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authorJason Sams <rjsams@android.com>2010-11-18 14:33:59 -0800
committerJason Sams <rjsams@android.com>2010-11-18 14:34:24 -0800
commit3502b2e42119e06993e4ab29d147d09e1c7356dc (patch)
tree30ed84e5af80bde86faaf25e1dff62770eae75bc /overlay
parentf3bbde0ebc1803e97356193337461a59abec7a01 (diff)
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In HC, RS scripts do not belong in the resource directory.
Change-Id: I0fc6c9b879e3a1d074d78e6385cee4c5156f9556
Diffstat (limited to 'overlay')
-rw-r--r--overlay/packages/wallpapers/Basic/res/raw/nexus.rs313
1 files changed, 0 insertions, 313 deletions
diff --git a/overlay/packages/wallpapers/Basic/res/raw/nexus.rs b/overlay/packages/wallpapers/Basic/res/raw/nexus.rs
deleted file mode 100644
index df79689..0000000
--- a/overlay/packages/wallpapers/Basic/res/raw/nexus.rs
+++ /dev/null
@@ -1,313 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-#pragma stateVertex(PVOrtho)
-#pragma stateStore(PSSolid)
-
-#define MAX_PULSES 20
-#define MAX_EXTRAS 40
-#define PULSE_SIZE 14 // Size in pixels of a cell
-#define HALF_PULSE_SIZE 7
-#define GLOW_SIZE 64 // Size of the leading glow in pixels
-#define HALF_GLOW_SIZE 32
-#define SPEED 0.2f // (200 / 1000) Pixels per ms
-#define SPEED_VARIANCE 0.3f
-#define PULSE_NORMAL 0
-#define PULSE_EXTRA 1
-#define TRAIL_SIZE 40 // Number of cells in a trail
-#define MAX_DELAY 2000 // Delay between a pulse going offscreen and restarting
-
-struct pulse_s {
- int pulseType;
- float originX;
- float originY;
- int color;
- int startTime;
- float dx;
- float dy;
- float scale;
- int active;
-};
-struct pulse_s gPulses[MAX_PULSES];
-
-struct pulse_s gExtras[MAX_EXTRAS];
-
-int gNow;
-
-
-void setColor(int c) {
- if (State->mode == 1) {
- // sholes red
- color(0.9f, 0.1f, 0.1f, 0.8f);
- } else if (c == 0) {
- // red
- color(1.0f, 0.0f, 0.0f, 0.8f);
- } else if (c == 1) {
- // green
- color(0.0f, 0.8f, 0.0f, 0.8f);
- } else if (c == 2) {
- // blue
- color(0.0f, 0.4f, 0.9f, 0.8f);
- } else if (c == 3) {
- // yellow
- color(1.0f, 0.8f, 0.0f, 0.8f);
- }
-}
-
-void initPulse(struct pulse_s * pulse, int pulseType) {
- float scale = randf2(0.7f, 1.7f);
- pulse->scale = scale;
- if (randf(1) > 0.5f) {
- pulse->originX = (int)randf(State->width * 2 / PULSE_SIZE) * PULSE_SIZE;
- pulse->dx = 0;
- if (randf(1) > 0.5f) {
- // Top
- pulse->originY = 0;
- pulse->dy = scale;
- } else {
- // Bottom
- pulse->originY = State->height / scale;
- pulse->dy = -scale;
- }
- } else {
- pulse->originY = (int)randf(State->height / PULSE_SIZE) * PULSE_SIZE;
- pulse->dy = 0;
- if (randf(1) > 0.5f) {
- // Left
- pulse->originX = 0;
- pulse->dx = scale;
- } else {
- // Right
- pulse->originX = State->width * 2 / scale;
- pulse->dx = -scale;
- }
- }
- pulse->startTime = gNow + (int)randf(MAX_DELAY);
-
- pulse->color = (int)randf(4.0f);
-
- pulse->pulseType = pulseType;
- if (pulseType == PULSE_EXTRA) {
- pulse->active = 0;
- } else {
- pulse->active = 1;
- }
-}
-
-void initPulses() {
- gNow = uptimeMillis();
- int i;
- for (i=0; i<MAX_PULSES; i++) {
- initPulse(&gPulses[i], PULSE_NORMAL);
- }
- for (i=0; i<MAX_EXTRAS; i++) {
- struct pulse_s * p = &gExtras[i];
- p->pulseType = PULSE_EXTRA;
- p->active = 0;
- }
-}
-
-void drawBackground(int width, int height) {
- bindProgramFragment(NAMED_PFTextureBG);
- bindTexture(NAMED_PFTextureBG, 0, NAMED_TBackground);
- color(1.0f, 1.0f, 1.0f, 1.0f);
- if (State->rotate) {
- drawRect(0.0f, 0.0f, height*2, width, 0.0f);
- } else {
- drawRect(0.0f, 0.0f, width*2, height, 0.0f);
- }
-}
-
-void drawPulses(struct pulse_s * pulseSet, int setSize) {
- bindProgramFragment(NAMED_PFTexture);
- bindProgramFragmentStore(NAMED_PSBlend);
-
- float matrix[16];
- float modelMatrix[16];
-
- int i;
- for (i=0; i<setSize; i++) {
- struct pulse_s * p = &pulseSet[i];
-
- int delta = gNow - p->startTime;
-
- if (p->active != 0 && delta >= 0) {
-
- matrixLoadIdentity(modelMatrix);
- if (State->rotate) {
- //matrixLoadRotate(modelMatrix, 90.0f, 0.0f, 0.0f, 1.0f);
- //matrixTranslate(modelMatrix, 0.0f, -height, 1.0f);
