#ifndef _ADB_CLIENT_H_ #define _ADB_CLIENT_H_ #include "adb.h" #include /* connect to adb, connect to the named service, and return ** a valid fd for interacting with that service upon success ** or a negative number on failure */ int adb_connect(const std::string& service, std::string* error); int _adb_connect(const std::string& service, std::string* error); /* connect to adb, connect to the named service, return 0 if ** the connection succeeded AND the service returned OKAY */ int adb_command(const std::string& service, std::string* error); // Connects to the named adb service and fills 'result' with the response. // Returns true on success; returns false and fills 'error' on failure. bool adb_query(const std::string& service, std::string* result, std::string* error); /* Set the preferred transport to connect to. */ void adb_set_transport(transport_type type, const char* serial); /* Set TCP specifics of the transport to use */ void adb_set_tcp_specifics(int server_port); /* Set TCP Hostname of the transport to use */ void adb_set_tcp_name(const char* hostname); /* Return the console port of the currently connected emulator (if any) * of -1 if there is no emulator, and -2 if there is more than one. * assumes adb_set_transport() was alled previously... */ int adb_get_emulator_console_port(void); /* send commands to the current emulator instance. will fail if there * is zero, or more than one emulator connected (or if you use -s * with a that does not designate an emulator) */ int adb_send_emulator_command(int argc, const char** argv); // Reads a standard adb status response (OKAY|FAIL) and // returns true in the event of OKAY, false in the event of FAIL // or protocol error. bool adb_status(int fd, std::string* error); #endif