summaryrefslogtreecommitdiffstats
path: root/libsensors/mlsdk/mllite/mlMathFunc.c
diff options
context:
space:
mode:
Diffstat (limited to 'libsensors/mlsdk/mllite/mlMathFunc.c')
-rw-r--r--libsensors/mlsdk/mllite/mlMathFunc.c377
1 files changed, 377 insertions, 0 deletions
diff --git a/libsensors/mlsdk/mllite/mlMathFunc.c b/libsensors/mlsdk/mllite/mlMathFunc.c
new file mode 100644
index 0000000..31b42bc
--- /dev/null
+++ b/libsensors/mlsdk/mllite/mlMathFunc.c
@@ -0,0 +1,377 @@
+/*
+ $License:
+ Copyright 2011 InvenSense, Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ $
+ */
+#include "mlmath.h"
+#include "mlMathFunc.h"
+#include "mlinclude.h"
+
+/**
+ * Performs one iteration of the filter, generating a new y(0)
+ * 1 / N / N \\
+ * y(0) = ---- * |SUM b(k) * x(k) - | SUM a(k) * y(k)|| for N = length
+ * a(0) \k=0 \ k=1 //
+ *
+ * The filters A and B should be (sizeof(long) * state->length).
+ * The state variables x and y should be (sizeof(long) * (state->length - 1))
+ *
+ * The state variables x and y should be initialized prior to the first call
+ *
+ * @param state Contains the length of the filter, filter coefficients and
+ * filter state variables x and y.
+ * @param x New input into the filter.
+ */
+void inv_filter_long(struct filter_long *state, long x)
+{
+ const long *b = state->b;
+ const long *a = state->a;
+ long length = state->length;
+ long long tmp;
+ int ii;
+
+ /* filter */
+ tmp = (long long)x *(b[0]);
+ for (ii = 0; ii < length - 1; ii++) {
+ tmp += ((long long)state->x[ii] * (long long)(b[ii + 1]));
+ }
+ for (ii = 0; ii < length - 1; ii++) {
+ tmp -= ((long long)state->y[ii] * (long long)(a[ii + 1]));
+ }
+ tmp /= (long long)a[0];
+
+ /* Delay */
+ for (ii = length - 2; ii > 0; ii--) {
+ state->y[ii] = state->y[ii - 1];
+ state->x[ii] = state->x[ii - 1];
+ }
+ /* New values */
+ state->y[0] = (long)tmp;
+ state->x[0] = x;
+}
+
+/** Performs a multiply and shift by 29. These are good functions to write in assembly on
+ * with devices with small memory where you want to get rid of the long long which some
+ * assemblers don't handle well
+ * @param[in] a
+ * @param[in] b
+ * @return ((long long)a*b)>>29
+*/
+long inv_q29_mult(long a, long b)
+{
+ long long temp;
+ long result;
+ temp = (long long)a *b;
+ result = (long)(temp >> 29);
+ return result;
+}
+
+/** Performs a multiply and shift by 30. These are good functions to write in assembly on
+ * with devices with small memory where you want to get rid of the long long which some
+ * assemblers don't handle well
+ * @param[in] a
+ * @param[in] b
+ * @return ((long long)a*b)>>30
+*/
+long inv_q30_mult(long a, long b)
+{
+ long long temp;
+ long result;
+ temp = (long long)a *b;
+ result = (long)(temp >> 30);
+ return result;
+}
+
+void inv_q_mult(const long *q1, const long *q2, long *qProd)
+{
+ INVENSENSE_FUNC_START;
+ qProd[0] = (long)(((long long)q1[0] * q2[0] - (long long)q1[1] * q2[1] -
+ (long long)q1[2] * q2[2] -
+ (long long)q1[3] * q2[3]) >> 30);
+ qProd[1] =
+ (int)(((long long)q1[0] * q2[1] + (long long)q1[1] * q2[0] +
+ (long long)q1[2] * q2[3] - (long long)q1[3] * q2[2]) >> 30);
+ qProd[2] =
+ (long)(((long long)q1[0] * q2[2] - (long long)q1[1] * q2[3] +
