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-rw-r--r--binutils-2.21/ld/emultempl/mmo.em158
1 files changed, 158 insertions, 0 deletions
diff --git a/binutils-2.21/ld/emultempl/mmo.em b/binutils-2.21/ld/emultempl/mmo.em
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+# This shell script emits a C file. -*- C -*-
+# Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
+# Free Software Foundation, Inc.
+#
+# This file is part of the GNU Binutils.
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
+# MA 02110-1301, USA.
+#
+
+# This file is sourced from generic.em.
+
+fragment <<EOF
+/* Need to have this macro defined before mmix-elfnmmo, which uses the
+ name for the before_allocation function, defined in ldemul.c (for
+ the mmo "emulation") or in elf32.em (for the elf64mmix
+ "emulation"). */
+#define gldmmo_before_allocation before_allocation_default
+
+/* We include this header *not* because we expect to handle ELF here
+ but because we re-use the map_segments function in elf-generic.em,
+ a file which is rightly somewhat ELF-centric. But this is only to
+ get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
+ output from the mmo emulation: -m mmo --oformat elf64-mmix! */
+#include "elf-bfd.h"
+
+static void gld${EMULATION_NAME}_after_allocation (void);
+EOF
+
+source_em ${srcdir}/emultempl/elf-generic.em
+source_em ${srcdir}/emultempl/mmix-elfnmmo.em
+
+fragment <<EOF
+
+/* Place an orphan section. We use this to put random SEC_CODE or
+ SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
+ from elf32.em. */
+
+static lang_output_section_statement_type *
+mmo_place_orphan (asection *s,
+ const char *secname,
+ int constraint ATTRIBUTE_UNUSED)
+{
+ static struct orphan_save hold_text =
+ {
+ MMO_TEXT_SECTION_NAME,
+ SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
+ 0, 0, 0, 0
+ };
+ struct orphan_save *place;
+ lang_output_section_statement_type *after;
+ lang_output_section_statement_type *os;
+
+ /* We have nothing to say for anything other than a final link. */
+ if (link_info.relocatable
+ || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
+ return NULL;
+
+ /* Only care for sections we're going to load. */
+ os = lang_output_section_find (secname);
+
+ /* We have an output section by this name. Place the section inside it
+ (regardless of whether the linker script lists it as input). */
+ if (os != NULL)
+ {
+ lang_add_section (&os->children, s, os);
+ return os;
+ }
+
+ /* If this section does not have .text-type section flags or there's no
+ MMO_TEXT_SECTION_NAME, we don't have anything to say. */
+ if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
+ return NULL;
+
+ if (hold_text.os == NULL)
+ hold_text.os = lang_output_section_find (hold_text.name);
+
+ place = &hold_text;
+ if (hold_text.os != NULL)
+ after = hold_text.os;
+ else
+ after = &lang_output_section_statement.head->output_section_statement;
+
+ /* If there's an output section by this name, we'll use it, regardless
+ of section flags, in contrast to what's done in elf32.em. */
+ os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL);
+
+ /* We need an output section for .text as a root, so if there was none
+ (might happen with a peculiar linker script such as in "map
+ addresses", map-address.exp), we grab the output section created
+ above. */
+ if (hold_text.os == NULL)
+ hold_text.os = os;
+
+ return os;
+}
+
+/* Remove the spurious settings of SEC_RELOC that make it to the output at
+ link time. We are as confused as elflink.h:elf_bfd_final_link, and
+ paper over the bug similarly. */
+
+static void
+mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
+{
+ bfd_set_section_flags (abfd, sec,
+ bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
+}
+
+/* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
+
+static void
+gld${EMULATION_NAME}_after_allocation (void)
+{
+ bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
+ gld${EMULATION_NAME}_map_segments (FALSE);
+}
+
+/* To get on-demand global register allocation right, we need to parse the
+ relocs, like what happens when linking to ELF. It needs to be done
+ before all input sections are supposed to be present. When linking to
+ ELF, it's done when reading symbols. When linking to mmo, we do it
+ when all input files are seen, which is equivalent. */
+
+static void
+mmo_after_open (void)
+{
+ /* When there's a mismatch between the output format and the emulation
+ (using weird combinations like "-m mmo --oformat elf64-mmix" for
+ example), we'd count relocs twice because they'd also be counted
+ along the usual route for ELF-only linking, which would lead to an
+ internal accounting error. */
+ if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
+ {
+ LANG_FOR_EACH_INPUT_STATEMENT (is)
+ {
+ if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
+ && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
+ einfo ("%X%P: Internal problems scanning %B after opening it",
+ is->the_bfd);
+ }
+ }
+}
+EOF
+
+LDEMUL_PLACE_ORPHAN=mmo_place_orphan
+LDEMUL_AFTER_OPEN=mmo_after_open