| Commit message (Collapse) | Author | Age | Files | Lines |
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The object hierarchy was confusing and convoluted. This removes
a lot of unnecessary code, and consolidates the BacktraceCurrent
and BacktraceThread code into BacktraceCurrent.
Change-Id: I01c8407d493712a48169df49dd3ff46db4a7c3ae
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The backtrace structure used to include a pointer to a backtrace_map_t
that represented the map data for a particular pc. This introduced a
race condition where the pointer could be discarded, but the backtrace
structure still contained a pointer to garbage memory. Now all of the map
information is right in the structure.
Bug: 19028453
Change-Id: If7088a73f3c6bf1f3bc8cdd2bb4b62e7cab831c0
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Change-Id: I247a98fc3b98879a0c34a975f9914ccec95d1a04
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Change-Id: I8893246fcd541d97b02a1a4cac81c53c6cd2e394
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Fix errors exposed by adding checking to disabled ALOGVs.
Change-Id: I36b77bb0ad8dc7661b0f834f20d1179b86134d57
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Update to handle the new optimized way that libunwind works.
In addition, a small refactor of the BacktraceMap code.
A few new tests of for good measure.
Change-Id: I2f9b4f5ad5a0dfe907b31febee76e4b9b94fb76f
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Change-Id: I1364255bfed7788a35531962508bad804b8d5b7f
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This includes removing the map_info.c source and replacing it with the
BacktraceMap class to handle all map related code.
Change all callers of libbacktrace map functionality.
Also modify the corkscrew thread code so that it doesn't need to build
the map twice (once in the corkscrew format and once in the libbacktrace
format).
Change-Id: I32865a39f83a3dd6f958fc03c2759ba47d12382e
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