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authorDoug Zongker <dougz@android.com>2012-01-18 13:46:26 -0800
committerDoug Zongker <dougz@android.com>2012-01-18 15:15:39 -0800
commit48b5b0737c127a049bf16f9c69926c4da8668112 (patch)
tree92e4aeda2e0db36e09be25eef8d239983411309f
parent6639248d02ce544538eea83488c1ed4a3b46a7fc (diff)
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allow recovery UI to ignore certain keypresses
Change-Id: Id182bb95ffcc475c5acabb29b413e422302ae7f2
-rw-r--r--ui.cpp3
-rw-r--r--ui.h2
2 files changed, 4 insertions, 1 deletions
diff --git a/ui.cpp b/ui.cpp
index fd370a7..bd0fcae 100644
--- a/ui.cpp
+++ b/ui.cpp
@@ -123,6 +123,9 @@ void RecoveryUI::process_key(int key_code, int updown) {
if (register_key) {
switch (CheckKey(key_code)) {
+ case RecoveryUI::IGNORE:
+ break;
+
case RecoveryUI::TOGGLE:
ShowText(!IsTextVisible());
break;
diff --git a/ui.h b/ui.h
index 750b993..0d3b7bb 100644
--- a/ui.h
+++ b/ui.h
@@ -73,7 +73,7 @@ class RecoveryUI {
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
- enum KeyAction { ENQUEUE, TOGGLE, REBOOT };
+ enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key);
// --- menu display ---