/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.layoutlib.api; import static com.android.layoutlib.api.SceneResult.SceneStatus.NOT_IMPLEMENTED; import com.android.layoutlib.api.SceneResult.SceneStatus; import java.awt.image.BufferedImage; import java.util.Map; /** * An object allowing interaction with an Android layout. * * This is returned by {@link LayoutBridge#createScene(SceneParams)}. * and can then be used for subsequent actions on the layout. * * @since 5 * */ public class LayoutScene { public interface IAnimationListener { /** * Called when a new animation frame is available for display. */ void onNewFrame(BufferedImage image); /** * Called when the animation is done playing. */ void done(SceneResult result); /** * Returns true if the animation is canceled. */ boolean isCanceled(); } /** * Returns the last operation result. */ public SceneResult getResult() { return NOT_IMPLEMENTED.getResult(); } /** * Returns the {@link ViewInfo} object for the top level view. *

* This is reset to a new instance every time {@link #render()} is called and can be * null if the call failed (and the method returned a {@link SceneResult} with * {@link SceneStatus#ERROR_UNKNOWN} or {@link SceneStatus#NOT_IMPLEMENTED}. *

* This can be safely modified by the caller. */ public ViewInfo getRootView() { return null; } /** * Returns the rendering of the full layout. *

* This is reset to a new instance every time {@link #render()} is called and can be * null if the call failed (and the method returned a {@link SceneResult} with * {@link SceneStatus#ERROR_UNKNOWN} or {@link SceneStatus#NOT_IMPLEMENTED}. *

* This can be safely modified by the caller. */ public BufferedImage getImage() { return null; } /** * Returns a map of (XML attribute name, attribute value) containing only default attribute * values, for the given view Object. * @param viewObject the view object. * @return a map of the default property values or null. */ public Map getDefaultViewPropertyValues(Object viewObject) { return null; } /** * Re-renders the layout as-is. * In case of success, this should be followed by calls to {@link #getRootView()} and * {@link #getImage()} to access the result of the rendering. * * This is equivalent to calling render(SceneParams.DEFAULT_TIMEOUT) * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult render() { return render(SceneParams.DEFAULT_TIMEOUT); } /** * Re-renders the layout as-is, with a given timeout in case other renderings are being done. * In case of success, this should be followed by calls to {@link #getRootView()} and * {@link #getImage()} to access the result of the rendering. * * The {@link LayoutBridge} is only able to inflate or render one layout at a time. There * is an internal lock object whenever such an action occurs. The timeout parameter is used * when attempting to acquire the lock. If the timeout expires, the method will return * {@link SceneStatus#ERROR_TIMEOUT}. * * @param timeout timeout for the rendering, in milliseconds. * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult render(long timeout) { return NOT_IMPLEMENTED.getResult(); } /** * Sets the value of a given property on a given object. *

* This does nothing more than change the property. To render the scene in its new state, a * call to {@link #render()} is required. *

* Any amount of actions can be taken on the scene before {@link #render()} is called. * * @param objectView * @param propertyName * @param propertyValue * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult setProperty(Object objectView, String propertyName, String propertyValue) { return NOT_IMPLEMENTED.getResult(); } /** * Inserts a new child in a ViewGroup object. *

* This does nothing more than change the layouy. To render the scene in its new state, a * call to {@link #render()} is required. *

* Any amount of actions can be taken on the scene before {@link #render()} is called. * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult insertChild(Object parentView, IXmlPullParser childXml, int index) { return NOT_IMPLEMENTED.getResult(); } /** * Inserts a new child in a ViewGroup object. *

* This does nothing more than change the layouy. To render the scene in its new state, a * call to {@link #render()} is required. *

* Any amount of actions can be taken on the scene before {@link #render()} is called. * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult moveChild(Object parentView, IXmlPullParser layoutParamsXml, int index) { return NOT_IMPLEMENTED.getResult(); } /** * Removes a child from a ViewGroup object. *

* This does nothing more than change the layouy. To render the scene in its new state, a * call to {@link #render()} is required. *

* Any amount of actions can be taken on the scene before {@link #render()} is called. * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult removeChild(Object parentView, int index) { return NOT_IMPLEMENTED.getResult(); } /** * Starts playing an given animation on a given object. *

* The animation playback is asynchronous and the rendered frame is sent vi the * listener. * * @param targetObject the view object to animate * @param animationName the name of the animation (res/anim) to play. * @param listener the listener callback. * * @return a {@link SceneResult} indicating the status of the action. */ public SceneResult animate(Object targetObject, String animationName, boolean isFrameworkAnimation, IAnimationListener listener) { return NOT_IMPLEMENTED.getResult(); } /** * Discards the layout. No more actions can be called on this object. */ public void dispose() { } }