- // XXX: HAX: do not slide display in landscape
- } else {
- matrixTranslate(modelMatrix, -(State->xOffset * State->width), 0, 0);
- }
- matrixScale(modelMatrix, p->scale, p->scale, 1.0f);
- vpLoadModelMatrix(modelMatrix);
-
- float x = p->originX + (p->dx * SPEED * delta);
- float y = p->originY + (p->dy * SPEED * delta);
-
- matrixLoadIdentity(matrix);
- if (p->dx < 0) {
- vpLoadTextureMatrix(matrix);
- float xx = x + (TRAIL_SIZE * PULSE_SIZE);
- if (xx <= 0) {
- initPulse(p, p->pulseType);
- } else {
- setColor(p->color);
- bindTexture(NAMED_PFTexture, 0, NAMED_TPulse);
- drawRect(x, y, xx, y + PULSE_SIZE, 0.0f);
- bindTexture(NAMED_PFTexture, 0, NAMED_TGlow);
- drawRect(x + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- x + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- 0.0f);
- }
- } else if (p->dx > 0) {
- x += PULSE_SIZE; // need to start on the other side of this cell
- vpLoadTextureMatrix(matrix);
- float xx = x - (TRAIL_SIZE * PULSE_SIZE);
- if (xx >= State->width * 2) {
- initPulse(p, p->pulseType);
- } else {
- setColor(p->color);
- bindTexture(NAMED_PFTexture, 0, NAMED_TPulse);
- drawRect(x, y, xx, y + PULSE_SIZE, 0.0f);
- bindTexture(NAMED_PFTexture, 0, NAMED_TGlow);
- drawRect(x - HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- x - HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- 0.0f);
- }
- } else if (p->dy < 0) {
- vpLoadTextureMatrix(matrix);
- float yy = y + (TRAIL_SIZE * PULSE_SIZE);
- if (yy <= 0) {
- initPulse(p, p->pulseType);
- } else {
- setColor(p->color);
- bindTexture(NAMED_PFTexture, 0, NAMED_TPulseVert);
- drawRect(x, yy, x + PULSE_SIZE, y, 0.0f);
- bindTexture(NAMED_PFTexture, 0, NAMED_TGlow);
- drawRect(x + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- x + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- y + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- 0.0f);
- }
- } else if (p->dy > 0) {
- y += PULSE_SIZE; // need to start on the other side of this cell
- vpLoadTextureMatrix(matrix);
- float yy = y - (TRAIL_SIZE * PULSE_SIZE);
- if (yy >= State->height) {
- initPulse(p, p->pulseType);
- } else {
- setColor(p->color);
- bindTexture(NAMED_PFTexture, 0, NAMED_TPulseVert);
- drawRect(x, yy, x + PULSE_SIZE, y, 0.0f);
- bindTexture(NAMED_PFTexture, 0, NAMED_TGlow);
- drawRect(x + HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- y - HALF_PULSE_SIZE - HALF_GLOW_SIZE,
- x + HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- y - HALF_PULSE_SIZE + HALF_GLOW_SIZE,
- 0.0f);
- }
- }
- }
- }
-
-
- matrixLoadIdentity(matrix);
- vpLoadTextureMatrix(matrix);
-}
-
-void addTap(int x, int y) {
- int i;
- int count = 0;
- int color = (int)randf(4.0f);
- float scale = randf2(0.9f, 1.9f);
- x = (int)(x / PULSE_SIZE) * PULSE_SIZE;
- y = (int)(y / PULSE_SIZE) * PULSE_SIZE;
- for (i=0; i<MAX_EXTRAS; i++) {
- struct pulse_s * p = &gExtras[i];
- if (p->active == 0) {
- p->originX = x/scale;
- p->originY = y/scale;
- p->scale = scale;
-
- if (count == 0) {
- p->dx = scale;
- p->dy = 0.0f;
- } else if (count == 1) {
- p->dx = -scale;
- p->dy = 0.0f;
- } else if (count == 2) {
- p->dx = 0.0f;
- p->dy = scale;
- } else if (count == 3) {
- p->dx = 0.0f;
- p->dy = -scale;
- }
-
- p->active = 1;
- p->color = color;
- color++;
- if (color >= 4) {
- color = 0;
- }
- p->startTime = gNow;
- count++;
- if (count == 4) {
- break;
- }
- }
- }
-}
-
-int main(int index) {
-
- gNow = uptimeMillis();
-
- if (Command->command != 0) {
- //debugF("x", Command->x);
- //debugF("y", Command->y);
- Command->command = 0;
- addTap(Command->x, Command->y);
- }
-
- int width = State->width;
- int height = State->height;
-
- float matrix[16];
- matrixLoadIdentity(matrix);
- if (State->rotate) {
- //matrixLoadRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f);
- //matrixTranslate(matrix, 0.0f, -height, 1.0f);
- // XXX: HAX: do not slide display in landscape
- } else {
- matrixTranslate(matrix, -(State->xOffset * width), 0, 0);
- }
-
- vpLoadModelMatrix(matrix);
-
- drawBackground(width, height);
-
- drawPulses(gPulses, MAX_PULSES);
- drawPulses(gExtras, MAX_EXTRAS);
-
- return 45;
-}