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authorElliott Hughes <enh@google.com>2015-04-13 14:36:02 -0700
committerElliott Hughes <enh@google.com>2015-04-13 15:46:15 -0700
commit8fd86d77f1a2f15c6fa95bc390bcbe646374873a (patch)
treefa39003f9127c243b686264b48d5d2671e2ce8ac /device.h
parent17b032e159779886f0151641a9aad5003debdce2 (diff)
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Move the menu header out of the menu.
This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
Diffstat (limited to 'device.h')
-rw-r--r--device.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/device.h b/device.h
index 1507183..dad8ccd 100644
--- a/device.h
+++ b/device.h
@@ -70,12 +70,6 @@ class Device {
MOUNT_SYSTEM = 10,
};
- // Return the headers (an array of strings, one per line,
- // NULL-terminated) for the main menu. Typically these tell users
- // what to push to move the selection and invoke the selected
- // item.
- virtual const char* const* GetMenuHeaders();
-
// Return the list of menu items (an array of strings,
// NULL-terminated). The menu_position passed to InvokeMenuItem
// will correspond to the indexes into this array.