)( GLenum mode ); static void (GLAPIENTRY *glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); static void (GLAPIENTRY *glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); static void (GLAPIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); static void (GLAPIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); static void (GLAPIENTRY *glClear) (GLbitfield mask); static void (GLAPIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void (GLAPIENTRY *glClearStencil) (GLint s); static void (GLAPIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static void (GLAPIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); static void (GLAPIENTRY *glCompressedTexSubImage2D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); static void (GLAPIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static void (GLAPIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static void (GLAPIENTRY *glCullFace) (GLenum mode); static void (GLAPIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers); static void (GLAPIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures); static void (GLAPIENTRY *glDepthFunc) (GLenum func); static void (GLAPIENTRY *glDepthMask) (GLboolean flag); static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar); static void (GLAPIENTRY *glDisable) (GLenum cap); static void (GLAPIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count); static void (GLAPIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); static void (GLAPIENTRY *glEnable) (GLenum cap); static void (GLAPIENTRY *glFinish) (void); static void (GLAPIENTRY *glFlush) (void); static void (GLAPIENTRY *glFrontFace) (GLenum mode); static void (GLAPIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers); static void (GLAPIENTRY *glGenTextures) (GLsizei n, GLuint *textures); static void (GLAPIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params); static void (GLAPIENTRY *glGetBufferParameteriv) (GLenum, GLenum, GLint *); static GLenum (GLAPIENTRY *glGetError) (void); static void (GLAPIENTRY *glGetFloatv) (GLenum pname, GLfloat *params); static void (GLAPIENTRY *glGetIntegerv) (GLenum pname, GLint *params); static const GLubyte * (GLAPIENTRY *glGetString) (GLenum name); static void (GLAPIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); static void (GLAPIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); static void (GLAPIENTRY *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params); static void (GLAPIENTRY *glHint) (GLenum target, GLenum mode); static GLboolean (GLAPIENTRY *glIsBuffer) (GLuint); static GLboolean (GLAPIENTRY *glIsEnabled) (GLenum cap); static GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture); static void (GLAPIENTRY *glLineWidth) (GLfloat width); static void (GLAPIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units); static void (GLAPIENTRY *glPixelStorei) (GLenum pname, GLint param); static void (GLAPIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static void (GLAPIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert ); static void (GLAPIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); static void (GLAPIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask); static void (GLAPIENTRY *glStencilMask) (GLuint mask); static void (GLAPIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); static void (GLAPIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void (GLAPIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param); static void (GLAPIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint *params); static void (GLAPIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void (GLAPIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); static void (GLAPIENTRY *glPushAttrib) ( GLbitfield mask ); static void (GLAPIENTRY *glPopAttrib) ( void ); static void (GLAPIENTRY *glPushClientAttrib) ( GLbitfield mask ); static void (GLAPIENTRY *glPopClientAttrib) ( void ); static GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer); static void (GLAPIENTRY *glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer); static void (GLAPIENTRY *glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers); static void (GLAPIENTRY *glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers); static void (GLAPIENTRY *glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); static void (GLAPIENTRY *glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params); static GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer); static void (GLAPIENTRY *glBindFramebufferEXT) (GLenum target, GLuint framebuffer); static void (GLAPIENTRY *glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers); static void (GLAPIENTRY *glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers); static GLenum (GLAPIENTRY *glCheckFramebufferStatusEXT) (GLenum target); static void (GLAPIENTRY *glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); static void (GLAPIENTRY *glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); static void (GLAPIENTRY *glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); static void (GLAPIENTRY *glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); static void (GLAPIENTRY *glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params); static void (GLAPIENTRY *glGenerateMipmapEXT) (GLenum target); /* OpenGL functions which are needed ONLY for implementing GLES 1.1*/ static void (GLAPIENTRY *glAlphaFunc) (GLenum func, GLclampf ref); static void (GLAPIENTRY *glBegin)( GLenum mode ); static void (GLAPIENTRY *glClearDepth) (GLclampd depth); static void (GLAPIENTRY *glClientActiveTexture) ( GLenum texture ); static void (GLAPIENTRY *glClipPlane) (GLenum plane, const GLdouble *equation); static void (GLAPIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); static void (GLAPIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void (GLAPIENTRY *glColor4fv) ( const GLfloat *v ); static void (GLAPIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); static void (GLAPIENTRY *glColor4ubv) ( const GLubyte *v ); static void (GLAPIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void (GLAPIENTRY *glDisableClientState) (GLenum array); static void (GLAPIENTRY *glEnableClientState) (GLenum array); static void (GLAPIENTRY *glEnd) (void); static void (GLAPIENTRY *glFogf) (GLenum pname, GLfloat param); static void (GLAPIENTRY *glFogfv) (GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static void (GLAPIENTRY *glGetClipPlane) (GLenum plane, GLdouble *equation); static void (GLAPIENTRY *glGetDoublev) ( GLenum pname, GLdouble *params ); static void (GLAPIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params); static void (GLAPIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); static void (GLAPIENTRY *glGetPointerv) (GLenum pname, GLvoid* *params); static void (GLAPIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); static void (GLAPIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint *params); static void (GLAPIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param); static void (GLAPIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glLightModelf) (GLenum pname, GLfloat param); static void (GLAPIENTRY *glLightModelfv) (GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glLoadIdentity) (void); static void (GLAPIENTRY *glLoadMatrixf) (const GLfloat *m); static void (GLAPIENTRY *glLogicOp) (GLenum opcode); static void (GLAPIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param); static void (GLAPIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glMultiTexCoord2fv) ( GLenum target, const GLfloat *v ); static void (GLAPIENTRY *glMultiTexCoord2sv) ( GLenum target, const GLshort *v ); static void (GLAPIENTRY *glMultiTexCoord3fv) ( GLenum target, const GLfloat *v ); static void (GLAPIENTRY *glMultiTexCoord3sv) ( GLenum target, const GLshort *v ); static void (GLAPIENTRY *glMultiTexCoord4f) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); static void (GLAPIENTRY *glMultiTexCoord4fv) ( GLenum target, const GLfloat *v ); static void (GLAPIENTRY *glMultiTexCoord4sv) ( GLenum target, const GLshort *v ); static void (GLAPIENTRY *glMultMatrixf) (const GLfloat *m); static void (GLAPIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); static void (GLAPIENTRY *glNormal3fv) ( const GLfloat *v ); static void (GLAPIENTRY *glNormal3sv) ( const GLshort *v ); static void (GLAPIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static void (GLAPIENTRY *glPointParameterf) (GLenum, GLfloat); static void (GLAPIENTRY *glPointParameterfv) (GLenum, const GLfloat *); static void (GLAPIENTRY *glPointSize) (GLfloat size); static void (GLAPIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); static void (GLAPIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z); static void (GLAPIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param); static void (GLAPIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param); static void (GLAPIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); static void (GLAPIENTRY *glMatrixMode) (GLenum mode); static void (GLAPIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); static void (GLAPIENTRY *glPopMatrix) (void); static void (GLAPIENTRY *glPushMatrix) (void); static void (GLAPIENTRY *glShadeModel) (GLenum mode); static void (GLAPIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void (GLAPIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param); static void (GLAPIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint *params); static void (GLAPIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z); static void (GLAPIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); /* OpenGL functions which are needed ONLY for implementing GLES 1.1 EXTENSIONS*/ static void (GLAPIENTRY *glCurrentPaletteMatrixARB) (GLint index); static void (GLAPIENTRY *glMatrixIndexuivARB) (GLint size, GLuint * indices); static void (GLAPIENTRY *glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); static void (GLAPIENTRY *glWeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); static void (GLAPIENTRY *glTexGenf) (GLenum coord, GLenum pname, GLfloat param ); static void (GLAPIENTRY *glTexGeni) (GLenum coord, GLenum pname, GLint param ); static void (GLAPIENTRY *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params ); static void (GLAPIENTRY *glTexGeniv) (GLenum coord, GLenum pname, const GLint *params ); static void (GLAPIENTRY *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params ); static void (GLAPIENTRY *glGetTexGeniv) (GLenum coord, GLenum pname, GLint *params ); /* Loading OpenGL functions which are needed ONLY for implementing GLES 2.0*/ static void (GL_APIENTRY *glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void (GL_APIENTRY *glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); static void (GL_APIENTRY *glStencilMaskSeparate)(GLenum face, GLuint mask); static GLboolean (GL_APIENTRY *glIsProgram)(GLuint program); static GLboolean (GL_APIENTRY *glIsShader)(GLuint shader); static void (GL_APIENTRY *glVertexAttrib1f)(GLuint indx, GLfloat x); static void (GL_APIENTRY *glVertexAttrib1fv)(GLuint indx, const GLfloat* values); static void (GL_APIENTRY *glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); static void (GL_APIENTRY *glVertexAttrib2fv)(GLuint indx, const GLfloat* values); static void (GL_APIENTRY *glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); static void (GL_APIENTRY *glVertexAttrib3fv)(GLuint indx, const GLfloat* values); static void (GL_APIENTRY *glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void (GL_APIENTRY *glVertexAttrib4fv)(GLuint indx, const GLfloat* values); static void (GL_APIENTRY *glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); static void (GL_APIENTRY *glDisableVertexAttribArray)(GLuint index); static void (GL_APIENTRY *glEnableVertexAttribArray)(GLuint index); static void (GL_APIENTRY *glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); static void (GL_APIENTRY *glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); static void (GL_APIENTRY *glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer); static void (GL_APIENTRY *glUniform1f)(GLint location, GLfloat x); static void (GL_APIENTRY *glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); static void (GL_APIENTRY *glUniform1i)(GLint location, GLint x); static void (GL_APIENTRY *glUniform1iv)(GLint location, GLsizei count, const GLint* v); static void (GL_APIENTRY *glUniform2f)(GLint location, GLfloat x, GLfloat y); static void (GL_APIENTRY *glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); static void (GL_APIENTRY *glUniform2i)(GLint location, GLint x, GLint y); static void (GL_APIENTRY *glUniform2iv)(GLint location, GLsizei count, const GLint* v); static void (GL_APIENTRY *glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); static void (GL_APIENTRY *glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); static void (GL_APIENTRY *glUniform3i)(GLint location, GLint x, GLint y, GLint z); static void (GL_APIENTRY *glUniform3iv)(GLint location, GLsizei count, const GLint* v); static void (GL_APIENTRY *glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void (GL_APIENTRY *glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); static void (GL_APIENTRY *glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); static void (GL_APIENTRY *glUniform4iv)(GLint location, GLsizei count, const GLint* v); static void (GL_APIENTRY *glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void (GL_APIENTRY *glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void (GL_APIENTRY *glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader); static void (GL_APIENTRY *glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name); static void (GL_APIENTRY *glCompileShader)(GLuint shader); static GLuint (GL_APIENTRY *glCreateProgram)(void); static GLuint (GL_APIENTRY *glCreateShader)(GLenum type); static void (GL_APIENTRY *glDeleteProgram)(GLuint program); static void (GL_APIENTRY *glDeleteShader)(GLuint shader); static void (GL_APIENTRY *glDetachShader)(GLuint program, GLuint shader); static void (GL_APIENTRY *glLinkProgram)(GLuint program); static void (GL_APIENTRY *glUseProgram)(GLuint program); static void (GL_APIENTRY *glValidateProgram)(GLuint program); static void (GL_APIENTRY *glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); static void (GL_APIENTRY *glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); static void (GL_APIENTRY *glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); static int (GL_APIENTRY *glGetAttribLocation)(GLuint program, const GLchar* name); static void (GL_APIENTRY *glGetProgramiv)(GLuint program, GLenum pname, GLint* params); static void (GL_APIENTRY *glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); static void (GL_APIENTRY *glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); static void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); static void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); static void (GL_APIENTRY *glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); static void (GL_APIENTRY *glGetUniformfv)(GLuint program, GLint location, GLfloat* params); static void (GL_APIENTRY *glGetUniformiv)(GLuint program, GLint location, GLint* params); static int (GL_APIENTRY *glGetUniformLocation)(GLuint program, const GLchar* name); static void (GL_APIENTRY *glReleaseShaderCompiler)(void); static void (GL_APIENTRY *glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); static void (GL_APIENTRY *glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); private: bool m_isLoaded; static emugl::Mutex s_lock; }; #endif