+ (long long)q1[2] * q2[0] + (long long)q1[3] * q2[1]) >> 30);
+ qProd[3] =
+ (long)(((long long)q1[0] * q2[3] + (long long)q1[1] * q2[2] -
+ (long long)q1[2] * q2[1] + (long long)q1[3] * q2[0]) >> 30);
+}
+
+void inv_q_add(long *q1, long *q2, long *qSum)
+{
+ INVENSENSE_FUNC_START;
+ qSum[0] = q1[0] + q2[0];
+ qSum[1] = q1[1] + q2[1];
+ qSum[2] = q1[2] + q2[2];
+ qSum[3] = q1[3] + q2[3];
+}
+
+void inv_q_normalize(long *q)
+{
+ INVENSENSE_FUNC_START;
+ double normSF = 0;
+ int i;
+ for (i = 0; i < 4; i++) {
+ normSF += ((double)q[i]) / 1073741824L * ((double)q[i]) / 1073741824L;
+ }
+ if (normSF > 0) {
+ normSF = 1 / sqrt(normSF);
+ for (i = 0; i < 4; i++) {
+ q[i] = (int)((double)q[i] * normSF);
+ }
+ } else {
+ q[0] = 1073741824L;
+ q[1] = 0;
+ q[2] = 0;
+ q[3] = 0;
+ }
+}
+
+void inv_q_invert(const long *q, long *qInverted)
+{
+ INVENSENSE_FUNC_START;
+ qInverted[0] = q[0];
+ qInverted[1] = -q[1];
+ qInverted[2] = -q[2];
+ qInverted[3] = -q[3];
+}
+
+void inv_q_multf(const float *q1, const float *q2, float *qProd)
+{
+ INVENSENSE_FUNC_START;
+ qProd[0] = (q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2] - q1[3] * q2[3]);
+ qProd[1] = (q1[0] * q2[1] + q1[1] * q2[0] + q1[2] * q2[3] - q1[3] * q2[2]);
+ qProd[2] = (q1[0] * q2[2] - q1[1] * q2[3] + q1[2] * q2[0] + q1[3] * q2[1]);
+ qProd[3] = (q1[0] * q2[3] + q1[1] * q2[2] - q1[2] * q2[1] + q1[3] * q2[0]);
+}
+
+void inv_q_addf(float *q1, float *q2, float *qSum)
+{
+ INVENSENSE_FUNC_START;
+ qSum[0] = q1[0] + q2[0];
+ qSum[1] = q1[1] + q2[1];
+ qSum[2] = q1[2] + q2[2];
+ qSum[3] = q1[3] + q2[3];
+}
+
+void inv_q_normalizef(float *q)
+{
+ INVENSENSE_FUNC_START;
+ float normSF = 0;
+ float xHalf = 0;
+ normSF = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
+ if (normSF < 2) {
+ xHalf = 0.5f * normSF;
+ normSF = normSF * (1.5f - xHalf * normSF * normSF);
+ normSF = normSF * (1.5f - xHalf * normSF * normSF);
+ normSF = normSF * (1.5f - xHalf * normSF * normSF);
+ normSF = normSF * (1.5f - xHalf * normSF * normSF);
+ q[0] *= normSF;
+ q[1] *= normSF;
+ q[2] *= normSF;
+ q[3] *= normSF;
+ } else {
+ q[0] = 1.0;
+ q[1] = 0.0;
+ q[2] = 0.0;
+ q[3] = 0.0;
+ }
+ normSF = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
+}
+
+/** Performs a length 4 vector normalization with a square root.
+* @param[in,out] vector to normalize. Returns [1,0,0,0] is magnitude is zero.
+*/
+void inv_q_norm4(float *q)
+{
+ float mag;
+ mag = sqrtf(q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
+ if (mag) {
+ q[0] /= mag;
+ q[1] /= mag;
+ q[2] /= mag;
+ q[3] /= mag;
+ } else {
+ q[0] = 1.f;
+ q[1] = 0.f;
+ q[2] = 0.f;
+ q[3] = 0.f;
+ }
+}
+
+void inv_q_invertf(const float *q, float *qInverted)
+{
+ INVENSENSE_FUNC_START;
+ qInverted[0] = q[0];
+ qInverted[1] = -q[1];
+ qInverted[2] = -q[2];
+ qInverted[3] = -q[3];
+}
+
+/**
+ * Converts a quaternion to a rotation matrix.
+ * @param[in] quat 4-element quaternion in fixed point. One is 2^30.
+ * @param[out] rot Rotation matrix in fixed point. One is 2^30. The
+ * First 3 elements of the rotation matrix, represent
+ * the first row of the matrix. Rotation matrix multiplied
+ * by a 3 element column vector transform a vector from Body
+ * to World.
