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path: root/include/utils/Vector.h
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* Add Vector::resize()Jesse Hall2013-07-301-1/+7
| | | | | Bug: 8384764 Change-Id: Icee83d389f3e555eba7d419b64c8d52a9aa21b8b
* Ensure that Vector::erase() returns a valid iteratorJason Simmons2013-07-301-1/+2
| | | | | | | | | | Vector::erase may reallocate the Vector's storage while removing an element. However, erase() calls begin() before calling removeItemsAt(), thus caching a pointer the the Vector's old storage. If the storage is reallocated, the iterator returned by erase() will be based on the old storage pointer and will thus be invalid. Change-Id: I2450c55fd418e6b1c558a4ca7c024573abbaa098
* get rid of mirrorItemAt() which isn't used anywhereMathias Agopian2013-07-301-11/+0
| | | | Change-Id: Id6f2dbeed21cabc127d39538c0ff464077ada83f
* improve Vector<> safety checksMathias Agopian2013-07-301-7/+10
| | | | | | | | | | - make errors that will always cause a memory corruption always fatal (for eg: KeyedVector<>::editValue{For|At}() failure) - make other errors fatal in debug mode, those that can be caught by the caller. - fix typos Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb
* one more step towards multiple display supportMathias Agopian2013-07-301-4/+4
| | | | | | | | | - remove dependency on cached state in validateVisibility - get rid of mVertices and mTransformedBounds - get rid of validateVisibility - get rid of unlockPageFlip - handleTransaction now returns a dirty region - computevisibileregion now uses window-manager space
* Add traits to common utils data structures.Jeff Brown2013-07-301-0/+3
| | | | | | | | | | | Many of our basic data structures are trivially movable using memcpy() even if they are not trivially constructable, destructable or copyable. It's worth taking advantage of this *ahem* trait. Adding trivial_move_trait to String16 reduces appt running time on frameworks/base/core/res by 40%! Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
* Instead of hardcoding OMX component names in our code, supportAndreas Huber2013-07-301-2/+2
| | | | | | a config file instead. Change-Id: I5835903ab9f1c4a22ccc605ca99ed966767adf57
* SF transactions are now O(1) wrt IPC instead of O(N).Mathias Agopian2013-07-301-1/+25
| | | | Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
* fix typo in Vector<>:: push_back and push_frontMathias Agopian2013-07-301-2/+2
| | | | | | parameter were inverted. Change-Id: I867b01de5f58354bb9668fa662dd2a7d78dd3b37
* Add some basic STL compatibility to Vector<>Mathias Agopian2013-07-301-0/+20
| | | | Change-Id: Iaf72623170ee415372c7989d7ba9ff627167449e
* fix [4093196] Device lock up - log spam with SharedBufferStack: ↵Mathias Agopian2013-07-301-0/+3
| | | | | | | | | | | | | | | waitForCondition(LockCondition) timed out a memory corruption happned when the buffer pool was resized (like when playing a video or using camera) and there was no current active buffer. In this case, the faulty code would index into an array at position -1 which corrupted 24 bytes of data. also improved region validation code (ifdef'ed out by default) Bug: 4093196 Change-Id: I915c581d131148959d720e00e3892e9186ab733d
* Even more native input dispatch work in progress.Jeff Brown2013-07-301-7/+7
| | | | | | | | | | | | | | | | | Added more tests. Fixed a regression in Vector. Fixed bugs in pointer tracking. Fixed a starvation issue in PollLoop when setting or removing callbacks. Fixed a couple of policy nits. Modified the internal representation of MotionEvent to be more efficient and more consistent. Added code to skip/cancel virtual key processing when there are multiple pointers down. This helps to better disambiguate virtual key presses from stray touches (such as cheek presses). Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
* Native input dispatch rewrite work in progress.Jeff Brown2013-07-301-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
* improve Vector<> with types that can be trivially moved and remove some ↵Mathias Agopian2013-07-301-2/+1
| | | | | | unused code. This optimization applies to sp<> and wp<> which should now perform about the same as regular pointers when placed in to Vector<>.
* auto import from //depot/cupcake/@135843The Android Open Source Project2013-07-301-0/+359
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* auto import from //depot/cupcake/@135843The Android Open Source Project2013-07-301-359/+0
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* Initial ContributionThe Android Open Source Project2013-07-301-0/+359