/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.layoutlib.api; import static com.android.layoutlib.api.SceneResult.SceneStatus.NOT_IMPLEMENTED; import com.android.layoutlib.api.SceneResult.SceneStatus; import java.awt.image.BufferedImage; import java.util.Map; /** * An object allowing interaction with an Android layout. * * This is returned by {@link LayoutBridge#createScene(SceneParams)}. * and can then be used for subsequent actions on the layout. * * @since 5 * */ public class LayoutScene { public interface IAnimationListener { /** * Called when a new animation frame is available for display. */ void onNewFrame(BufferedImage image); /** * Called when the animation is done playing. */ void done(SceneResult result); /** * Returns true if the animation is canceled. */ boolean isCanceled(); } /** * Returns the last operation result. */ public SceneResult getResult() { return NOT_IMPLEMENTED.getResult(); } /** * Returns the {@link ViewInfo} object for the top level view. *
* This is reset to a new instance every time {@link #render()} is called and can be
* null
if the call failed (and the method returned a {@link SceneResult} with
* {@link SceneStatus#ERROR_UNKNOWN} or {@link SceneStatus#NOT_IMPLEMENTED}.
*
* This is reset to a new instance every time {@link #render()} is called and can be
* null
if the call failed (and the method returned a {@link SceneResult} with
* {@link SceneStatus#ERROR_UNKNOWN} or {@link SceneStatus#NOT_IMPLEMENTED}.
*
render(SceneParams.DEFAULT_TIMEOUT)
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult render() {
return render(SceneParams.DEFAULT_TIMEOUT);
}
/**
* Re-renders the layout as-is, with a given timeout in case other renderings are being done.
* In case of success, this should be followed by calls to {@link #getRootView()} and
* {@link #getImage()} to access the result of the rendering.
*
* The {@link LayoutBridge} is only able to inflate or render one layout at a time. There
* is an internal lock object whenever such an action occurs. The timeout parameter is used
* when attempting to acquire the lock. If the timeout expires, the method will return
* {@link SceneStatus#ERROR_TIMEOUT}.
*
* @param timeout timeout for the rendering, in milliseconds.
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult render(long timeout) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Sets the value of a given property on a given object.
*
* This does nothing more than change the property. To render the scene in its new state, a
* call to {@link #render()} is required.
*
* Any amount of actions can be taken on the scene before {@link #render()} is called.
*
* @param objectView
* @param propertyName
* @param propertyValue
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult setProperty(Object objectView, String propertyName, String propertyValue) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Inserts a new child in a ViewGroup object.
*
* This does nothing more than change the layouy. To render the scene in its new state, a
* call to {@link #render()} is required.
*
* Any amount of actions can be taken on the scene before {@link #render()} is called.
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult insertChild(Object parentView, IXmlPullParser childXml, int index) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Inserts a new child in a ViewGroup object.
*
* This does nothing more than change the layouy. To render the scene in its new state, a
* call to {@link #render()} is required.
*
* Any amount of actions can be taken on the scene before {@link #render()} is called.
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult moveChild(Object parentView, IXmlPullParser layoutParamsXml, int index) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Removes a child from a ViewGroup object.
*
* This does nothing more than change the layouy. To render the scene in its new state, a
* call to {@link #render()} is required.
*
* Any amount of actions can be taken on the scene before {@link #render()} is called.
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult removeChild(Object parentView, int index) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Starts playing an given animation on a given object.
*
* The animation playback is asynchronous and the rendered frame is sent vi the
* listener.
*
* @param targetObject the view object to animate
* @param animationName the name of the animation (res/anim) to play.
* @param listener the listener callback.
*
* @return a {@link SceneResult} indicating the status of the action.
*/
public SceneResult animate(Object targetObject, String animationName,
boolean isFrameworkAnimation, IAnimationListener listener) {
return NOT_IMPLEMENTED.getResult();
}
/**
* Discards the layout. No more actions can be called on this object.
*/
public void dispose() {
}
}