+ */
+void inv_quaternion_to_rotation(const long *quat, long *rot)
+{
+ rot[0] =
+ inv_q29_mult(quat[1], quat[1]) + inv_q29_mult(quat[0],
+ quat[0]) - 1073741824L;
+ rot[1] = inv_q29_mult(quat[1], quat[2]) - inv_q29_mult(quat[3], quat[0]);
+ rot[2] = inv_q29_mult(quat[1], quat[3]) + inv_q29_mult(quat[2], quat[0]);
+ rot[3] = inv_q29_mult(quat[1], quat[2]) + inv_q29_mult(quat[3], quat[0]);
+ rot[4] =
+ inv_q29_mult(quat[2], quat[2]) + inv_q29_mult(quat[0],
+ quat[0]) - 1073741824L;
+ rot[5] = inv_q29_mult(quat[2], quat[3]) - inv_q29_mult(quat[1], quat[0]);
+ rot[6] = inv_q29_mult(quat[1], quat[3]) - inv_q29_mult(quat[2], quat[0]);
+ rot[7] = inv_q29_mult(quat[2], quat[3]) + inv_q29_mult(quat[1], quat[0]);
+ rot[8] =
+ inv_q29_mult(quat[3], quat[3]) + inv_q29_mult(quat[0],
+ quat[0]) - 1073741824L;
+}
+
+/** Converts a 32-bit long to a big endian byte stream */
+unsigned char *inv_int32_to_big8(long x, unsigned char *big8)
+{
+ big8[0] = (unsigned char)((x >> 24) & 0xff);
+ big8[1] = (unsigned char)((x >> 16) & 0xff);
+ big8[2] = (unsigned char)((x >> 8) & 0xff);
+ big8[3] = (unsigned char)(x & 0xff);
+ return big8;
+}
+
+/** Converts a big endian byte stream into a 32-bit long */
+long inv_big8_to_int32(const unsigned char *big8)
+{
+ long x;
+ x = ((long)big8[0] << 24) | ((long)big8[1] << 16) | ((long)big8[2] << 8) |
+ ((long)big8[3]);
+ return x;
+}
+
+/** Converts a 16-bit short to a big endian byte stream */
+unsigned char *inv_int16_to_big8(short x, unsigned char *big8)
+{
+ big8[0] = (unsigned char)((x >> 8) & 0xff);
+ big8[1] = (unsigned char)(x & 0xff);
+ return big8;
+}
+
+void inv_matrix_det_inc(float *a, float *b, int *n, int x, int y)
+{
+ int k, l, i, j;
+ for (i = 0, k = 0; i < *n; i++, k++) {
+ for (j = 0, l = 0; j < *n; j++, l++) {
+ if (i == x)
+ i++;
+ if (j == y)
+ j++;
+ *(b + 10 * k + l) = *(a + 10 * i + j);
+ }
+ }
+ *n = *n - 1;
+}
+
+void inv_matrix_det_incd(double *a, double *b, int *n, int x, int y)
+{
+ int k, l, i, j;
+ for (i = 0, k = 0; i < *n; i++, k++) {
+ for (j = 0, l = 0; j < *n; j++, l++) {
+ if (i == x)
+ i++;
+ if (j == y)
+ j++;
+ *(b + 10 * k + l) = *(a + 10 * i + j);
+ }
+ }
+ *n = *n - 1;
+}
+
+float inv_matrix_det(float *p, int *n)
+{
+ float d[10][10], sum = 0;
+ int i, j, m;
+ m = *n;
+ if (*n == 2)
+ return (*p ** (p + 11) - *(p + 1) ** (p + 10));
+ for (i = 0, j = 0; j < m; j++) {
+ *n = m;
+ inv_matrix_det_inc(p, &d[0][0], n, i, j);
+ sum =
+ sum + *(p + 10 * i + j) * SIGNM(i + j) * inv_matrix_det(&d[0][0],
+ n);
+ }
+
+ return (sum);
+}
+
+double inv_matrix_detd(double *p, int *n)
+{
+ double d[10][10], sum = 0;
+ int i, j, m;
+ m = *n;
+ if (*n == 2)
+ return (*p ** (p + 11) - *(p + 1) ** (p + 10));
+ for (i = 0, j = 0; j < m; j++) {
+ *n = m;
+ inv_matrix_det_incd(p, &d[0][0], n, i, j);
+ sum =
+ sum + *(p + 10 * i + j) * SIGNM(i + j) * inv_matrix_detd(&d[0][0],
+ n);
+ }
+
+ return (sum);
+}
+
+/** Wraps angle from (-M_PI,M_PI]
+ * @param[in] ang Angle in radians to wrap
+ * @return Wrapped angle from (-M_PI,M_PI]
+ */
+float inv_wrap_angle(float ang)
+{
+ if (ang > M_PI)
+ return ang - 2 * (float)M_PI;
+ else if (ang <= -(float)M_PI)
+ return ang + 2 * (float)M_PI;
+ else
+ return ang;
+}
+
+/** Finds the minimum angle difference ang1-ang2 such that difference
+ * is between [-M_PI,M_PI]
+ * @param[in] ang1
+ * @param[in] ang2
+ * @return angle difference ang1-ang2
+ */
+float inv_angle_diff(float ang1, float ang2)
+{
+ float d;
+ ang1 = inv_wrap_angle(ang1);
+ ang2 = inv_wrap_angle(ang2);
+ d = ang1 - ang2;
+ if (d > M_PI)
+ d -= 2 * (float)M_PI;
+ else if (d < -(float)M_PI)
+ d += 2 * (float)M_PI;
+ return d;
+}