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authorElliott Hughes <enh@google.com>2015-04-10 15:00:34 -0700
committerElliott Hughes <enh@google.com>2015-04-10 15:14:35 -0700
commit4af215b2c35b41e983753256ad6dbebbf879c982 (patch)
treef327758d07cdb58a8e4a06f236f82f8df9515992 /ui.cpp
parent51697d2781501c30d8db6d2a8e6c2becebcffad8 (diff)
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Auto-detect whether to use the long-press UI.
Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
Diffstat (limited to 'ui.cpp')
-rw-r--r--ui.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/ui.cpp b/ui.cpp
index 064890e..dbe5c51 100644
--- a/ui.cpp
+++ b/ui.cpp
@@ -278,6 +278,10 @@ bool RecoveryUI::IsLongPress() {
return result;
}
+bool RecoveryUI::HasThreeButtons() {
+ return has_power_key && has_up_key && has_down_key;
+}
+
void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
@@ -290,7 +294,7 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display.
- if (has_power_key && has_up_key) {
+ if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}