/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIB_OPENGL_RENDER_RENDER_SERVER_H #define _LIB_OPENGL_RENDER_RENDER_SERVER_H #include "SocketStream.h" #include "emugl/common/mutex.h" #include "emugl/common/thread.h" class RenderServer : public emugl::Thread { public: static RenderServer *create(char* addr, size_t addrLen); virtual ~RenderServer(); virtual intptr_t main(); bool isExiting() const { return m_exiting; } private: RenderServer(); private: emugl::Mutex m_lock; SocketStream *m_listenSock; bool m_exiting; }; #endif