#include #include #include #include #include #include "symbol_table.h" #include "utility.h" #include // Compare func for qsort static int qcompar(const void *a, const void *b) { return ((struct symbol*)a)->addr - ((struct symbol*)b)->addr; } // Compare func for bsearch static int bcompar(const void *addr, const void *element) { struct symbol *symbol = (struct symbol*)element; if((unsigned int)addr < symbol->addr) { return -1; } if((unsigned int)addr - symbol->addr >= symbol->size) { return 1; } return 0; } /* * Create a symbol table from a given file * * Parameters: * filename - Filename to process * * Returns: * A newly-allocated SymbolTable structure, or NULL if error. * Free symbol table with symbol_table_free() */ struct symbol_table *symbol_table_create(const char *filename) { struct symbol_table *table = NULL; // Open the file, and map it into memory struct stat sb; int length; char *base; XLOG2("Creating symbol table for %s\n", filename); int fd = open(filename, O_RDONLY); if(fd < 0) { goto out; } fstat(fd, &sb); length = sb.st_size; base = mmap(NULL, length, PROT_READ, MAP_PRIVATE, fd, 0); if(!base) { goto out_close; } // Parse the file header Elf32_Ehdr *hdr = (Elf32_Ehdr*)base; Elf32_Shdr *shdr = (Elf32_Shdr*)(base + hdr->e_shoff); // Search for the dynamic symbols section int sym_idx = -1; int dynsym_idx = -1; int i; for(i = 0; i < hdr->e_shnum; i++) { if(shdr[i].sh_type == SHT_SYMTAB ) { sym_idx = i; } if(shdr[i].sh_type == SHT_DYNSYM ) { dynsym_idx = i; } } if ((dynsym_idx == -1) && (sym_idx == -1)) { goto out_unmap; } table = malloc(sizeof(struct symbol_table)); if(!table) { goto out_unmap; } table->name = strdup(filename); table->num_symbols = 0; Elf32_Sym *dynsyms = NULL; Elf32_Sym *syms = NULL; int dynnumsyms = 0; int numsyms = 0; char *dynstr = NULL; char *str = NULL; if (dynsym_idx != -1) { dynsyms = (Elf32_Sym*)(base + shdr[dynsym_idx].sh_offset); dynnumsyms = shdr[dynsym_idx].sh_size / shdr[dynsym_idx].sh_entsize; int dynstr_idx = shdr[dynsym_idx].sh_link; dynstr = base + shdr[dynstr_idx].sh_offset; } if (sym_idx != -1) { syms = (Elf32_Sym*)(base + shdr[sym_idx].sh_offset); numsyms = shdr[sym_idx].sh_size / shdr[sym_idx].sh_entsize; int str_idx = shdr[sym_idx].sh_link; str = base + shdr[str_idx].sh_offset; } int symbol_count = 0; int dynsymbol_count = 0; if (dynsym_idx != -1) { // Iterate through the dynamic symbol table, and count how many symbols // are actually defined for(i = 0; i < dynnumsyms; i++) { if(dynsyms[i].st_shndx != SHN_UNDEF) { dynsymbol_count++; } } XLOG2("Dynamic Symbol count: %d\n", dynsymbol_count); } if (sym_idx != -1) { // Iterate through the symbol table, and count how many symbols // are actually defined for(i = 0; i < numsyms; i++) { if((syms[i].st_shndx != SHN_UNDEF) && (strlen(str+syms[i].st_name)) && (syms[i].st_value != 0) && (syms[i].st_size != 0)) { symbol_count++; } } XLOG2("Symbol count: %d\n", symbol_count); } // Now, create an entry in our symbol table structure for each symbol... table->num_symbols += symbol_count + dynsymbol_count; table->symbols = malloc(table->num_symbols * sizeof(struct symbol)); if(!table->symbols) { free(table); table = NULL; goto out_unmap; } int j = 0; if (dynsym_idx != -1) { // ...and populate them for(i = 0; i < dynnumsyms; i++) { if(dynsyms[i].st_shndx != SHN_UNDEF) { table->symbols[j].name = strdup(dynstr + dynsyms[i].st_name); table->symbols[j].addr = dynsyms[i].st_value; table->symbols[j].size = dynsyms[i].st_size; XLOG2("name: %s, addr: %x, size: %x\n", table->symbols[j].name, table->symbols[j].addr, table->symbols[j].size); j++; } } } if (sym_idx != -1) { // ...and populate them for(i = 0; i < numsyms; i++) { if((syms[i].st_shndx != SHN_UNDEF) && (strlen(str+syms[i].st_name)) && (syms[i].st_value != 0) && (syms[i].st_size != 0)) { table->symbols[j].name = strdup(str + syms[i].st_name); table->symbols[j].addr = syms[i].st_value; table->symbols[j].size = syms[i].st_size; XLOG2("name: %s, addr: %x, size: %x\n", table->symbols[j].name, table->symbols[j].addr, table->symbols[j].size); j++; } } } // Sort the symbol table entries, so they can be bsearched later qsort(table->symbols, table->num_symbols, sizeof(struct symbol), qcompar); out_unmap: munmap(base, length); out_close: close(fd); out: return table; } /* * Free a symbol table * * Parameters: * table - Table to free */ void symbol_table_free(struct symbol_table *table) { int i; if(!table) { return; } for(i=0; inum_symbols; i++) { free(table->symbols[i].name); } free(table->symbols); free(table); } /* * Search for an address in the symbol table * * Parameters: * table - Table to search in * addr - Address to search for. * * Returns: * A pointer to the Symbol structure corresponding to the * symbol which contains this address, or NULL if no symbol * contains it. */ const struct symbol *symbol_table_lookup(struct symbol_table *table, unsigned int addr) { if(!table) { return NULL; } return bsearch((void*)addr, table->symbols, table->num_symbols, sizeof(struct symbol), bcompar); }