/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.layoutlib.api; import java.util.EnumSet; import java.util.Map; /** * Entry point of the Layout Lib. Extensions of this class provide a method to compute * and render a layout. */ public abstract class LayoutBridge { public final static int API_CURRENT = 5; /** * Returns the API level of the layout library. *

* While no methods will ever be removed, some may become deprecated, and some new ones * will appear. */ public abstract int getApiLevel(); /** * Returns an {@link EnumSet} of the supported {@link Capability}. * @return an {@link EnumSet} with the supported capabilities. * */ public EnumSet getCapabilities() { return EnumSet.noneOf(Capability.class); } /** * Initializes the Bridge object. * * @param fontOsLocation the location of the fonts. * @param enumValueMap map attrName => { map enumFlagName => Integer value }. * @return true if success. */ public boolean init(String fontOsLocation, Map> enumValueMap) { return false; } /** * Prepares the layoutlib to unloaded. */ public boolean dispose() { return false; } /** * Starts a layout session by inflating and rendering it. The method returns a * {@link LayoutScene} on which further actions can be taken. * * @return a new {@link ILayoutScene} object that contains the result of the scene creation and * first rendering. */ public LayoutScene createScene(SceneParams params) { return null; } /** * Clears the resource cache for a specific project. *

This cache contains bitmaps and nine patches that are loaded from the disk and reused * until this method is called. *

The cache is not configuration dependent and should only be cleared when a * resource changes (at this time only bitmaps and 9 patches go into the cache). * * @param projectKey the key for the project. */ public void clearCaches(Object projectKey) { } }