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authorReid Spencer <rspencer@reidspencer.com>2004-08-26 22:32:00 +0000
committerReid Spencer <rspencer@reidspencer.com>2004-08-26 22:32:00 +0000
commit07ea1917d00cb84474fc47a1050572d9c589501c (patch)
tree7bc3d4448b0f3f194e2c0479a9b916e77f9caa36
parent22a2f6d5b05631a21b62e3e103aa1b9469ad0c5c (diff)
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Add the CompactionTableIsEmpty function so that we can determine if a
CompactionTable really needs to be emitted. This is not a straight forward computation, hence the need for a member function here. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16062 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp26
-rw-r--r--lib/Bytecode/Writer/SlotCalculator.h3
2 files changed, 29 insertions, 0 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
index 75fb418..2656edd 100644
--- a/lib/Bytecode/Writer/SlotCalculator.cpp
+++ b/lib/Bytecode/Writer/SlotCalculator.cpp
@@ -622,6 +622,32 @@ void SlotCalculator::pruneCompactionTable() {
}
}
+/// Determine if the compaction table is actually empty. Because the
+/// compaction table always includes the primitive type planes, we
+/// can't just check getCompactionTable().size() because it will never
+/// be zero. Furthermore, the ModuleLevel factors into whether a given
+/// plane is empty or not. This function does the necessary computation
+/// to determine if its actually empty.
+bool SlotCalculator::CompactionTableIsEmpty() const {
+ // Check a degenerate case, just in case.
+ if (CompactionTable.size() == 0) return true;
+
+ // Check each plane
+ for (unsigned i = 0, e = CompactionTable.size(); i < e; ++i) {
+ // If the plane is not empty
+ if (!CompactionTable[i].empty()) {
+ // If the module level is non-zero then at least the
+ // first element of the plane is valid and therefore not empty.
+ unsigned End = getModuleLevel(i);
+ if (End != 0)
+ return false;
+ }
+ }
+ // All the compaction table planes are empty so the table is
+ // considered empty too.
+ return true;
+}
+
int SlotCalculator::getSlot(const Value *V) const {
// If there is a CompactionTable active...
if (!CompactionNodeMap.empty()) {
diff --git a/lib/Bytecode/Writer/SlotCalculator.h b/lib/Bytecode/Writer/SlotCalculator.h
index 29b6906..a6d4286 100644
--- a/lib/Bytecode/Writer/SlotCalculator.h
+++ b/lib/Bytecode/Writer/SlotCalculator.h
@@ -138,6 +138,9 @@ public:
const TypeList& getCompactionTypes() const { return CompactionTypes; }
+ /// @brief Determine if the compaction table (not types) is empty
+ bool CompactionTableIsEmpty() const;
+
private:
// getOrCreateSlot - Values can be crammed into here at will... if
// they haven't been inserted already, they get inserted, otherwise