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path: root/emulator/opengl/tests/translator_tests/GLES_V2/Android.mk
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LOCAL_PATH:= $(call my-dir)

$(call emugl-begin-host-executable,triangleV2)
$(call emugl-import,libEGL_translator libGLES_V2_translator)

PREBUILT := $(HOST_PREBUILT_TAG)
LOCAL_SDL_CONFIG ?= prebuilts/tools/$(PREBUILT)/sdl/bin/sdl-config
LOCAL_SDL_CFLAGS := $(shell $(LOCAL_SDL_CONFIG) --cflags)
LOCAL_SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(LOCAL_SDL_CONFIG) --static-libs))

LOCAL_SRC_FILES:= \
        triangleV2.cpp

LOCAL_CFLAGS += $(LOCAL_SDL_CFLAGS) -g -O0
LOCAL_LDLIBS += $(LOCAL_SDL_LDLIBS)

LOCAL_STATIC_LIBRARIES += libSDL libSDLmain

ifeq ($(HOST_OS),darwin)
  # OS X 10.6+ needs to be forced to link dylib to avoid problems
  # with the dynamic function lookups in SDL 1.2
  LOCAL_LDLIBS += /usr/lib/dylib1.o
  $(call emugl-import,libMac_view)
endif

$(call emugl-end-module)