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diff --git a/camera/inc/V4LCameraAdapter/V4LCameraAdapter.h b/camera/inc/V4LCameraAdapter/V4LCameraAdapter.h
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+/*
+ * Copyright (C) Texas Instruments - http://www.ti.com/
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+
+#ifndef V4L_CAMERA_ADAPTER_H
+#define V4L_CAMERA_ADAPTER_H
+
+#include "CameraHal.h"
+#include "BaseCameraAdapter.h"
+#include "DebugUtils.h"
+
+namespace android {
+
+#define DEFAULT_PIXEL_FORMAT V4L2_PIX_FMT_YUYV
+#define NB_BUFFER 10
+#define DEVICE "/dev/video4"
+
+
+struct VideoInfo {
+ struct v4l2_capability cap;
+ struct v4l2_format format;
+ struct v4l2_buffer buf;
+ struct v4l2_requestbuffers rb;
+ void *mem[NB_BUFFER];
+ bool isStreaming;
+ int width;
+ int height;
+ int formatIn;
+ int framesizeIn;
+};
+
+
+/**
+ * Class which completely abstracts the camera hardware interaction from camera hal
+ * TODO: Need to list down here, all the message types that will be supported by this class
+ Need to implement BufferProvider interface to use AllocateBuffer of OMX if needed
+ */
+class V4LCameraAdapter : public BaseCameraAdapter
+{
+public:
+
+ /*--------------------Constant declarations----------------------------------------*/
+ static const int32_t MAX_NO_BUFFERS = 20;
+
+ ///@remarks OMX Camera has six ports - buffer input, time input, preview, image, video, and meta data
+ static const int MAX_NO_PORTS = 6;
+
+ ///Five second timeout
+ static const int CAMERA_ADAPTER_TIMEOUT = 5000*1000;
+
+public:
+
+ V4LCameraAdapter();
+ ~V4LCameraAdapter();
+
+
+ ///Initialzes the camera adapter creates any resources required
+ virtual status_t initialize(CameraProperties::Properties*, int sensor_index=0);
+
+ //APIs to configure Camera adapter and get the current parameter set
+ virtual status_t setParameters(const CameraParameters& params);
+ virtual void getParameters(CameraParameters& params);
+
+ // API
+ virtual status_t UseBuffersPreview(void* bufArr, int num);
+
+ //API to flush the buffers for preview
+ status_t flushBuffers();
+
+protected:
+
+//----------Parent class method implementation------------------------------------
+ virtual status_t startPreview();
+ virtual status_t stopPreview();
+ virtual status_t useBuffers(CameraMode mode, void* bufArr, int num, size_t length, unsigned int queueable);
+ virtual status_t fillThisBuffer(void* frameBuf, CameraFrame::FrameType frameType);
+ virtual status_t getFrameSize(size_t &width, size_t &height);
+ virtual status_t getPictureBufferSize(size_t &length, size_t bufferCount);
+ virtual status_t getFrameDataSize(size_t &dataFrameSize, size_t bufferCount);
+ virtual void onOrientationEvent(uint32_t orientation, uint32_t tilt);
+//-----------------------------------------------------------------------------
+
+
+private:
+
+ class PreviewThread : public Thread {
+ V4LCameraAdapter* mAdapter;
+ public:
+ PreviewThread(V4LCameraAdapter* hw) :
+ Thread(false), mAdapter(hw) { }
+ virtual void onFirstRef() {
+ run("CameraPreviewThread", PRIORITY_URGENT_DISPLAY);
+ }
+ virtual bool threadLoop() {
+ mAdapter->previewThread();
+ // loop until we need to quit
+ return true;
+ }
+ };
+
+ //Used for calculation of the average frame rate during preview
+ status_t recalculateFPS();
+
+ char * GetFrame(int &index);
+
+ int previewThread();
+
+public:
+
+private:
+ int mPreviewBufferCount;
+ KeyedVector<int, int> mPreviewBufs;
+ mutable Mutex mPreviewBufsLock;
+
+ CameraParameters mParams;
+
+ bool mPreviewing;
+ bool mCapturing;
+ Mutex mLock;
+
+ int mFrameCount;
+ int mLastFrameCount;
+ unsigned int mIter;
+ nsecs_t mLastFPSTime;
+
+ //variables holding the estimated framerate
+ float mFPS, mLastFPS;
+
+ int mSensorIndex;
+
+ // protected by mLock
+ sp<PreviewThread> mPreviewThread;
+
+ struct VideoInfo *mVideoInfo;
+ int mCameraHandle;
+
+
+ int nQueued;
+ int nDequeued;
+
+};
+}; //// namespace
+#endif //V4L_CAMERA_ADAPTER_H
+