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authorWilliam Roberts <wroberts@tresys.com>2013-08-20 16:02:53 -0700
committerAdnan Begovic <adnan@cyngn.com>2015-10-06 16:26:35 -0700
commit2c7341c5dd7c36c231ca18d927111cf5e2da57c1 (patch)
tree4eff73743413eec9852c6203c7a459cc688115db /core/product.mk
parent3bc5cfd0c1629da7b44ce25fa8039870d4a05413 (diff)
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Add PRODUCT_BOOTANIMATION
Just add PRODUCT_BOOTANIMATION in your product makefiles and point it to the zip file you would like to have used as the boot animation. The coresponsing build system handles picking the last one, which is the last product to set this. Change-Id: I8c95a515a8fbb92d363141eb79e254712dccc162 Signed-off-by: William Roberts <wroberts@tresys.com> Fix for build break when PRODUCT_BOOTANIMATION is unset Change-Id: I236c2dd35ba0e632ed327ed6dc36324c9e59587a Restore original behavior when PRODUCT_BOOTANIMATION is undefined Change-Id: I3ee7141f7c26cee033b8a30824caf38fcacec5a8
Diffstat (limited to 'core/product.mk')
-rw-r--r--core/product.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/product.mk b/core/product.mk
index 83e64be..d0eaf83 100644
--- a/core/product.mk
+++ b/core/product.mk
@@ -65,6 +65,7 @@ endef
#
_product_var_list := \
+ PRODUCT_BOOTANIMATION \
PRODUCT_BUILD_PROP_OVERRIDES \
PRODUCT_NAME \
PRODUCT_MODEL \