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+/*
+ * Copyright (C) Texas Instruments - http://www.ti.com/
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+
+#include "CameraHal.h"
+#include <ui/GraphicBufferMapper.h>
+#include <hal_public.h>
+
+namespace Ti {
+namespace Camera {
+
+/**
+ * Display handler class - This class basically handles the buffer posting to display
+ */
+
+class ANativeWindowDisplayAdapter : public DisplayAdapter
+{
+public:
+
+ typedef struct
+ {
+ CameraBuffer *mBuffer;
+ void *mUser;
+ int mOffset;
+ int mWidth;
+ int mHeight;
+ int mWidthStride;
+ int mHeightStride;
+ int mLength;
+ CameraFrame::FrameType mType;
+ } DisplayFrame;
+
+ enum DisplayStates
+ {
+ DISPLAY_INIT = 0,
+ DISPLAY_STARTED,
+ DISPLAY_STOPPED,
+ DISPLAY_EXITED
+ };
+
+public:
+
+ ANativeWindowDisplayAdapter();
+ virtual ~ANativeWindowDisplayAdapter();
+
+ ///Initializes the display adapter creates any resources required
+ virtual status_t initialize();
+
+ virtual int setPreviewWindow(struct preview_stream_ops *window);
+ virtual int setFrameProvider(FrameNotifier *frameProvider);
+ virtual int setErrorHandler(ErrorNotifier *errorNotifier);
+ virtual int enableDisplay(int width, int height, struct timeval *refTime = NULL);
+ virtual int disableDisplay(bool cancel_buffer = true);
+ virtual status_t pauseDisplay(bool pause);
+
+#if PPM_INSTRUMENTATION || PPM_INSTRUMENTATION_ABS
+
+ //Used for shot to snapshot measurement
+ virtual status_t setSnapshotTimeRef(struct timeval *refTime = NULL);
+
+#endif
+
+ virtual bool supportsExternalBuffering();
+
+ //Implementation of inherited interfaces
+ virtual CameraBuffer * allocateBufferList(int width, int height, const char* format, int &bytes, int numBufs);
+ virtual CameraBuffer *getBufferList(int *numBufs);
+ virtual uint32_t * getOffsets() ;
+ virtual int getFd() ;
+ virtual int freeBufferList(CameraBuffer * buflist);
+
+ virtual status_t maxQueueableBuffers(unsigned int& queueable);
+ virtual status_t minUndequeueableBuffers(int& unqueueable);
+
+ // If set to true ANativeWindowDisplayAdapter will not lock/unlock graphic buffers
+ void setExternalLocking(bool extBuffLocking);
+
+ ///Class specific functions
+ static void frameCallbackRelay(CameraFrame* caFrame);
+ void frameCallback(CameraFrame* caFrame);
+
+ void displayThread();
+
+ private:
+ void destroy();
+ bool processHalMsg();
+ status_t PostFrame(ANativeWindowDisplayAdapter::DisplayFrame &dispFrame);
+ bool handleFrameReturn();
+ status_t returnBuffersToWindow();
+
+public:
+
+ static const int DISPLAY_TIMEOUT;
+ static const int FAILED_DQS_TO_SUSPEND;
+
+ class DisplayThread : public android::Thread
+ {
+ ANativeWindowDisplayAdapter* mDisplayAdapter;
+ Utils::MessageQueue mDisplayThreadQ;
+
+ public:
+ DisplayThread(ANativeWindowDisplayAdapter* da)
+ : Thread(false), mDisplayAdapter(da) { }
+
+ ///Returns a reference to the display message Q for display adapter to post messages
+ Utils::MessageQueue& msgQ()
+ {
+ return mDisplayThreadQ;
+ }
+
+ virtual bool threadLoop()
+ {
+ mDisplayAdapter->displayThread();
+ return false;
+ }
+
+ enum DisplayThreadCommands
+ {
+ DISPLAY_START,
+ DISPLAY_STOP,
+ DISPLAY_FRAME,
+ DISPLAY_EXIT
+ };
+ };
+
+ //friend declarations
+friend class DisplayThread;
+
+private:
+ int postBuffer(void* displayBuf);
+
+private:
+ bool mFirstInit;
+ bool mSuspend;
+ int mFailedDQs;
+ bool mPaused; //Pause state
+ preview_stream_ops_t* mANativeWindow;
+ android::sp<DisplayThread> mDisplayThread;
+ FrameProvider *mFrameProvider; ///Pointer to the frame provider interface
+ Utils::MessageQueue mDisplayQ;
+ unsigned int mDisplayState;
+ ///@todo Have a common class for these members
+ mutable android::Mutex mLock;
+ bool mDisplayEnabled;
+ int mBufferCount;
+ CameraBuffer *mBuffers;
+ //buffer_handle_t** mBufferHandleMap; // -> frames[i].BufferHandle
+ //IMG_native_handle_t** mGrallocHandleMap; // -> frames[i].GrallocHandle
+ uint32_t* mOffsetsMap; // -> frames[i].Offset
+ int mFD;
+ android::KeyedVector<buffer_handle_t *, int> mFramesWithCameraAdapterMap;
+ android::KeyedVector<int, int> mFramesType;
+ android::sp<ErrorNotifier> mErrorNotifier;
+
+ uint32_t mFrameWidth;
+ uint32_t mFrameHeight;
+ uint32_t mPreviewWidth;
+ uint32_t mPreviewHeight;
+
+ uint32_t mXOff;
+ uint32_t mYOff;
+
+ const char *mPixelFormat;
+
+ //In case if we ,as example, using out buffers in Ducati Decoder
+ //DOMX will handle lock/unlock of graphic buffers
+ bool mUseExternalBufferLocking;
+
+#if PPM_INSTRUMENTATION || PPM_INSTRUMENTATION_ABS
+ //Used for calculating standby to first shot
+ struct timeval mStandbyToShot;
+ bool mMeasureStandby;
+ //Used for shot to snapshot/shot calculation
+ struct timeval mStartCapture;
+ bool mShotToShot;
+
+#endif
+
+};
+
+} // namespace Camera
+} // namespace Ti