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author | Evan Cheng <evan.cheng@apple.com> | 2008-09-25 20:50:48 +0000 |
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committer | Evan Cheng <evan.cheng@apple.com> | 2008-09-25 20:50:48 +0000 |
commit | 0b457f0c3a7e21b1fb9ac8b9f8e404e1312b6a60 (patch) | |
tree | 2ba33e7e3f6ad009c22409a680fc91cb58deb29b | |
parent | c9c6da61ac027d9818652d417907f84398288b99 (diff) | |
download | external_llvm-0b457f0c3a7e21b1fb9ac8b9f8e404e1312b6a60.zip external_llvm-0b457f0c3a7e21b1fb9ac8b9f8e404e1312b6a60.tar.gz external_llvm-0b457f0c3a7e21b1fb9ac8b9f8e404e1312b6a60.tar.bz2 |
With sse3 and when the source is a load or has multiple uses, favors movddup over shuffp*, pshufd, etc. Without sse3 or when the source is from a register, make use of movlhps
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56620 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r-- | lib/Target/X86/X86ISelLowering.cpp | 77 | ||||
-rw-r--r-- | lib/Target/X86/X86ISelLowering.h | 4 | ||||
-rw-r--r-- | lib/Target/X86/X86InstrSSE.td | 33 | ||||
-rw-r--r-- | test/CodeGen/X86/vec_shuffle-22.ll | 16 |
4 files changed, 113 insertions, 17 deletions
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp index 55238eb..d0b726f 100644 --- a/lib/Target/X86/X86ISelLowering.cpp +++ b/lib/Target/X86/X86ISelLowering.cpp @@ -2516,6 +2516,21 @@ bool X86::isSplatLoMask(SDNode *N) { return true; } +/// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand +/// specifies a shuffle of elements that is suitable for input to MOVDDUP. +bool X86::isMOVDDUPMask(SDNode *N) { + assert(N->getOpcode() == ISD::BUILD_VECTOR); + + unsigned e = N->getNumOperands() / 2; + for (unsigned i = 0; i < e; ++i) + if (!isUndefOrEqual(N->getOperand(i), i)) + return false; + for (unsigned i = 0; i < e; ++i) + if (!isUndefOrEqual(N->getOperand(e+i), i)) + return false; + return true; +} + /// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle /// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP* /// instructions. @@ -2683,15 +2698,14 @@ static bool ShouldXformToMOVHLPS(SDNode *Mask) { /// is promoted to a vector. It also returns the LoadSDNode by reference if /// required. static bool isScalarLoadToVector(SDNode *N, LoadSDNode **LD = NULL) { - if (N->getOpcode() == ISD::SCALAR_TO_VECTOR) { - N = N->getOperand(0).getNode(); - if (ISD::isNON_EXTLoad(N)) { - if (LD) - *LD = cast<LoadSDNode>(N); - return true; - } - } - return false; + if (N->getOpcode() != ISD::SCALAR_TO_VECTOR) + return false; + N = N->getOperand(0).getNode(); + if (!ISD::isNON_EXTLoad(N)) + return false; + if (LD) + *LD = cast<LoadSDNode>(N); + return true; } /// ShouldXformToMOVLP{S|D} - Return true if the node should be transformed to @@ -2943,6 +2957,46 @@ static SDValue PromoteSplat(SDValue Op, SelectionDAG &DAG, bool HasSSE2) { return DAG.getNode(ISD::BIT_CONVERT, VT, Shuffle); } +/// isVectorLoad - Returns true if the node is a vector load, a scalar +/// load that's promoted to vector, or a load bitcasted. +static bool isVectorLoad(SDValue Op) { + assert(Op.getValueType().isVector() && "Expected a vector type"); + if (Op.getOpcode() == ISD::SCALAR_TO_VECTOR || + Op.getOpcode() == ISD::BIT_CONVERT) { + return isa<LoadSDNode>(Op.getOperand(0)); + } + return isa<LoadSDNode>(Op); +} + + +/// CanonicalizeMovddup - Cannonicalize movddup shuffle to v2f64. +/// +static SDValue CanonicalizeMovddup(SDValue Op, SDValue V1, SDValue Mask, + SelectionDAG &DAG, bool HasSSE3) { + // If we have sse3 and shuffle has more than one use or input is a load, then + // use movddup. Otherwise, use movlhps. + bool UseMovddup = HasSSE3 && (!Op.hasOneUse() || isVectorLoad(V1)); + MVT PVT = UseMovddup ? MVT::v2f64 : MVT::v4f32; + MVT VT = Op.getValueType(); + if (VT == PVT) + return Op; + unsigned NumElems = PVT.getVectorNumElements(); + if (NumElems == 2) { + SDValue Cst = DAG.getTargetConstant(0, MVT::i32); + Mask = DAG.getNode(ISD::BUILD_VECTOR, MVT::v2i32, Cst, Cst); + } else { + assert(NumElems == 4); + SDValue Cst0 = DAG.getTargetConstant(0, MVT::i32); + SDValue Cst1 = DAG.getTargetConstant(1, MVT::i32); + Mask = DAG.getNode(ISD::BUILD_VECTOR, MVT::v4i32, Cst0, Cst1, Cst0, Cst1); + } + + V1 = DAG.getNode(ISD::BIT_CONVERT, PVT, V1); + SDValue Shuffle = DAG.getNode(ISD::VECTOR_SHUFFLE, PVT, V1, + DAG.getNode(ISD::UNDEF, PVT), Mask); + return DAG.getNode(ISD::BIT_CONVERT, VT, Shuffle); +} + /// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified /// vector of zero or undef vector. This produces a shuffle where the low /// element of V2 is swizzled into the zero/undef vector, landing at element @@ -3894,6 +3948,11 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDValue Op, SelectionDAG &DAG) { return PromoteSplat(Op, DAG, Subtarget->hasSSE2()); } + // Canonicalize movddup shuffles. + if (V2IsUndef && Subtarget->hasSSE2() && + X86::isMOVDDUPMask(PermMask.getNode())) + return CanonicalizeMovddup(Op, V1, PermMask, DAG, Subtarget->hasSSE3()); + // If the shuffle can be profitably rewritten as a narrower shuffle, then // do it! if (VT == MVT::v8i16 || VT == MVT::v16i8) { diff --git a/lib/Target/X86/X86ISelLowering.h b/lib/Target/X86/X86ISelLowering.h index a2d8a11..784069b 100644 --- a/lib/Target/X86/X86ISelLowering.h +++ b/lib/Target/X86/X86ISelLowering.h @@ -295,6 +295,10 @@ namespace llvm { /// specifies a splat of zero element. bool isSplatLoMask(SDNode *N); + /// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand + /// specifies a shuffle of elements that is suitable for input to MOVDDUP. + bool isMOVDDUPMask(SDNode *N); + /// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle /// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP* /// instructions. diff --git a/lib/Target/X86/X86InstrSSE.td b/lib/Target/X86/X86InstrSSE.td index d67beac..f9de8e7 100644 --- a/lib/Target/X86/X86InstrSSE.td +++ b/lib/Target/X86/X86InstrSSE.td @@ -208,6 +208,10 @@ def SSE_splat_lo_mask : PatLeaf<(build_vector), [{ return X86::isSplatLoMask(N); }]>; +def MOVDDUP_shuffle_mask : PatLeaf<(build_vector), [{ + return X86::isMOVDDUPMask(N); +}]>; + def MOVHLPS_shuffle_mask : PatLeaf<(build_vector), [{ return X86::isMOVHLPSMask(N); }]>; @@ -755,6 +759,11 @@ def MOVHLPSrr : PSI<0x12, MRMSrcReg, (outs VR128:$dst), (ins VR128:$src1, VR128: } // AddedComplexity } // Constraints = "$src1 = $dst" +let AddedComplexity = 15 in +def : Pat<(v4f32 (vector_shuffle VR128:$src, (undef), MOVDDUP_shuffle_mask)), + (MOVLHPSrr VR128:$src, VR128:$src)>, Requires<[HasSSE1]>; + + // Arithmetic @@ -2452,16 +2461,24 @@ def MOVSLDUPrm : S3SI<0x12, MRMSrcMem, (outs VR128:$dst), (ins f128mem:$src), def MOVDDUPrr : S3DI<0x12, MRMSrcReg, (outs VR128:$dst), (ins VR128:$src), "movddup\t{$src, $dst|$dst, $src}", - [(set VR128:$dst, (v2f64 (vector_shuffle - VR128:$src, (undef), - SSE_splat_lo_mask)))]>; + [(set VR128:$dst, + (v2f64 (vector_shuffle VR128:$src, (undef), + MOVDDUP_shuffle_mask)))]>; def MOVDDUPrm : S3DI<0x12, MRMSrcMem, (outs VR128:$dst), (ins f64mem:$src), "movddup\t{$src, $dst|$dst, $src}", - [(set VR128:$dst, - (v2f64 (vector_shuffle - (scalar_to_vector (loadf64 addr:$src)), - (undef), - SSE_splat_lo_mask)))]>; + [(set VR128:$dst, + (v2f64 (vector_shuffle + (scalar_to_vector (loadf64 addr:$src)), + (undef), MOVDDUP_shuffle_mask)))]>; + +def : Pat<(vector_shuffle + (bc_v2f64 (v2i64 (scalar_to_vector (loadi64 addr:$src)))), + (undef), MOVDDUP_shuffle_mask), + (MOVDDUPrm addr:$src)>, Requires<[HasSSE3]>; +def : Pat<(vector_shuffle + (memopv2f64 addr:$src), (undef), MOVDDUP_shuffle_mask), + (MOVDDUPrm addr:$src)>, Requires<[HasSSE3]>; + // Arithmetic let Constraints = "$src1 = $dst" in { diff --git a/test/CodeGen/X86/vec_shuffle-22.ll b/test/CodeGen/X86/vec_shuffle-22.ll new file mode 100644 index 0000000..5648356 --- /dev/null +++ b/test/CodeGen/X86/vec_shuffle-22.ll @@ -0,0 +1,16 @@ +; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2 | not grep shuf +; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2,-sse3 | grep movlhps | count 2 +; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse3 | grep movddup | count 1 + +define <4 x float> @t1(<4 x float> %a) nounwind { +entry: + %tmp1 = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> < i32 0, i32 1, i32 0, i32 1 > ; <<4 x float>> [#uses=1] + ret <4 x float> %tmp1 +} + +define <4 x i32> @t2(<4 x i32>* %a) nounwind { +entry: + %tmp1 = load <4 x i32>* %a; + %tmp2 = shufflevector <4 x i32> %tmp1, <4 x i32> undef, <4 x i32> < i32 0, i32 1, i32 0, i32 1 > ; <<4 x i32>> [#uses=1] + ret <4 x i32> %tmp2 +} |